Last Epoch

Last Epoch

Handsome Apr 6, 2023 @ 12:29am
What class do you find the most fun?
I've had some fun with void knight and druid and im curious what other people find the most fun and why.
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Showing 1-10 of 10 comments
Psycha Apr 6, 2023 @ 2:00am 
Necro full pet build. Golem, deathknights, skeles, zombies and 2 wraiths.

Easy and chill but would be more fun if minion collision was fixed to where they dont push bosses and can all get even hits in instead of bumping into eachother waiting in line to swing.
Hobo Elf Apr 6, 2023 @ 2:13am 
Primalist. I've tried the other classes (not all masteries), but didn't find them as fun. I've made 10+ Primalists.
kekkuli Apr 6, 2023 @ 2:18am 
Primalist and sentinel. I only wish that shaman was a bit more interesting, and that sentinel didn't have such a huge dependency on sigils of hope on pretty much every build.
Kmany Apr 6, 2023 @ 2:20am 
So far i would say my lightning sorc built around the vilatrias set.. and my dot Lich with two golems as sidekicks..
Poison marksman was okay too but it was a lot of running around trying not to get one shot in empowered for that one.
They are all fun in their own ways.
Fire sorc went on the shelf after i made the lightning sorc tho.
My newest is a spellblade but i havent leveled that one far, and i have not decided how to build it yet.
tiamats4esgares Apr 6, 2023 @ 2:29am 
Necromancer. Right now I have permanent abomination, 2 permanent wraiths, 5 BIG skeleton archers, bone curse, and 2 blood golems. I've been swapping out soul feast, transplant, and blood/bone golems a lot but finally settled on this. For the longest time I had 5 big skeleton warriors instead of archers, but finally got some gear set up where archers make better since now. I think overall archers are better because there are too many minions in melee otherwise and they can block each other.

But I like minion builds because I like being the "support" and watching my minions do the dirty work! :D
Psycha Apr 6, 2023 @ 2:53am 
Originally posted by tiamats4esgares:
Necromancer. Right now I have permanent abomination, 2 permanent wraiths, 5 BIG skeleton archers, bone curse, and 2 blood golems. I've been swapping out soul feast, transplant, and blood/bone golems a lot but finally settled on this. For the longest time I had 5 big skeleton warriors instead of archers, but finally got some gear set up where archers make better since now. I think overall archers are better because there are too many minions in melee otherwise and they can block each other.

But I like minion builds because I like being the "support" and watching my minions do the dirty work! :D

Ye exactly.. too much melee right now just kills you on dmg but at the same time so do ranged mages and archers... Because they often just fire and something dies before the hit lands or the hit misses because the mob moves. Noticed alot of that with ranged mages.
Fargol Apr 6, 2023 @ 2:57am 
Originally posted by PsychaChi:
Originally posted by tiamats4esgares:
Necromancer. Right now I have permanent abomination, 2 permanent wraiths, 5 BIG skeleton archers, bone curse, and 2 blood golems. I've been swapping out soul feast, transplant, and blood/bone golems a lot but finally settled on this. For the longest time I had 5 big skeleton warriors instead of archers, but finally got some gear set up where archers make better since now. I think overall archers are better because there are too many minions in melee otherwise and they can block each other.

But I like minion builds because I like being the "support" and watching my minions do the dirty work! :D

Ye exactly.. too much melee right now just kills you on dmg but at the same time so do ranged mages and archers... Because they often just fire and something dies before the hit lands or the hit misses because the mob moves. Noticed alot of that with ranged mages.
Yeah, notice that too, especially with Skeletal Mages. Too often I see fireballs go off into the distance and I think it's because they're slow on the draw. Golems attack, wraiths attack, zombies attack, and then I see Fireballs float by and hit nothing since as you say the mobs are either dead or have moved.
Philippe Apr 6, 2023 @ 3:05am 
Glacier Sorc with 10/10 Lost Knowledge is my current fave.
tiamats4esgares Apr 6, 2023 @ 3:22am 
Originally posted by Fargol:
Originally posted by PsychaChi:

Ye exactly.. too much melee right now just kills you on dmg but at the same time so do ranged mages and archers... Because they often just fire and something dies before the hit lands or the hit misses because the mob moves. Noticed alot of that with ranged mages.
Yeah, notice that too, especially with Skeletal Mages. Too often I see fireballs go off into the distance and I think it's because they're slow on the draw. Golems attack, wraiths attack, zombies attack, and then I see Fireballs float by and hit nothing since as you say the mobs are either dead or have moved.

This works similarly for melee minions. How many times is a melee minion running to a mob, only for it to die before they get there? And that's in addition to them blocking each other. I'm just testing out the archers now but so far it seems OK. Theoretically their DPS in boss fights should be high because they never have to move when the boss does and constantly just attacking.
Fargol Apr 6, 2023 @ 6:32am 
Fireballing Sorcerer : Spreading Flames, 3 fireballs at once, high Ignite chance. He's kind of fragile, but melts pretty much anything without breaking a sweat.

Wolf Pack Beastmaster: All wolves, all the time. Get the skills that allow the wolves to cast Howl when hit and cast Lightning. With 4+ wolves both those things happen quite often; I barely ever have to cast Howl myself.

Cinder Blasting Marksman: Max'd out Fire Daggers (I think that's what they're called). Fun as all heck. Only downsides is that she's kind of fragile, and for the fan of fire daggers to be most effective she needs to be in medium range.

Mass of Minions Necromancer: Already plenty posted about this one. Twin Fire Golems, Skeletal Mages, permanent Wraiths, Archer Skeletons (switched from all Warriors).

Paladin: DW, max out the Retribution passive, use Thorn affixes, Vengeance with Riposte tree max'd out. Add in Javelin with Holt Trail (I think that's the name; does Lightning and Fire DoT and heals you to boot). He hardly ever takes any serious damage and can go toe-to-tow with any boss (so far; he hasn't met Lagon yet).
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Date Posted: Apr 6, 2023 @ 12:29am
Posts: 10