Last Epoch
KasparL 2023년 4월 5일 오전 7시 20분
The loot is really boring...
Got two characters to around level 30s, the loot is so boring and stats are underwhelming

Will it get any better?


Update: the discussions have gone off topic due to white knights, don't bother reading the thread if you have the same question/concern as me
KasparL 님이 마지막으로 수정; 2023년 4월 6일 오후 11시 35분
첫 게시자: RodHull:
theartofscience님이 먼저 게시:
Honestly the game should just automatically pick up my loot, upgrade it, and equip whatever is best. It'd also be nice if the game would auto-pick my skills based on the most recent youtube meta so I don't have to read the skill descriptions.

Yes cause wanting a game to explain its internal logic and core systems is identical to wanting it to play itself... don't be so facetious.

Tech Enthusiast님이 먼저 게시:

Except its not 'false crap' its absolutely still the case. As has been shown in numerous linked recent articles/posts etc. None of which you or anyone else has ever countered.

@OP
No gear is always boring, its the only arpg I ever played were eventually I just don't even bother checking items I just autosell the most valuable ones (more out of habit than anything there isn't even much point to that)
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fredbsd2 2023년 4월 5일 오후 1시 43분 
ȤɀǮȠ님이 먼저 게시:
i kind it funny people are talking about Crafting items when in fact all the stats in this game are stupid and lazy.


How are they stupid? I've found some affixes to be quite interesting when combined w/ my minion build. You know there is an affix for Minion Damage over time? Pretty neat when you build some dot minions...

As for stats, how are they stupid and lazy? Fairly routine stuff...like most ARPGs. You want reinvented wheels for char building?
Dyer1981 2023년 4월 5일 오후 2시 25분 
wtf stats are "fun" whats a "fun" stat... what is even the complaint?

is getting +HP in D2 fun? Is it fun to get +cold damage in PoE?

If you're saying "why dont the items change skills?" - thats because those changes come from the skill tree. you then optimize the build through gear and the stats on the gear.

thats it. thats the game. thats basically every ARPG. Either the skills are mutated via the skill tree or the items.

Infinite scaling isn't a bad thing.... the entire ♥♥♥♥♥♥♥ Disgaea franchise is built around it.
Tech Enthusiast 2023년 4월 5일 오후 3시 26분 
Well, there are items that change skills, or at least alter them a lot.
There are also stats that change AoE Size, or add procs, or whatnot.

Really unsure what the complain is to be honest.
It has all the stats Diablo has, most of what PoE has, and then some.
You can freely combine, which you can't as easily or at all in other games.

LE offers one of the most adjustable loot and stat combos of any ARPG.
You can certainly complain about some aspects of the game, but loot? I don't understand that at all. For me it is THE reason to keep playing, because I can always progress and adjust. Something other ARPGs don't offer.
RodHull 2023년 4월 5일 오후 3시 37분 
Tech Enthusiast님이 먼저 게시:
Well, there are items that change skills, or at least alter them a lot.
There are also stats that change AoE Size, or add procs, or whatnot.

There are a very limited number of useful legendaries and sets which alter skills (many of which are pure gimmicky meme items)

And I am yet to find a non legendary which alters anything like AOE size, procs etc

Unless you are referring to the intrinsic abilities on certain items which is not exactly what is being discussed.

Added to which we know that by design items have little impact on player power.
ARCHION 2023년 4월 5일 오후 3시 41분 
Whats boring is the entire game.
Locklave 2023년 4월 5일 오후 4시 32분 
KasparL님이 먼저 게시:
You elitist are all missing the point lol

You know people were just responding to a dumb post saying you need 3rd party tools to use the loot filter right? That has nothing to do with elitism and everything to do with a guy saying something everything knows is a lie.

Now in response to your original post.

Gear gets more prefix's on higher levels so it's not just the same stats. Rarer prefix types start showing up allowing you to customize your build more to your liking. You can also screw around with crafting to alter or add prefix's so it also gets more flexible. You can juggle resists are such like that without having to give up things you really want.
HypeR 2023년 4월 5일 오후 4시 49분 
theartofscience님이 먼저 게시:
Nightshade님이 먼저 게시:

You shouldn't need to read some sort of long thesis from an external source to understand how all of this works. It's not explained well enough in-game and that is bad design.

Honestly the game should just automatically pick up my loot, upgrade it, and equip whatever is best. It'd also be nice if the game would auto-pick my skills based on the most recent youtube meta so I don't have to read the skill descriptions.
do u want icecream too ? xd
SunEarthMewsic 2023년 4월 5일 오후 7시 27분 
tiamats4esgares님이 먼저 게시:
there are simpler games out there like Diablo.

You're absolutely right.

In Diablo 3, the main thing I looked for is whether or not dmg +5% higher than my current gear

In Last Epoch right now, the main thing I looked for is whether or not dmg +5% higher than my current game.

There... is... apparently no difference in what I would look for in terms of equipment upgrades in D3 vs LE so far and I'm nearing lvl 80.

I've played Grim Dawn, Chronicon, Path of Exile, and more.

Whenever I wanted an upgrade, all I looked for is whether it did slightly more dmg. It's like there's nothing unique that differentiates any of them besides the way your adding new stats.

What is different is the end-game systems. But the loot is all the same... lol
SunEarthMewsic 님이 마지막으로 수정; 2023년 4월 5일 오후 7시 28분
HUH 2023년 4월 5일 오후 8시 47분 
level 30 and talk about loot
RodHull 2023년 4월 6일 오후 12시 43분 
Locklave님이 먼저 게시:
Gear gets more prefix's on higher levels so it's not just the same stats. Rarer prefix types start showing up allowing you to customize your build more to your liking.

There is a hard limit on prefixes and suffixes, 'more' do not show up later on items. And none of the higher level ones do anything different, none are build altering its just stat boosts. Which is what it is, but don't make out otherwise.
Tech Enthusiast 2023년 4월 6일 오후 12시 54분 
RodHull님이 먼저 게시:
There is a hard limit on prefixes and suffixes, 'more' do not show up later on items. And none of the higher level ones do anything different, none are build altering its just stat boosts. Which is what it is, but don't make out otherwise.

That, again, is flat out false.
You don't seem to be playing the game.

Idols that let you proc smite on throwing attacks, is quite build altering or even enabeling.
Bows that make you proc ice spells is quite build enabling.
A belt, procing meteor casts for any class, is quite a fun thing to have.
Quite a few affixes don't even show up before level 80 or even 90, like HP and HP % on the same affix.
+4 to a skill and +100+ to its primary aspect in the same affix, certainly don't show up for a level 50.
Staves that alter your shotgun like spell to a "every bullet hits the same target" is quite a game changer as well.

There is a fine line between what Diablo does (every item is a "legendary" and every item boosts a skill by 300% or more,... and a balanced experience where crafting is viable and yellow items are not useless.
Right now LE does a pretty good job at this. Giving more of the fun effects to some items would be fine, but not all that many. Having 1-3 Uniques per build is quite fun and ok, but every slot should just be avoided. We would get carbon copies of each character again. And the whole system tries to fight exactly that.

Btw. You don't have to take my word for it. There are enough pages that list all affixes and uniques. Go over them and claim again there is nothing game changing or new down the line.
Ravenkid9266 2023년 4월 6일 오후 1시 06분 
Tech Enthusiast님이 먼저 게시:
RodHull님이 먼저 게시:
There is a hard limit on prefixes and suffixes, 'more' do not show up later on items. And none of the higher level ones do anything different, none are build altering its just stat boosts. Which is what it is, but don't make out otherwise.

That, again, is flat out false.
You don't seem to be playing the game.

Idols that let you proc smite on throwing attacks, is quite build altering or even enabeling.
Bows that make you proc ice spells is quite build enabling.
A belt, procing meteor casts for any class, is quite a fun thing to have.
Quite a few affixes don't even show up before level 80 or even 90, like HP and HP % on the same affix.
+4 to a skill and +100+ to its primary aspect in the same affix, certainly don't show up for a level 50.
Staves that alter your shotgun like spell to a "every bullet hits the same target" is quite a game changer as well.

Sure lets roll with that, A quick pop over to lastepochtools.com and lets check. Oh look at that everything you bring up is a legendary item, and has nothing to do with Prefix or suffix, so who is wrong?

Build enabling bow that lets you proc icicle on bow hit: there is no skill tree available for both bow and icicle. So how is it build enabling? you get a free icicle you are still just playing a bow build.

Smite on throwing is just more throwing damage.

Items that give + to skills is just playing that skill with more. Condensing or multiplying projectiles is just playing that skill.


Relevant part starts at 22:04
https://www.youtube.com/watch?v=SgCs6cmztbE

There are no build enabling items according to you know the guy who has the most everything in the game. "none of these items are build enabling, yes they are overpowered, yes they are best in slot. Best in slot does not mean build enabling."
RodHull 2023년 4월 6일 오후 1시 21분 
Tech Enthusiast님이 먼저 게시:
snip

As Ravenkid points out you are wrong. I think fundamentally you don't understand what is meant by build altering or build enabling. There are a handful of legendaries which do fairly gimmicky things a few which are overpowered, most are irrelevant outside the purpose they were designed for.

The modifiers are just 'more of thing' the idols are a reach, I mean we weren't discussing them and even they don't really do anything beyond make 'skill better' they don't change how it behaves. I fired up GD again last night for first time in a year and its night and day.

There are legendary sets (all its endgame loot is legendaries and monster infrequents or rares) they fundamentally change the way skills behave. ALL of them. Some sets have multiple uses for different classes and sub uses when used partially. You just seem to not understand what is being discussed.
Ayk- 2023년 4월 6일 오후 1시 47분 
Tech Enthusiast님이 먼저 게시:
A belt, procing meteor casts for any class, is quite a fun thing to have.

Yeah, it was so fun it was nerfed no less than 48 hours along with hand of judgement(the new gloves which could be or still is build enabling for judgement skill.)

Most items lack the identity in this game to be defined as "build enablers" for three main reasons:
1) They are stupidly strong. Like, any melee character will go for a Bastion of Honor if they are gonna use a shield as it provides %100 block chance. Mind you, BiS doesn't mean it enables builds. It is just unarguably the strongest item in slot, and anything build enabling will even feel like "meh" for any melee character who is a shield user. Versions of it with LP will be one of the most valuable items once trade comes to the game.
2) Mana economy: Some builds are just annoying/tedious because of the lack of mana sustain/decisions in the game. I tried the same belt aswell. Random lucky procs twice or three times in a row is not fun, especially if you aren't mage since you will be out of mana. Many people I know try to build around 0 mana cost skills or just play druid/lich because of the current mana design for classes.
3) Base power from skills/passives. There are some potential build enabler items for lich class, but they are not even mentioned because Lich is already defined by Reaper Form/Death Seal. Any lich you will play, you will likely specialize on these skills because their trees and synergy are absolutely broken, and I personally think they need to be undertuned. The rest of the 3 skills you will run or the items will be always irrelevant in their current state.

If I were you, I would give the ballista bow as an example for build enabling, as it sort of enables a minion type playstyle for rogue. The icicle bow just adds extra projs to your regular bow playstyle, which is fine, but its not ground-breaking, compared to ballista gameplay. Jelkors dagger is another good example for build enabling item, turning a bow attack to a melee attack, and changing its scaling type for late game.
The affixes you mentioned, +skill and %hp is just the strongest in the menu, they don't change how you play your character, its just a power boost. Non-unique/set items can't be build enablers by nature anyway.
Ayk- 님이 마지막으로 수정; 2023년 4월 6일 오후 1시 50분
mayrc 2023년 4월 6일 오후 1시 52분 
Honestly thanks to the crafting the loot system is better than most other ARPGs
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