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But hey we got some new monster models so take it with a grain of salt.
The fight itself is fine, its pretty cool. The actually programming of the fight is terrible.
Not sure you read past the first two sentences of my post lol. The "balance" has nothing to do with the problems of the fight.
I think he's saying the fight is not a dps race and no matter how handicapped your attacks or spells are, you can still win by mainly dodging until Lagon dies, even if it takes forever. So basically trying to offer a workaround until the problem gets fixed (eventually).
From experience I'd say his advice works too, it's just annoying to have to do it that way.
Correct it was my attempt to offer something of value to assist with the current situation. I also agree it should be fixed but its been quite literally years. If your build can side-step the hitbox you absolutely can turn it into a dps race, but if your build cant perhaps you can make it work by working around the problem. At least with that attempt you can move past Schrodingers hitbox.
If you want to interact with this less, you get full offense on your passive tree and gear, basically turn it into a dps race.
For Lagon, never try to tank the attack he does with his eye.
https://steamcommunity.com/app/899770/discussions/0/2994296376456840994/
(From little old me back in 2020)
https://steamcommunity.com/app/899770/discussions/0/3145179152332399763/
https://steamcommunity.com/app/899770/discussions/0/4312743731814094347/
And on and on.
His hitbox has NEVER been fixed, he has always been immune to certain abilities due to his buggy implementation. Minion builds that rely on melee attacks have always struggled with him. But because the people who support EHG don't play those builds its never got fixed, basically.
Well, it's the way I do the boss when my build's skills have trouble registering. Treat it like a Dark Souls boss, only try punish when safe while he is making beam or circle, everything else is movement to avoid being hit. It's annoying, takes a lot of time and focus, but it does work. As long as you understand the beam animation and how to react so you don't stuck yourself against a wall you should be able to save movement skill for that moment when waves and Lagon attacks overlap in a way that makes it hard to run.
Again I point out I'm not defending it, the fight is _so_ much more enjoyable with skills that consistently register. I'm just saying what the guy you were responding to originally was saying: Everything Lagon does can be dodged pretty consistently for a really long time, which can be used as a workaround until devs fix the hitbox.
Which by the way makes it pretty well designed boss mechanically speaking, it will be challenging to fight at extreme corruption. It does feel like complete BS until you get properly into it though. Maybe he's just too early, like a big difficulty spike. And then with the hitbox issues on top... Yeah.
Yes his attacks can be dodged, but when the boss takes 2-3x longer to die, the chance of getting hit by a single attack which will one shot you is obviously alot higher and not how a fight should be designed. Also im spriggan druid so i have 0 movement ability even if i untransform and try to jump, depending on his move i am 100% guaranteed to die to rng at some point from his slam if im on the wrong side of platform when he decides to do a beam, swings his left or right arm, random lightning bolts, or waves overlap. Not to mention self targeting and targeting in general works about 1/2 the time when i try to thornshield myself with a ton of vines or totems up(have the node that it casts a heal on me)
You sound just as overwhelmed with the fight as I was. The heal targeting on top of everything else sounds like a real tilter, I can totally see where you're coming from. I'm just saying it's not random when you get pancaked by a tentacle or pinned to a wall and beamed. The part of the fight that's broken is your offense when using a skill that doesn't like Lagon's hitbox. The dodging you have to do to survive for the time it takes to kill him with such a skill is "only" really hard.
But yeah they should just fix the hitbox, it's annoying af.
It's not just the hitbox its multiple issues, some skills flat out do not work on him (at all) some minions will not target him, he is broken and has been for 3 years.