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2) you should make a rule to hide all at bottom, then above rules to show what you want
3) stop monolith echo as soon as possible and clame your reward :)
How do I make that rule? Maybe i'm just a little blind but I do not see an option that says to hide or not show this or that.
2. Loot filters require a lot of tinkering to really get right. You really need to watch a youtube video or look for a basic guide (of which there are many). Once you have an idea about how to go about it, you can work on specializing it. It's not working right because just adding rules telling it what you want is often not enough. You also have to tell it what you don't want and that's more involved.
3. Depends on what you're trying to do. Most players will just want to rush to the end for the the reward rather than stability. You can sweep a map, but that stability bonus only applies to the chest (and quest monoliths), not the reward rock. It's often better to rush through and play a numbers game, but that's up to you.
4. Dungeons are worth it if you have the time and build for it. Some items can only drop from bosses. For example the (usually) best in slot gloves for a minion master can only drop from a certain tiered dungeon boss. Also you can only modify uniques through a dungeon mechanic. Plenty of reasons to run dungeons, but level 60 is nowhere near good enough to do them consistently.
then a rule to show uniques,set items and exalts is the base