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If you aren't having fun, I think you have your answer.
This really feels like D3 at start but even worse since there are even more possible unusable stats. D3 had the auction house to compansate for the crappy loot. THey revamped it years ago and added stat biases for the different classes. In this game it's even worse. Additional to the stats and stat ranges there are stat tiers, andother layer of RNG. Forging helps a bit but not nearly enough as there is a limit to the attempts.
This game right now feels worse than even wolcen. I really hope this is not nearly the final product as it will be just another wasted potencial aRPG cashgrab.
I'm conflicted on the Forge. It's a good idea in principle, but doesn't feel well implemented. My opinion may change as I progress further and understand it more, but right now something just feels...off with it. I don't know what exactly. It's clearly trying to serve the role the Cube from Diablo does, but I don't think it is succeeding in that.
I think you have something wrong somewhere, maybe your build isn't focused enough on some dmg type, or trying to get some very specific stats. If you have filtered only item >=t5 it could be an issue as lot of time you if not exalted item, you got T4 and increase at forge in order to got a good item, using hope glyph to keep forging capabilites.
And for item lvl, it's depending on affix tier. Sometime i got very good items with only 2 T2 affix (so low lvl but with some high forge capa) and in forge increase from that. Same thing with blue item, don't filter them, lot of time they could be great with some suffix and prefix upgrade.
Question from what I have read it sounds to me like, your gear has upgrades available, but you do not suffer for it. Meaning you are able to clear the content even though your gear is not where you would like/expect it to be for that content. Is my understanding correct? Apologies English is not my 1st language.
I've already gotten most of the uniques I need for my build, it's not that many. What I really want is exalted items. And those are damn rare and nearly impossible to get with the right stats :-/ Too many stats, no stat bias.
Found your answer.
Without something to chase and something to benchmark what you get is what it is.
The game is in early access, so all the bells and whistles are not made yet, they focus on a strong game that works, compared to Fx. Wolcen that didn't and still does not work.
THEN they will focus on all the little things, optimizations, graphics, animations(we actually get upgrades to those way more often than i thought we would.)
And also cosmetics comming down the line and seasonal content, like in POE.
The game might not be for you, and that's totally fine, but don't you dare, call it a cash grap, You have no idea of the work, and communication the devs have with the community.
This game has the most flexible item crafting in any ARPG I have played and I am pretty sure I have played them all.
D3 was based around end-game item sets with no differation between builds, this is not D3
PoE is based around insane RNG and the creation of an artificial 'economy' to force players into farming orbs to trade for gear - instead of killing ♥♥♥♥ which is the fun part of any ARPG. Thankfully this isn't PoE.
The crafting system has nothing to do with the horadric cube from D2.
The item filter is AMAZING ... wow I have no idea how you have an issue with it, it solves the biggest problem with all of these games, endless crap on the ground and having to sort through it. At the same time, it STILL CAN be worth looking at the crap on the ground because unlike every other ARPG I have played a White item at level 70 can still be worth it if you can get some lucky rolls when crafting that don't eat up its potential.
Every game has an end point. Games are not bottomless wells of fun and enjoyment. If you aren't progressing on that toon, make another. If you dont want to make another, play a different game.
Are you sure you don't want a shallow streamlined mmorpg grindfest that pretends to be an arpg, like Lost Ark?
Last Epoch like many games has fairly incremental difficulty curve. If you want to get your build challenged and/or beat every challenge/boss at highest difficulties, then it is obvious you just need to keep playing with that in mind.
Deterministic loot is what this game desperatly needs. Or alternatively an ingame economy of some sorts. I wasn't a fan of the Real Money AH in D3 as well but it seemed to at least somewhat fix the random stats loot system. LE has even more stats that can potencially ruin ur loot luck. It's really bad.
It is somewhat circumvented by the way too strong skills and perks. But this creates a really weird overall system. It's not rewarding to play but you feel strong at the same time. But somehow unearned.
I'm certainly no expert when it comes to the craftsystem but it feels like a winmore system. You can craft an already strong item into an even more strong item or a crap item into an item thats at least half decent. But because it is capped the outcome is always determined by the base item you start with. Anything with less than a T5/T5 is pretty much worthless once you have a T5/T5 item. And getting a T5/T5 with stats you actually want is as likely as winning the lottery.
It might not be a cashgrab, sorry for that, but as is its just another 6/10 game that will eventually fade into obscurity. I consider myself to be quite an average gamer and if it's not for me it's probably not for the masses and if its not for the masses it's not intresting for whales and if it's not intresting for whales the devs have to move on eventually because it's not profitable enough to be worth their time and efford. I'd love to have a good alternative to D4 as I despise Blizzard but this game as it is sadly isn't it yet. It could be and I hope it will be but right now endgame is just weird and unrewarding....