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GD is completed game, focused more about repeating story (which is great for a game of this genre) at an increasingly higher level of difficulty and you have nice mods, but not really too much endgame content apart from shards. while on LE campaign is just more like a tutorial and a way to unlock passives, idols, get some lvls etc and spending the majority of your time in the endgame activities what are very polished, highly repeatable and there will be more in the future too.
I more like skill system on LE, skills are more flexible to modify and you have 3-4 passive trees per class too to make builds. On GE you can combine 2 classes to get your best of both worlds and there are big "devotion" system of skills where you spend points on different constellations to get passives skills and some bigger effects what can be assigned to your class spells and triggered in combat to gain effect.
Both games ofc have many items and sets which also affect skills
LE is still on early access but if you check the news tab you should see that new updates are added very frequently. LE early access should ended on this year, according to the information provided on the shop.
GD after two years of stagnation also announced a new dlc so game still be improved.
On both you can play with friends ofc but i feel GD have better multiplayer experience for me.
Grim Dawn is complete game with DLC, pretty often available for pennies in sale. It's my all time favorite ARPG. Last Epoch is imo good and worth checking out, but early access status does show at times and even considering that, I don't quite see it topping GD for me. But I'm mostly a campaign player in these game not caring too much about endgame grind, so I put more value to Grim Dawns longer, better campaign, than LE's possibly better end game (haven't actually even tried GD's endgame). Don't get me wrong, I like LE's endgame, but it doesn't really keep me occupied for long periods of time.
About Grim Dawn, be warned though. As much as I and lot's of other people love GD, I've also heard lot's of people with for example POE experience, try it and then consider it slow and boring. It's age also shows a little. But for me nothing beats the combination of approachability and complexity of GD (POE is still more complex but has approachability of a brick wall). Maybe get the main game for 5$ in sale, and then get DLC's later if you like it.
If you have ever played and liked Titan Quest, then it's a no brainer since GD is pretty much Titan Quest 2.0 with different setting. Much better than Titan Quest, but very similar.
I have more hours in LE when I do in GD, yes even modded GD, I however enjoyed my time more in GD then I did in LE.
Yes LE is still in early access, however we are currently one singular content patch away from 1.0 so I feel like the topic of LE still being in early access is a moot one.
GD has far more gameplay depth and customization than LE. LE's mechanics will feel refreshing and new at first (crafting, skill trees), but you'll very quickly find out that you're given the illusion of choice because only a handful of builds/skills are viable for each character, and "crafting" is really gimmicky. That and gear has very, very little impact on a character's power. Yes, the devs have addressed this and aim to fix it, but there's no telling when that particular problem will (probably won't) be fixed before its premature, rushed release later this year.
GD has your traditional power creep and story progression through a repeatable storyline, though your choices do somewhat matter over the course of your gameplay. That, and you have multiple true endgame bosses and content you can build up to to test your endgame character.
LE has a very poorly told story and...well...an incomplete, unfulfilling dungeon system and an "endgame" called monoliths. Both of which are just reused levels from the campaign with no real chase other than gear that does't do much for your character (as mentioned above), and uniques that you'll likely never use because they're pretty useless at this point in the game. Oh and it has an arena, but all that is is just fighting waves of enemies. Literally nothing else, unlike GD's crucible, which has meaningful progression and rewards.
For your money, go Grim Dawn. Don't get fooled by the flashy trailers EHG makes for game showcases. They are very misleading as far as your FOV (they zoom it out on purpose in their trailers) and how well the game runs. It's still very poorly optimized in certain areas. They also pay bigger streamers to talk about content that's not even in the game yet, which had been a huge bone of contention in the community, outside of all the other BS they've done over the course of development.
Get grim dawn. You'll have more fun.
Grim Dawn is extremely outdated (not only in terms of graphics, but also gameplay systems), has horrid UX, too many damage types, probably the worst combat in any ARPG Ive ever played, campaign is a chore with boring quests, horrid navigation, etc...
Last Epoch on the other hand just feels like a souless asset flip. Combat might be passable but the different systems are not very well thought out and ultimately, game is brain dead easy and items are pontless.
I'd have to agree with a good deal of this:
GD (as of now, without the current PTR):
Older game, so not updated graphics,
Combat is slow, though I don't feel it is the worst,
There are a lot of damage types, some are basically the same such as chaos vs aether. Removing those 2, it is pretty close to PoE,
IMO, build defining items are not as interesting as other ARPG's, for example you won't be converting your mana/energy bar to life, there is no ES or ward. You will pick a skill, stack 1 damage type typically, and go from there. You can bend the skill in some way but not in a "groundbreaking way",
Crafting is boring,
Forced to facetank as a good deal of mobs close gaps very fast,
Endgame loot doesn't really open up until level 94,
Endgame is very bland
Because of how resistances are handled vs. mobs, expect your devotion tree to have large sections that are the same as everyone else
Mana/energy bar is virtually useless as it is easy to overcome most if not all issues with knowledge
LE:
Gear, functionally has no use, most (if not all) power comes from passive nodes in skills/character talent tree,
Funneling to the same skills (GD has this issue too so, pick your poison),
Game feels balanced not around proper defenses, but just avoiding one shot mechanics,
Gimmick type items that just feel like worse items from other games, an example would be Weaver items vs. PoE's veiled items,
Close to release but seems still very incomplete (passive skill trees, skills, etc.)
Developers make fun of their own game, which doesn't really bold well,
Skills feel like worse versions of other ARPG's such as Acid Flask vs. PoE's poisonous concoction,
Endgame is bland also, and in a way close to GD's...you can look at monoliths like SR, and keyed dungeons in LE like Rogue dungeons in GD
More buggy then GD, but I suppose an argument could be made about how long either game has been out,
Designed in a way that everything outside of bosses can be easily trivialized (the term is walking simulator - can do this to an extent in GD, but it is not nearly as bad),
LE affix modifiers on gear is worse then GD (IMO), you are basically stacking "more damage mods" with crit/crit damage. GD has no direct crit chance mod (does it through OA) and crit dmg comes in very small doses
Crafting is not much better since power is not tied to items in a way that make it meaningful.
I am sure I am missing stuff, but this is what comes to mind first.
As for which is better, no point in that argument...for me it is GD...but you have to try both and make your own decision.
Edit: MMMMMM clown rewards, so tasty. Thank you!
Then both game are really good, GD has more content as its a finish game but is a bit outdated on some elements, but nothing that makes in bad in anyway.
LE has by far the best and most fun skill system :)
LE is in Beta and still unfinished and has all the usual things to worry about with early access games.
Both games are great and will give any ARPG player hundreds if not thousands of hours of entertainment without the need to pay more than the sticker price to enjoy everything in game.
My view - if you want a complete game and don't want to worry about beta related bugs & outstanding content, then go Grim Dawn and check LE again later in the year (its planned to launch then - but who knows for sure.)
That's the absolute worst advice, and an even worst example as to why they should/should not play GD.
If you enjoy the game and play it as it's intended to be played, you wouldn't even think about using 3rd party tools. Further, "grinding an item for weeks" is just inherently false. You can target farm in GD, unlike in LE. Telling them that they should stay away from the game because it has a 3rd party tool used to "cheat" is the most boneheaded, based take I've ever seen on a game recommendation post.
Their use of that engine literally has no impact on your gameplay, nor your ability to enjoy the game without it. Don't listen to this clown. If you want to download that tool, it's your choice, otherwise you'll have the intended vanilla experience the GD devs had for the game, and it has absolutely zero impact on your multiplayer experience.
What are u on about. You can target farm u LE. Ur literally targeting farming in every echo u run. There are some boss drops that drop from farming the bosses
Sunwreath ring is such item. Can be target farmed in age of winter timeline. By looking for unique or Set item nodes
Okay, cool. If I stand corrected, give me more than one example of how you would go about target farming a specific unique.
One that doesn't naturally drop anywhere else in the game, nor is a set general reward for completing a timeline.
Target farming, in the traditional sense of the phrase, doesn't exist in LE as it does in other games and the devs have acknowledged it. That is an absolute fact.
On any given day I'm choosing LE (still interested to see the new GD expansion tho) as GD just never clicked.
Im casual af so many of GD's features didnt matter to me where as in LE I can just throw random
So you can gives advice like "don't play LE, just play GD" but when anyone other write same but "Don't play GD, just play LE" you crying about worst advices? You literally have typical fanboy mindset who thinks only your opinions matter, but nope.
And if you think there is no target farming you have 0 experience with that game. i don't care about "traditional sense", what a stupid argument xD Just because a studio does something in a different, fresher way doesn't mean it's a flaw and doesn't count.
You expressed your opinion but you don't let others to have it too? Nobody has to prove anything to you, you can go away, troll.