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If you ask me, I would say that RM was reworked to avoid that PoE2 style of play especially given how EHG has historically tried, and failed, to tap down the zoomy meta in LE.
Things like CC and area denial would just feel out of place in LE. Why CC or area control when crit meteor go burr? Why support other players when Smite hammers go whirl? Why summon a golem when the necro can turn LE into a walking simulator? tongue in cheek, but you get my point.
Edit Clarity: I think RM was originally going to be for pushing harder content slower rather then speed clearing but that notion is dated and EHG seems to have given up on that fight.
If they want to make the class faster, fine, but at least stay true to the spirit of it somehow instead of just replacing it with something completely different.
First time? .meme
I am not excusing it, nor am I justifying it, I am simply giving my take on what I think is the reason behind the decision. I have found in general, but especially with EHG when presented with a decision that you find questionable, if you shift the goals eventually it makes sense. How much value that has is up to you though.
Personally I thought RM/Falconer/Warlock were going to be more party focused via buffs/debuffs/CC area control as it is an underused design space but it is what it is.
That is a value assessment that is up to you. What I said was they in my opinion decided to lean into the zoomy meta vs the slower calculated one.
A fast game vs a slow game has nothing to do with intelligent design they are simply two different things.
There could be a lot of reasons why support/debuff was chosen not to be used, just because they have so far decided not to is not an attack or an insult, just an observation. It is a relatively common design space so its fair to expect it to be used here especially given the timing of the class release being after MP.
Edit: having said all of that, I hope you enjoy your time with Runemaster.
They could have still made the skills something like:
- Rune mines that blow up when an enemy walks through them. Make it a spammy skill that can blow up by just dropping it underneath an enemy and it's plenty fast.
- Elemental walls that CC and damage enemies that move through them. We have that, so those aren't the problem.
- Summon Elementals that give you that minion integration. Plenty of other minions in the game, so no reason this wasn't a possibility.
There was just a lot of potential for making the class what they advertised without making it super slow.
I feel very let down by this game right now.
It's stupid that they didn't give every class one subclass that can do a summon build, especially after for years it was obvious that that was the original plan.
I think perhaps the point is this wouldn't be the first time they said X and delivered Y ... Just wait till they tell you that you really wanted Y all along and all their best friends said Y was a great idea, unless of course the backlash gets to loud then they will say X is still their plan and Y is just the current implementation.
Like I'm being facetious but they've done a version of what I just said with at least 3 major game features / issues I can think of so far, so the fact they did it shouldn't be surprising.
See thats the thing people get very annoyed people like me pointing this out all the time, then it eventually happens to them about a thing or feature they cared about and it feels bad right.
EDIT: Also outside of the name and its general theme the class was literally not even at concept stage a few months ago, they polled players on their discord if memory serves to help design them (the 3 new sub classes)
I think it's extremely disappointing that they took away people's chance to make a minion mage at the last second, for a game that is already very sparse on customization when it comes to your character's aesthetics.
Agreed, like they shouldn't have said map permanence was fixed 4 years ago, or that trade would be an integral part of the game etc etc...
That's my point this is par for the course with them, telling people they want to do X then running into the reality brick wall and doing Y, Or sometimes not even that just whimsically changing their mind and deciding a new direction cause the original decision was based on nothing more than 'hey that sounds cool'