Last Epoch

Last Epoch

Volkarion Nov 12, 2023 @ 6:46am
Only 5 active skills???
From the screenshots Ihave seen, it seems that in this title you can set only 5 active skills + 1 button for walking. I would prefer to have at least 10 active skill slots, like in Titan Quest.

That said, are Controller supported? And do they work fine?
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Showing 1-15 of 32 comments
Pinger Nov 12, 2023 @ 7:58am 
You can only have 5 skills perked at any one given time, but any skill you unlock can be used just it won't be improved through its own skill tree. So what you are asking for isn't in game
Nozan Nov 12, 2023 @ 8:12am 
Originally posted by Volkarion:
From the screenshots Ihave seen, it seems that in this title you can set only 5 active skills + 1 button for walking. I would prefer to have at least 10 active skill slots, like in Titan Quest.

That said, are Controller supported? And do they work fine?

then play titan quest
Katitoff Nov 12, 2023 @ 8:21am 
I'm playing on controller and it plays just fine, there is some jank, but its playable and enjoyable.

As for skills - why you would ever need more then 5-6 in this genre?
-buff
-utility
-mobility
-single target
-aoe

This is all you need and pretty much all of ARPGs are defaulting to that, because that is also controller friendly.
Special Ed Forces Nov 12, 2023 @ 8:26am 
Originally posted by Katitoff:
I'm playing on controller and it plays just fine, there is some jank, but its playable and enjoyable.

As for skills - why you would ever need more then 5-6 in this genre?
-buff
-utility
-mobility
-single target
-aoe

This is all you need and pretty much all of ARPGs are defaulting to that, because that is also controller friendly.
As a Necromancer I can only summon 5 out of the 6 monsters available to me... Clearly this is Necromancism.
Volkarion Nov 13, 2023 @ 2:01am 
Originally posted by Katitoff:
I'm playing on controller and it plays just fine, there is some jank, but its playable and enjoyable.

As for skills - why you would ever need more then 5-6 in this genre?
-buff
-utility
-mobility
-single target
-aoe

This is all you need and pretty much all of ARPGs are defaulting to that, because that is also controller friendly.

What you are saying is ok to manage well the gameplay and the enemies, but I don't play only to win: what I want most from a videogame is FUN ... and for me, in a Hack&Slash expecially, the more tools of fighting you have the more is the fun. In other words, for me, it is very important to have a good amount of variety.
Last edited by Volkarion; Nov 13, 2023 @ 2:02am
Greenegg Nov 13, 2023 @ 2:08am 
welcome to the last 10 years of gaming!
Volkarion Nov 13, 2023 @ 2:21am 
Originally posted by Greenegg:
welcome to the last 10 years of gaming!

Of making worse games, you mean! :stress::majinbuu::stress:
Greenegg Nov 13, 2023 @ 4:51am 
Originally posted by Volkarion:
Originally posted by Greenegg:
welcome to the last 10 years of gaming!

Of making worse games, you mean! :stress::majinbuu::stress:
if the size of a hotbar is how you judge a games quality, sure.
Volkarion Nov 13, 2023 @ 5:32am 
Originally posted by Greenegg:
Originally posted by Volkarion:

Of making worse games, you mean! :stress::majinbuu::stress:
if the size of a hotbar is how you judge a games quality, sure.

Are you trying to pick a fight with me? Haven't you anything better to do in your life??? I have simply and respectfully expressed my preferences about H&S games. So, what is your problem with that???
RodHull Nov 13, 2023 @ 9:20am 
Originally posted by Katitoff:
As for skills - why you would ever need more then 5-6 in this genre?
-buff
-utility
-mobility
-single target
-aoe

This is all you need and pretty much all of ARPGs are defaulting to that, because that is also controller friendly.

All Arpg's defaulting to 5 skills? Really??

Two of the biggest modern competitors to LE both have more than 5, POE and GD. With the latter having two hotbars of 10. I mean EHG have clearly leaned into the POE zoom/clear playstyle that evolved in that game over the years which is fine but to limit it to 5 explicitly has always seemed a weird choice to me. A simple switchable hotbar for buffs and summons would have made so much difference.
Volkarion Nov 13, 2023 @ 9:27am 
Originally posted by RodHull:
Originally posted by Katitoff:
As for skills - why you would ever need more then 5-6 in this genre?
-buff
-utility
-mobility
-single target
-aoe

This is all you need and pretty much all of ARPGs are defaulting to that, because that is also controller friendly.

All Arpg's defaulting to 5 skills? Really??

Two of the biggest modern competitors to LE both have more than 5, POE and GD. With the latter having two hotbars of 10. I mean EHG have clearly leaned into the POE zoom/clear playstyle that evolved in that game over the years which is fine but to limit it to 5 explicitly has always seemed a weird choice to me. A simple switchable hotbar for buffs and summons would have made so much difference.

I totally agree. :cozyspaceengineersc: Also in TQ they made the same excellent thing.
Greenegg Nov 13, 2023 @ 8:25pm 
Originally posted by Volkarion:
Originally posted by Greenegg:
if the size of a hotbar is how you judge a games quality, sure.

Are you trying to pick a fight with me? Haven't you anything better to do in your life??? I have simply and respectfully expressed my preferences about H&S games. So, what is your problem with that???
calm down dude.
Plutonious Nov 13, 2023 @ 9:13pm 
Originally posted by Katitoff:
I'm playing on controller and it plays just fine, there is some jank, but its playable and enjoyable.

As for skills - why you would ever need more then 5-6 in this genre?
-buff
-utility
-mobility
-single target
-aoe

This is all you need and pretty much all of ARPGs are defaulting to that, because that is also controller friendly.
Most games of the genre have more than 5 skills, see TQ, GD, or PoE.

The problem with the very limited skill set in the game is there is typically only 1 ability in each of your sub categories, so every paladin is the same as every other paladin, with maybe the attack skill being slightly different. The 5 skills end up being a straight jacket since there's so little variation between builds.
SunEarthMewsic Nov 13, 2023 @ 11:45pm 
Originally posted by Katitoff:
I'm playing on controller and it plays just fine, there is some jank, but its playable and enjoyable.

As for skills - why you would ever need more then 5-6 in this genre?
-buff
-utility
-mobility
-single target
-aoe

This is all you need and pretty much all of ARPGs are defaulting to that, because that is also controller friendly.

Where does it say you are only allowed to design such a limit amount of active skills?

Hint... there's no rule that says such a thing. A designer can create 1 active skill up to infinite active skills.
Ravenkid9266 Nov 13, 2023 @ 11:58pm 
Originally posted by Plutonious:
The 5 skills end up being a straight jacket since there's so little variation between builds.

In trading card games this is referred to as a solved meta, it is also considered the more boring part of rotation. Now its one thing to say I am playing RF in PoE, you know what that build is and the diversity comes not in different flavors of RF but RF vs the other build options.

For a game like LE that makes bold claims about builds and skill diversity its simply not there. The vast majority of skills are solved by cramming all the more damage nodes possible and adjusting for targeting/mana/cd skill depending. Even the new addition of RI is solved by the generation nodes, due to clear winners in the Invocation pool.
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Date Posted: Nov 12, 2023 @ 6:46am
Posts: 32