Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Tbf tho, you end the campaign between 50 - 60 with the "ideal" cutoff being 58 (according to the way they set it up), while my current build could easily do level 100 at level 70, some of my other builds not so much. I would have to run lower ones gradually going up anyway and since the echos are so short, it's just the bosses that take up most of the time doing them again.
Casuals not necessarily gonna play only one build, but they will take a fair longer time to do so. I have 400 hours of Grim Dawn, 3 characters in endgame, 60% achievements completed (never do games for achievements), but in 3 years of sparse gameplay. I mean, the focus of LE is clearly Monoliths/Dungeon farming and build testing. The campaign is as weak as in any other Live Service, it simply wont be the main attractive for this game. I have 30 hours since 0.9, two weeks ago, and I'm not even near to close my build in any way.