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번역 관련 문제 보고
How are they stupid? I've found some affixes to be quite interesting when combined w/ my minion build. You know there is an affix for Minion Damage over time? Pretty neat when you build some dot minions...
As for stats, how are they stupid and lazy? Fairly routine stuff...like most ARPGs. You want reinvented wheels for char building?
is getting +HP in D2 fun? Is it fun to get +cold damage in PoE?
If you're saying "why dont the items change skills?" - thats because those changes come from the skill tree. you then optimize the build through gear and the stats on the gear.
thats it. thats the game. thats basically every ARPG. Either the skills are mutated via the skill tree or the items.
Infinite scaling isn't a bad thing.... the entire ♥♥♥♥♥♥♥ Disgaea franchise is built around it.
There are also stats that change AoE Size, or add procs, or whatnot.
Really unsure what the complain is to be honest.
It has all the stats Diablo has, most of what PoE has, and then some.
You can freely combine, which you can't as easily or at all in other games.
LE offers one of the most adjustable loot and stat combos of any ARPG.
You can certainly complain about some aspects of the game, but loot? I don't understand that at all. For me it is THE reason to keep playing, because I can always progress and adjust. Something other ARPGs don't offer.
There are a very limited number of useful legendaries and sets which alter skills (many of which are pure gimmicky meme items)
And I am yet to find a non legendary which alters anything like AOE size, procs etc
Unless you are referring to the intrinsic abilities on certain items which is not exactly what is being discussed.
Added to which we know that by design items have little impact on player power.
You know people were just responding to a dumb post saying you need 3rd party tools to use the loot filter right? That has nothing to do with elitism and everything to do with a guy saying something everything knows is a lie.
Now in response to your original post.
Gear gets more prefix's on higher levels so it's not just the same stats. Rarer prefix types start showing up allowing you to customize your build more to your liking. You can also screw around with crafting to alter or add prefix's so it also gets more flexible. You can juggle resists are such like that without having to give up things you really want.
You're absolutely right.
In Diablo 3, the main thing I looked for is whether or not dmg +5% higher than my current gear
In Last Epoch right now, the main thing I looked for is whether or not dmg +5% higher than my current game.
There... is... apparently no difference in what I would look for in terms of equipment upgrades in D3 vs LE so far and I'm nearing lvl 80.
I've played Grim Dawn, Chronicon, Path of Exile, and more.
Whenever I wanted an upgrade, all I looked for is whether it did slightly more dmg. It's like there's nothing unique that differentiates any of them besides the way your adding new stats.
What is different is the end-game systems. But the loot is all the same... lol
There is a hard limit on prefixes and suffixes, 'more' do not show up later on items. And none of the higher level ones do anything different, none are build altering its just stat boosts. Which is what it is, but don't make out otherwise.
That, again, is flat out false.
You don't seem to be playing the game.
Idols that let you proc smite on throwing attacks, is quite build altering or even enabeling.
Bows that make you proc ice spells is quite build enabling.
A belt, procing meteor casts for any class, is quite a fun thing to have.
Quite a few affixes don't even show up before level 80 or even 90, like HP and HP % on the same affix.
+4 to a skill and +100+ to its primary aspect in the same affix, certainly don't show up for a level 50.
Staves that alter your shotgun like spell to a "every bullet hits the same target" is quite a game changer as well.
There is a fine line between what Diablo does (every item is a "legendary" and every item boosts a skill by 300% or more,... and a balanced experience where crafting is viable and yellow items are not useless.
Right now LE does a pretty good job at this. Giving more of the fun effects to some items would be fine, but not all that many. Having 1-3 Uniques per build is quite fun and ok, but every slot should just be avoided. We would get carbon copies of each character again. And the whole system tries to fight exactly that.
Btw. You don't have to take my word for it. There are enough pages that list all affixes and uniques. Go over them and claim again there is nothing game changing or new down the line.
Sure lets roll with that, A quick pop over to lastepochtools.com and lets check. Oh look at that everything you bring up is a legendary item, and has nothing to do with Prefix or suffix, so who is wrong?
Build enabling bow that lets you proc icicle on bow hit: there is no skill tree available for both bow and icicle. So how is it build enabling? you get a free icicle you are still just playing a bow build.
Smite on throwing is just more throwing damage.
Items that give + to skills is just playing that skill with more. Condensing or multiplying projectiles is just playing that skill.
Relevant part starts at 22:04
https://www.youtube.com/watch?v=SgCs6cmztbE
There are no build enabling items according to you know the guy who has the most everything in the game. "none of these items are build enabling, yes they are overpowered, yes they are best in slot. Best in slot does not mean build enabling."
As Ravenkid points out you are wrong. I think fundamentally you don't understand what is meant by build altering or build enabling. There are a handful of legendaries which do fairly gimmicky things a few which are overpowered, most are irrelevant outside the purpose they were designed for.
The modifiers are just 'more of thing' the idols are a reach, I mean we weren't discussing them and even they don't really do anything beyond make 'skill better' they don't change how it behaves. I fired up GD again last night for first time in a year and its night and day.
There are legendary sets (all its endgame loot is legendaries and monster infrequents or rares) they fundamentally change the way skills behave. ALL of them. Some sets have multiple uses for different classes and sub uses when used partially. You just seem to not understand what is being discussed.
Yeah, it was so fun it was nerfed no less than 48 hours along with hand of judgement(the new gloves which could be or still is build enabling for judgement skill.)
Most items lack the identity in this game to be defined as "build enablers" for three main reasons:
1) They are stupidly strong. Like, any melee character will go for a Bastion of Honor if they are gonna use a shield as it provides %100 block chance. Mind you, BiS doesn't mean it enables builds. It is just unarguably the strongest item in slot, and anything build enabling will even feel like "meh" for any melee character who is a shield user. Versions of it with LP will be one of the most valuable items once trade comes to the game.
2) Mana economy: Some builds are just annoying/tedious because of the lack of mana sustain/decisions in the game. I tried the same belt aswell. Random lucky procs twice or three times in a row is not fun, especially if you aren't mage since you will be out of mana. Many people I know try to build around 0 mana cost skills or just play druid/lich because of the current mana design for classes.
3) Base power from skills/passives. There are some potential build enabler items for lich class, but they are not even mentioned because Lich is already defined by Reaper Form/Death Seal. Any lich you will play, you will likely specialize on these skills because their trees and synergy are absolutely broken, and I personally think they need to be undertuned. The rest of the 3 skills you will run or the items will be always irrelevant in their current state.
If I were you, I would give the ballista bow as an example for build enabling, as it sort of enables a minion type playstyle for rogue. The icicle bow just adds extra projs to your regular bow playstyle, which is fine, but its not ground-breaking, compared to ballista gameplay. Jelkors dagger is another good example for build enabling item, turning a bow attack to a melee attack, and changing its scaling type for late game.
The affixes you mentioned, +skill and %hp is just the strongest in the menu, they don't change how you play your character, its just a power boost. Non-unique/set items can't be build enablers by nature anyway.