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Feels weird knowing I've crashed more today trying to fix this than my entire first playthrough of cyberpunk on launch week...
I get that it might just be an example for the topic as a whole, but I was testing around with these things and nothing helped me get through that boss encounter or even seemingly remotely change the window the crash happened,
Good to know it's not just me though, suppose I just have to shelf the game until something is done about it...
The worst part, friend, is: Terrible performance still in the game after years, can demand more than Cyberpunk on Ultra Ray Tracing. It's just incredibly bad optmized.
But yes the game runs poorly, always has. Unity doesn't help of course added to that it runs very poorly on some high end machines.
When I try run NVIDIA Control Panel I saw a message that GPU is not detected :(
After restarting the PC, everything was back to normal, thankfully.
Yeah the "no gpu detected" part sounds like a Driver crash to me. Unity has been weird with older gpus (and sometimes newer drivers on new gpus) for a while now but there should be something the devs can do.
Most of these issues are very weird and very specific to Unity. Rimworld, another game made in unity, also had a problem with caching some graphics (or rather, the loading of those cached graphics) and would randomly freeze an entire pc because of the GPU drivers just biting it. Even though Rimworld is not very graphically demanding.
Another one was just corrupting VRAM randomly.
I'm currently on a new PC and I'll wait a bit for this game to be optimized before buying I think. The sudden boosts in GPU use might just be a memory leak or poor occlusion logics caused by how the engine is handling the game environment.
Another possibility is that this game is secretly hogging your GPU resources to run a clandestine cryptocurrency-mining operation. Yes, there have been some games in the past that have done just that.
Would also probably have come with a few "disable firewall" warnings.