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Ilmoita käännösongelmasta
Just don't add FOMO crap to seasons. Have fun on the ladder and have fun with new mechs added or whatever but dont screw all of it up for standard players if you're gonna put out FOMO cosmetics that can only ever be obtained by playing the season and completing challenges..
(FOMO =Fear of missing out)
The entire point is to start fresh with everyone and give you a chance to level with new people and grow the community. Everything gets merged over after so it's still all productive and rewards the players for being actively involved.
New Leagues/Seasons are a chance for brand new players to join when everyone is leveling again. If not then they are having to play 100 levels of catch up. Which isn't new player friendly.
d3 was insulting because it was so DUMBED DOWN for console stuffs (atleast for many d2 players)
What is there to catch up with? A ladder/ranking board? Being the first few people to find some rare items to exploit/control the trade economy?
It isn't like the game is a PvP focused meta game.
Who cares if there are other players with multiple level 100 characters ahead of me? They are not going to stop me from enjoying the game?
I don't think I've ever seen anyone say this or suggest it.
To late for that, its exactly the model they are following. Pets are already planned in the MTX store, and if you think they won't add new MTXs each season you are dreaming.
You realise there is a big button that says 'standard league' right?
You can play it with the same character forever, the only downside being sometimes your build will get changed as the seasonal changes take hold, but in such circumstances you get a free respec anyway so its no biggie really.
It seems like you people want an mmmorpg, not an arpg. Stop trying to change the entire genre just because you dont understand it
Yeah OR they just could not play leagues. The whole point of leagues is fresh start after all.
Unless this MoF system is reworked to be account-bound, similar to PoE's Atlas system, it is gonna burn out people, people will likely play 1 character per cycle/season.
Correct. I merely wanted to point out that those linked statistics arent necessarily proof for a great game and people enjoying the model but that the model works for them. The whole season grind system works for many games since it has been adapted from the monetization schemes that mobile releases have developed.
It doesnt mean that its a good model for enthusiasts and fans of a genre that like to go deep and would enjoy some innonvation in their favorite genres now and then. If anyhing its more antithesis to progress and innovation since it skews player behaviour towards a hamster wheel while at the same time making it easier to longterm produce product with small iterations or tweaks on the general formula.
For this genre in particular, for me honestly its difficult to even imagine how a "long-term" concept would look like. Obviously i enjoy the grind and playing with builds but im ok being done with the game once i ran through the difficulties 2 or three times, or even finish the game once.
I LOVED the respeccing during the Diablo IV beta and didnt mind the casual approach to the build options. If i get a solid 30-50 hours of entertainment out of a game thats plenty fine for me.
Ive never really got the whole season approach in any genre as its pretty clear to me that its a very profit-oriented innovation-lazy design to simplify content production.
Id rather run through a game with friends until its "fun-dry" and then move on to the next. Which can obviously come with the difficulty that you need a group of people that sync up with each other.
Hope that makes sense.
Because I don't need the same character which just done something different due to league mechanics. And "but you can create another class" doesn't work for me, because I like only few types of classes.
If league add some new mechanic, I'm fine with playing with it with my max level geared char to get some new items and do some stuff for cosmetics.
About not understanding - probably you don't understand it. PoE as example of seasons is bloated with stuff, literally ruining gameplay on standard due to standard being a dumpster where all seasonal characters, gear, currency dropped after season. And PoE steam charts doesn't show whether people like creating new character or not for each league, because they don't have this choice.
Games that truly on pair with D2 doesn't have seasons. Grim Dawn, Titan Quest. But seasons are good to players retention, which was always a problem with ARPG, where without wipes there will be discrepancy between old timers and newcomers. Leaderboards is not everyone's cup of tea. And I saw mentions that a lot of players in PoE doesn't finish league challenges, dropping game after some playing.
If I would need to create a new toon for each new season - I would rather skip the game and will not spare money on cosmetics and other stuff. If I would be able to use my existed toon for new stuff, without leaderboards and wipes - I will keep an eye on new leagues and shop updates.