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报告翻译问题
Can they?? That hasn't been mentioned anywhere I've seen.
Everything I've seen suggests it will be identical to POE where new season content will only be available to new characters.
I have also not seen anything to suggest it would be any different from how poe handles seasons.
If you always keep your character you get to the point of PERFECTION and total overkill. You WILL get there someday no matter how stupid you are. Some archive it faster.
So when you make new content for the game you have to make a Challenge for PERFECTED characters that oneshot everything in the game. But then you lock out all the other players without a perfect equiped char. That is the main point behind seasonal characters.
They WANT you to start a new char to:
1. explore other classes
2. give you a new challenge
3. dont lock out content behind a equipment wall
If you dont want that you should simply play NO ARPG EVER.
I played D2 with a maxed out char stuffed with rings of jordan to the bone and rare runewords. And guess what i walked throug Hell difficulty like a sightseeing tour. And that was ULTRA BORING.
So seasonal chars saved the game!
That's kind of the point. You're putting all the work into becoming god so that you can then spend some time FEELING LIKE GOD. Yes, your character caps out, and then you make another one. But you aren't going to make another one if the first one takes all of your time trying to perfect. It's like having sex without the orgasm.
You really don't. RPGs of all sorts, ARPG or not, have an endgame that is fixed and doesn't go on forever. Even games like Disgaea that almost go on forever cap out at some ridiculous stat total. Final Fantasy players do not need the legendary weapons and armor to complete the game, it can be done with store bought gear and low levels. The player knows this, they're ready for the end. They just don't want it to come too soon... but generally, they still want it to come and to feel great when it does. Moving on and letting go of old characters is part of the cycle too, even for players who favor the seasonal content approach. Yet that process is much simpler if you actually achieve those levels of perfection on occasion and can consider your character supreme... as evident by the fact that you're oneshotting everything in the game now.
Or to put it another way, some of you didn't use the duplicate cheats in Diablo 1 to min-max your character to godlike perfection because you'd rather stick to the grind forever. Yet simultaneously you're here saying everyone should reset every 3 months. Pick a stance.
The best way to make money through this genre is to have people coming back every few months and then to sell them cosmetics.
Stop trying to change the genre, ARPGs work in cycles, if you cant accept that then you should stick to playing mmorpgs and stop complaining
I see, you're stuck in an all-or-nothing mindset doomsaying because you can't see alternatives to the two options you selectively decided are the only ones that exist, even despite the different sources of income from both games as well as the fact that POE's free to play status grants it longevity through the acquisition of new blood -- something only stuff like ARK or RUST do on the paid games side (or the million Call of Duty sequels).
Cycles can STILL exist. No one petitioned to remove them. They simply shouldn't cut existing players off from the content updates.
Armchair economist, I see. You don't know what the best way to do something is, you only have your own perspective on it.
I'm not, in fact I'm looking to return it more to its roots as this game already does. It's by no means a coincidence that the five characters are quite similar to D2's lineup. If anything, you're the one being progressive about it. What's interesting to note is that doing so, opening up new content to standard league characters, doesn't harm players who wish to make new characters and try out seasonal leagues.
Sometimes you have to practice dialectical thinking and realize both answers can be right.
This is a strawman because no one said it had to be this way or that. There is a lot of room between grim dawn and path of exile. Also grim dawn was not abandoned but finished development, there is a difference.
That is what is referred to as dictating how you want the game to be played. If for example they allowed ALL characters new and old to experience seasonal content on release, but only allowed newly created characters to participate in the ladder and events/races that way people who want that experience, can do so, and those who want to roll with the same character forever can also do that, and neither group affects the others progress.
Options are always better than not and its really simple to provide that choice. If they wanted to.
Not sure why you think you get to decide what 'arpg players' want or deserve.
May I suggest the Marvel Heroes ARPG instead?