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Make your own game then, since you know so much.
It good there are a mastery like this for the people that like it.
Its a good sign that they try new things and not just make a fast game like all other arpg.
Good enough for me !
Sounds like a personal preference thing more than a design thing.
So you can empower different builds?
Totaly agree,
Elemental Nova + Random runbolts + the nodes from invoke where i cast rune 1 and rune 2 combos automatic....
I just did the first Monos with the Runemaster.. But no other chars what i had was so easy and fast with clearing.
When you say "arpg", you're actually saying Isometric Hack'n Slash Looter ARPG. I personally prefer a tone down hack'n slash for arpgs. I think this industry (isometric arpg) is stale for far too long. I noticed that Diablo and POE fans think that there's only one way to make "arpgs", but they are not even talking about specifically arpg mechanics, just like you yourself, but hack and slash and looters.
So I think that the Runemaster is a really good sign about the game design, that we will have actually good action rpg combat, with weight and deliberation (like the famous souls series are recognized for) instead of a combat design of speed, poping collors and a painful focus on "efficiency" that sacrifices the rpg aspect of the gameplay.
RPG, Role Playing Game, is made of choices, and a more deliberate combat mean to intertwine action and choices.
The best builds either autocast Runic Invocations, cast 3 Invocations with 1 cast, or set it to always produce the same outcome.
If anything, RM is focusing, very specifically, on speed, popping colors and efficiency.
RM is the epitomy of grinding Runic Invocation to max efficiency by either not having to bother direct casting it, have it cast 3 invocations at the same time, or having it produce the optimal outcome every time by pre-setting the most efficient invocation.