Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
Except they are splitting the playerbase with their weird over complicated trade system. And we don't even know how its going to fully work yet.
Nah the developers are too anti-trade for this faction system to be a solution to the problem you describe. Will it work in general? hard to say but for this problem I do not see it working out that well.
Thats also not accounting for the fact that the game will then be seasonal and most players will probably not be sticking with a single character for more than the ~3ish months each season is likely to last.
We're coming up on 2 months into 9.0. The OP has been clocking by their estimate about 4.5 hours a day on average in that time, which is a lot for some people, and even without trade its taken them this long to hit a wall that frustrates them.
I think this is a false problem.
Actually once trade exists, if its not ridiculously restrictive, power-users like the OP may be able to buy 3-4LP uniques for any and all slots they want by 2 months into the cycle, and they'll be here instead complaining getting LP is too easy.
Trade is quite restrictive given the information we know about it.
LP 3-4* items are "balanced" by their theoretical nature the lead developer Mike said as much on stream, so the odds of them dropping is quite low, then compounding that on someone willing to trade it. Yes not just rare for you or me or bob, but server rarity. Some rare LP items are "balanced" to not be in existence on the server.
Edit: * even some LP 2-1 items depending on the base.
I haven't actually hit a wall, and that's not what upsets me. I have A LOT of upgrades that I can make to my gear, but they require perfect rolls, and that's fine.
What upsets me is that a 3LP Aberrant Call (an item so rare you'll likely never find again) has a 50% chance to give you the 2 mods you need.... And if it bricks, it becomes an exceedly rare piece of garbage. And THAT doesn't add a single bit of enjoyment to the grind required for upgrades to our endgame builds.
so at base, you want a system that guarantees you'll get what you want otherwise there is no point in pursuing it?
That defeats the entire purpose of trying to find the item. They are supposed to be very very rare. Its the only thing you have left to do in the game.
The enjoyment should come from... playing the game. If that isn't enjoyable, then you should play something else.
All of these posts baffle me, you're all talking about it like its... global politics. It's a video game my friends. That's all it is. You kill demons and find boots and sometimes the boots are good and sometimes they suck. Thats the game.
and honestly who the ♥♥♥♥ cares if rare things are rare
so ♥♥♥♥♥♥♥ true
I tell you what baffles me more... people who come on discussion forums for video games then are surprised by people discussing video games.
It's like going to the local pool and being surprised how many people are swimming.
Well, that's about it. If a unique item absolutely needs 2 affixes from a rare item in order to be useful, the problem is not the system, but the unique design.
I don't feel it is that way, but sometimes can get near, for example with belts: if many unique belt are only useful once you get cleanse or cooldown recovery + hybrid/inc health, then your unique belts belts are trash.
I have a very similar problem with a 3LP belt I didn't get the exalted to try the smash, if the item doesn't get CDR + exalted health, I'm better going with an exalted belt with my build, thus "bricking" the upgrade. If I want to be picky, CDR + exalted health + cleanse would be the only 3 affixes that would make this once in a lifetime belt objectively superior to any rare belt.
Thankfully I don't need this upgrade, so I'm fine with my current exalted belt.
"Good" uniques to me, are those that you can equip with 0 LP and are useful enough in that state, and also when you only need 1LP to compete with rares. These are very very few, for very few builds. Most of the uniques are badly designed and mostly noob traps.
100% true. They need to just flat out buff all uniques, honestly. Maybe then it wouldn't be so depressing to brick a 3LP item. That's definitely another solution to the problem.
But, I do wish there was a higher chance to get good stuff we could actually use..I mostly pick up unique items, that belong to another character. So I cant even use it.
Idk if you know how in PoE a lot of uniques are literally useless in endgame because the base item they're on is just too low level to have stats good enough to be worthwhile on an endgame character?
Well. this game had given itself the same problem. Even earlier in early access end-game characters mostly wore extra-strong rares called Exalteds because the raw stats were stronger than most uniques. Only a few uniques were really worth using, and most low-level ones were garbage.
The LP system was made to solve this problem and make any unique potentially worth using, because it lets you craft some (or all) of the stats of Exalteds straight onto Uniques with no downsides.
Lower level uniques drop with LP more frequently and are more likely to have more LP slots. 4LP means you can have all 4 extra Exalted stats glued straight onto the Unique. 1LP means it gets only one. Higher level uniques are much less likely to drop with LP because they have stronger raw stats in the first place. (which doesnt mean they cant be garbage anyway)
So the point is to make any unique potentially worth slotting if you farm enough.
The OP is complaining that a high-level unique they have thats already worth slotting, that they already have a 1LP boosted version of, isnt that easy to make even stronger than it already is.
Theoretically some other much lower level unique staff with 3LP or 4LP would be about as easy to farm as their 1LP high-level staff. So if they're not stuck making builds only around high-level unique staves, they could potentially make some other build with any other unique staff about as easily. That would be the system working as intended.
I have no reason to ever be excited for loot ever because it's never loot it's just a chance at maybe getting loot if you do everything correct AND get good rng.
May be at somepoint JUST THE ♥♥♥♥♥♥♥ DROP should feel good instead of just being anxiety inducing because the devs don't want us to ever ♥♥♥♥♥♥♥ win.