Last Epoch

Last Epoch

Psiix Mar 14, 2023 @ 7:35am
Monolith Lagon is terrible
Not even taking his insane damage into account, he's already a pain in the ass, but the fact that some classes/builds literally cant play correctly on him because of how much of a buggy mess he is, is ridiculous.

Companions afk, glitch out of the arena, dont move, you cant charge him with certain attacks, certain spots on his ring you cant hit him with ranged auto attacks or spells, and the fact that im seeing these thread from 2 years ago with the same issues is a huge red flag that the devs have no idea how to fix this fight or they just dont care.
Last edited by Psiix; Mar 14, 2023 @ 8:58am
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Showing 1-15 of 62 comments
Nefarious Mar 14, 2023 @ 7:57am 
Agree on this one, all the d3 Belial style fights in this game are janky. My dps is cut in half because one of my main abilities won't target them and my main skill doesn't seem to land sometimes either because the hit box is not clear whatsoever.
Last edited by Nefarious; Mar 14, 2023 @ 7:58am
Ravenkid9266 Mar 14, 2023 @ 8:17am 
Monolith bosses are balanced around just move. Many of their attacks are DoT's making it very difficult to build proper defenses, most have a pattern several of them often deviate from their pattern. Once you get a handle on moving out of the way you can handle Schrodingers hitbox I mean Lagon.

But hey we got some new monster models so take it with a grain of salt.
Psiix Mar 14, 2023 @ 8:56am 
Originally posted by Ravenkid9266:
Monolith bosses are balanced around just move. Many of their attacks are DoT's making it very difficult to build proper defenses, most have a pattern several of them often deviate from their pattern. Once you get a handle on moving out of the way you can handle Schrodingers hitbox I mean Lagon.

But hey we got some new monster models so take it with a grain of salt.

The fight itself is fine, its pretty cool. The actually programming of the fight is terrible.

Not sure you read past the first two sentences of my post lol. The "balance" has nothing to do with the problems of the fight.
Last edited by Psiix; Mar 14, 2023 @ 8:58am
Chromodar Mar 14, 2023 @ 11:42am 
Originally posted by Psiix:
Originally posted by Ravenkid9266:
Monolith bosses are balanced around just move. Many of their attacks are DoT's making it very difficult to build proper defenses, most have a pattern several of them often deviate from their pattern. Once you get a handle on moving out of the way you can handle Schrodingers hitbox I mean Lagon.

But hey we got some new monster models so take it with a grain of salt.

The fight itself is fine, its pretty cool. The actually programming of the fight is terrible.

Not sure you read past the first two sentences of my post lol. The "balance" has nothing to do with the problems of the fight.

I think he's saying the fight is not a dps race and no matter how handicapped your attacks or spells are, you can still win by mainly dodging until Lagon dies, even if it takes forever. So basically trying to offer a workaround until the problem gets fixed (eventually).
From experience I'd say his advice works too, it's just annoying to have to do it that way.
Psiix Mar 14, 2023 @ 1:48pm 
Originally posted by Chromodar:
Originally posted by Psiix:

The fight itself is fine, its pretty cool. The actually programming of the fight is terrible.

Not sure you read past the first two sentences of my post lol. The "balance" has nothing to do with the problems of the fight.

I think he's saying the fight is not a dps race and no matter how handicapped your attacks or spells are, you can still win by mainly dodging until Lagon dies, even if it takes forever. So basically trying to offer a workaround until the problem gets fixed (eventually).
From experience I'd say his advice works too, it's just annoying to have to do it that way.
The longer the fight, the most chances for RNG to just kill you with a bad beam or stun into random lightning bolt or wave. Too punishing for a broken fight when near everything one shots you and then you need to run echos again to even attempt it.
MeGa Mar 14, 2023 @ 1:53pm 
+1 for improving this
Ravenkid9266 Mar 14, 2023 @ 2:22pm 
Originally posted by Psiix:
Originally posted by Chromodar:

I think he's saying the fight is not a dps race and no matter how handicapped your attacks or spells are, you can still win by mainly dodging until Lagon dies, even if it takes forever. So basically trying to offer a workaround until the problem gets fixed (eventually).
From experience I'd say his advice works too, it's just annoying to have to do it that way.
The longer the fight, the most chances for RNG to just kill you with a bad beam or stun into random lightning bolt or wave. Too punishing for a broken fight when near everything one shots you and then you need to run echos again to even attempt it.

Correct it was my attempt to offer something of value to assist with the current situation. I also agree it should be fixed but its been quite literally years. If your build can side-step the hitbox you absolutely can turn it into a dps race, but if your build cant perhaps you can make it work by working around the problem. At least with that attempt you can move past Schrodingers hitbox.
Ayk- Mar 14, 2023 @ 2:57pm 
All monolith bosses(maybe except Argentus), require you to side step or dodge certain attacks. Some of them are even busted in terms of damage by design, THE GAME wants you to move. Think of it like souls like combat where you have to dodge and wait for enemy patterns.
If you want to interact with this less, you get full offense on your passive tree and gear, basically turn it into a dps race.
For Lagon, never try to tank the attack he does with his eye.
RodHull Mar 14, 2023 @ 3:17pm 
This has been an issue since as far back as 2020 (see below for some highlights there are other threads and posts over the years)

https://steamcommunity.com/app/899770/discussions/0/2994296376456840994/
(From little old me back in 2020)

Originally posted by RodHull:
This was not so bad I got past the story fight by brute force of being overlevelled. Now in MOF I am literally stuck at him, he takes almost zero damage from half my abilities due to his buggy awkward implementation. It's really irritating. And no this is not a build issue, I have beaten the boss of the higher timeline easily, I have beaten all the other echo bosses easily, its just him. It feels buggy, awkward and honestly an awful fight.

https://steamcommunity.com/app/899770/discussions/0/3145179152332399763/

Originally posted by Stormrhodos:
Half a year later, Lagon (especially the one in Monoliths of Fate) is still BY FAR the most (and only) unfun and overtuned boss.
Lagon is still not targetable by a bunch of movement/melee skills.
Way too many skillshots at once to dodge (constant lighting tendrils+waves with random spawns) which all oneshot you even with 75%+ resists.
Several AoE attacks that oneshot or stun-into-oneshot-from-waves you that you have to pay attention to through all that visual clutter and dodging.
Tentacle phase takes way too long and is just unfun.

https://steamcommunity.com/app/899770/discussions/0/4312743731814094347/

And on and on.

His hitbox has NEVER been fixed, he has always been immune to certain abilities due to his buggy implementation. Minion builds that rely on melee attacks have always struggled with him. But because the people who support EHG don't play those builds its never got fixed, basically.
Eerie Gloom Mar 14, 2023 @ 3:47pm 
Mages Static doesn't hit him, whether it be the auto-zap from the augment or the self activate, even Lightning Blast I had to target specific spots to even hit him with it, standing in the middle you can't hit him, have to be to the far left or the far right and aim at the edge of the platform as aiming directly at him makes your attacks miss. It's REALLY stupid.
Chromodar Mar 15, 2023 @ 1:49am 
Originally posted by Psiix:
The longer the fight, the most chances for RNG to just kill you with a bad beam or stun into random lightning bolt or wave. Too punishing for a broken fight when near everything one shots you and then you need to run echos again to even attempt it.

Well, it's the way I do the boss when my build's skills have trouble registering. Treat it like a Dark Souls boss, only try punish when safe while he is making beam or circle, everything else is movement to avoid being hit. It's annoying, takes a lot of time and focus, but it does work. As long as you understand the beam animation and how to react so you don't stuck yourself against a wall you should be able to save movement skill for that moment when waves and Lagon attacks overlap in a way that makes it hard to run.

Again I point out I'm not defending it, the fight is _so_ much more enjoyable with skills that consistently register. I'm just saying what the guy you were responding to originally was saying: Everything Lagon does can be dodged pretty consistently for a really long time, which can be used as a workaround until devs fix the hitbox.

Which by the way makes it pretty well designed boss mechanically speaking, it will be challenging to fight at extreme corruption. It does feel like complete BS until you get properly into it though. Maybe he's just too early, like a big difficulty spike. And then with the hitbox issues on top... Yeah.
Psiix Mar 15, 2023 @ 7:10am 
The point of the post was saying how tf is this fight still this bugged after 3 years. Calling into question the competency and ability of the devs to fix this fight. I dont care about doing some random "workaround", if i wanted to kill him easily i would just respec.

Yes his attacks can be dodged, but when the boss takes 2-3x longer to die, the chance of getting hit by a single attack which will one shot you is obviously alot higher and not how a fight should be designed. Also im spriggan druid so i have 0 movement ability even if i untransform and try to jump, depending on his move i am 100% guaranteed to die to rng at some point from his slam if im on the wrong side of platform when he decides to do a beam, swings his left or right arm, random lightning bolts, or waves overlap. Not to mention self targeting and targeting in general works about 1/2 the time when i try to thornshield myself with a ton of vines or totems up(have the node that it casts a heal on me)
Chromodar Mar 15, 2023 @ 1:51pm 
Originally posted by Psiix:
The point of the post was saying how tf is this fight still this bugged after 3 years. Calling into question the competency and ability of the devs to fix this fight. I dont care about doing some random "workaround", if i wanted to kill him easily i would just respec.

Yes his attacks can be dodged, but when the boss takes 2-3x longer to die, the chance of getting hit by a single attack which will one shot you is obviously alot higher and not how a fight should be designed. Also im spriggan druid so i have 0 movement ability even if i untransform and try to jump, depending on his move i am 100% guaranteed to die to rng at some point from his slam if im on the wrong side of platform when he decides to do a beam, swings his left or right arm, random lightning bolts, or waves overlap. Not to mention self targeting and targeting in general works about 1/2 the time when i try to thornshield myself with a ton of vines or totems up(have the node that it casts a heal on me)

You sound just as overwhelmed with the fight as I was. The heal targeting on top of everything else sounds like a real tilter, I can totally see where you're coming from. I'm just saying it's not random when you get pancaked by a tentacle or pinned to a wall and beamed. The part of the fight that's broken is your offense when using a skill that doesn't like Lagon's hitbox. The dodging you have to do to survive for the time it takes to kill him with such a skill is "only" really hard.

But yeah they should just fix the hitbox, it's annoying af.
RodHull Mar 15, 2023 @ 9:23pm 
Originally posted by Chromodar:
But yeah they should just fix the hitbox, it's annoying af.

It's not just the hitbox its multiple issues, some skills flat out do not work on him (at all) some minions will not target him, he is broken and has been for 3 years.
Last edited by RodHull; Mar 15, 2023 @ 9:23pm
vishuspuss Mar 15, 2023 @ 10:40pm 
Lagon has been awful since forever now. Can't believe it hasn't been fixed yet
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Date Posted: Mar 14, 2023 @ 7:35am
Posts: 62