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thanks for your non respect like "F2P = Uber Trash for paupers."
you wont deny me the right not to spend 70 euros in a game that does not interest me so much
do you notice that i give you exemples of games that i pay ?
and i give exemples with free to play games that since 1999 the evolution is not only to make people pay games 70 with battlepasss ....
the end
Because some folks buy things based on the quality of the product. While reputation does play a factor, its a video game company at the end of the day, putting any effort into hating or loving a company is a total fools errand, as you are still giving the company influence over your purchasing decisions based on emotions rather than on if the product is objectively any good or not.
Like Diablo 2 Remastered is really well done, my only complaint is the removal of TCP-IP support for running total conversion mods, but I wasn't even able to enjoy those anyways because the resolution for Diablo 2 just doesn't work with my display, so being able to play the game with better graphics and controller support cancels out losing the TCP-IP support for me. I still want it. I still complain about it, but it's still a well done remake all things considered imo.
Once you can get out of the tribalist mind set and start looking at products for what they are, you will likely start making more intelligent and nuanced consumer decisions across the board.
Well the itemization system is far and away superior to what they are using in D4 for one thing. Class diversity would be another area where LE is destroying D4. D4 is a good 6-8 months away from having a solid game and they are going to launch in 2 months so Good luck with that mess.
In fact you can play Last Epoch now, while at best you will play D4 earliest on 2nd of June (no more beta access AFAIK).
Played all classes to lvl 25 on the last two D4 beta weekends.
From my experience, Last Epoch has a superior character building system and a lot more depth to it, without being too complex for newcomers. LE has more viable and fun skills to use for sure.
D4 has more fleshed out character looks for now and reaches a greater audience due to a history of fame, as one would expect.
The downside is, D4 is atm all about legendary imprints, which enable a certain skill to be even playable at all, or strong.
In LE builds are defined by how you build your character, there are simply more options. Of course there are build enabling items here as well, but not having them doesn't break a build entirely.
In D4, Necromancer was the only exception in this regard (imho overpowered in comparison to the others, even sorc), but some skills there felt lackluster too.
The good thing is that both companies will continue to improve their game.
Both games will be far different one year from now and that's something to look forward to.
A game genre about hunting for loot to enable powerful builds that requires you to get loot to enable your builds... how dare they
As of now, D3 and D2R have more playable and fun builds with rares only.
This is the problem, and not what you are trying to pull out of context.
I found it concerning, because almost the whole skill tree was unlocked, a few passives aside. Friends of mine outright said they were not impressed.
I still like D4 and feel hopeful for its future, for I am one of the few here who actively played D1 during its release.
Familiar with poe? Every now and then GGG has a mistake and an entire league turns out to be a loot pinata. Mistake? yes because when you give the players everything they claim to want, the player metrics show a clear drop in engagement. In short people often do not know what they want.
Its easy to compare the tree in D4 to LE and say well its hard not to want to go with LE, I mean you get 2000% more damage a bag of chips and a chocolate shake. However people often do not know what they want. Not saying D4 is going to be better or worse then LE, but just pointing out a flaw in how people tend to see things.
My friends are indeed more casual when it comes to arpg's in comparison.
I am more than familiar with PoE (unfortunately).
To me all those numbers mean nothing, if the skills tied to those numbers and mechanics we interact with aren't fun to use. Balancing will be key for release of LE.
What makes a good arpg is a conquest of power.
Character improvement should scale with the climb and not be a catapult into the sky from the very beginning.
In LE case: hard to have a conquest of power when youre gear means 5-10% of your build and the skill tree is the other 90-95% of it.
In D4 case: hard to have conquest of power when Open World Scaling means the player is weaker at level 100 versus level 5.
Bert ya know, game design hard and nothing can be perfect, i guess.
Did you actually played the game to support that claim?
Gear is indeed less important than in other ARPGs, but far from being 5-10% of your build. If that was the margin, I invite you to start a game, and get to beating T4 Julra without any gear swap and craft through the entire game.