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Rapporter et problem med oversettelse
also minion simply do nothing.
Lagon has always been a horrible bossfight, up there in gimmicks only with the dungeon boss from the Lightless Arbor.
Hey !! I linked your old post below look
https://steamcommunity.com/app/899770/discussions/0/4312743731814094347/
Like its indefensible that this fight is still so broken.
Bro it could be the simplest fight in the world with a single one shot ability. If the fight takes 3x longer than it normally should because they REFUSE to fix the fight this is not being overwhelmed.
If im standing off the far left or far right to dodge a hand or whatever else and then he start channelling a beam that covers the entire side im on, this is RNG. When he hits me with a claw and stuns me down to like 20% hp and then one of the RNG lightning bolts hit me in the stun this is RNG. Not a single ability he does is able to one shot me, even the beam if i take a tik doesnt kill me, its always one thing that leads to an inevitable other thing.
For a fight so ♥♥♥♥♥♥ it shouldnt be this punishing. If the fight functioned as it should, sure make it as brutal as you want, but that wasnt and wont be the case for the foreseeable future.
This is true. They really should fix it.
I'll give you my Dark Souls boss strategy for him, maybe it can help you.
So you only have 2 punish windows where you can try to do damage, that's when you're in safe position while he is beaming, or making circle. Every other time you want to be moving. You can recast a buff or heal yourself or w/e if he just slammed a hand down, but don't greed for damage. Move from side to side all the damn time. This makes you literally immune to everything but beam and waves. Important, you don't want to get too close to a wall. You want to reverse direction and move towards the other side right after he does an attack once you start getting too close to a side. Try it a few times and you'll learn the distance. Just remember the timing: Right after an attack.
For waves you have to mix in diagonal movement. Moving straight up or down is dangerous unless Lagon just attacked. This to me is the hardest part of the fight as it requires the most reaction speed. However, staying away from the edges helps spot them earlier. Be prepared that a wave could be heading directly for you when you change direction and head to the other side, that's the one that gets me the most. Either way, waves are sort of the safest damage to eat as long as you only get hit by one of them. It also sounds like your build has the health sustain to eat occasional wave even over a long fight. In that case, really prioritize eating a wave over anything else when you have a choice. The tankier you are the more aggressively you can path through single waves as a safe route.
For beam you have to recognize the windup as early as possible. He will sweep in the opposite direction of where he leans down. You can sort of bait him into not leaning all the way to a side by stop moving for a moment, you just have to start moving again at the right time. Try to get on the safe side of the beam so you can nuke. If that's not possible, just full run ahead of the beam even if you have to eat a wave. If you're not sure what to do the instant you see the windup, run away from the closest wall, that's the safest bet.
The RNG part of the fight for me is mostly when he does the beam attack relative to my position. If I'm already thinking about changing direction after the next claw, it's risky to bait him and try get on the good side of the sweep. If he does it while I'm closer to the middle it's much easier, with damage uptime as reward. However if I'm too close to the exact middle of the platform the sweep direction becomes harder to read.
On the plus side it's free damage every time he does circle. If your skills will work
So I guess the tl;dr is I think you're getting too close to walls, and I think you should not get hit by claws unless you greed for damage or mess up a timing. Even with overlapping waves, if you see them in time you should be able to get to a part of the platform that only gets hit by one wave while still maintaining enough sideways movement that the claw is not an issue. Maybe you can even tank 2 waves if you have potions?
I'm not saying it was easy or that you're bad for not figuring these things out. I did many attempts and I was sweating hard. I still fail if I lose focus too. At least I think I have a good basis now for fighting him while at high corruption where he is very tanky if I should ever need to do so. Hopefully my experience can be helpful to you or someone else.
I mean otherwise this wall of text kind of wasted
This is all wonderful except not... some builds use abilities that literally DO NOT WORK on him, so no amount of strategy will ever help them.
The guy I'm posting to was saying the fight takes 5 times longer than it should take, and it's nearly impossible for him to stay alive that long. I assume that means he's able to put out about 20% of the dps of a normal character vs Lagon's hitbox. So until they fix the fight, that dude's best option is to stay alive for the time it takes to kill Lagon that slowly. My advice should work for him at least. I got over the "It's RNG when I get pinned to a wall and beamed, the claws just slam down randomly too, how the hell can I dodge everything" phase and I trust he can too.
You're right about the fact that if your build literally cannot put down any damage at all because of hitbox problems, then staying alive won't help you much. In that case I feel like the first step is to curse EHG again for not fixing it yet, second step put an unspecced skill that works on Lagon on your action bar for the fight, third step use the survival strategy to stay alive for long enough to kill despite terrible damage.
And yet again I feel like I have to state that I'm not defending the current state of Mono Lagon. It's annoying AF. There's just only 2 things we can do: Ask for fixes (for example this thread), and work around it while we wait for said fixes.
I appreciate you think you are helping but we could all just respec for that fight into something that does hit him.
They haven't fixed him in over 3 years I don't expect it to happen any time soon.
Non targeted abilities barely work on him, constant procs don't work on him, melee minions don't work on him, movement abilities that damage barely work on him.
If you use any of those as main skills the fight is tedious
I've reiterated that I think it sucks to fight him with any skill that doesn't work like it should almost every single post I've made in this thread. You don't have to tell me.