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Rapporter et problem med oversettelse
Why are you manipulating what I have said?
"have to agree with you, the baseline power you get from passives are way more significant than %90 of gear you get." is my original post. If game is so difficult for you to progress(which shouldn't tbh), just do some monoliths and get some blessings.
It is not a direct loot problem, passives and blessings give more power much quicker than gear, thus reducing items' inherent value.
Also, I agree with MrFox above, if you are looking for something specific, the rest of the loot will be irrelevant, no matter how powerful they are.
Err except no.
POE yes which is what the LE devs have tried to copy (for reasons best known to themselves)
GD and D2 no absolutely not because they have well designed itemisation. Even modern D3 has good itemisation (well as good as it could get with the limitations baked into its mechanics)
Which rather flies in the face of the devs saying they want finding loot organically to be the primary way to upgrade your build (in the now infamous we aren't doing trade anymore blog post)
And it also breaks a core reward loop of the genre. If its actually about finding mats and then using those mats to craft loot then fundamentally its misjudged its audience imo. I can get excited when a new shiny weapon drops even if there is just the hint of it being better. I can't get excited seeing crafting mats drop.
I can for example do roguelike dungeon runs in GDs endgame and on any given run I could easily end up stashing 25% of the loot I find for other builds or as high powered rares to fill resist/damage holes in a build. And I mean easily that many. I had multiple mules and a full shared stash in GD. Some of my builds had slightly different gear setups for different tasks, all using high level greens (sort of super rares in GD) The only loot you would filter out generally was non magical (as they have zero use in GD) and standard magic items (except jewellery which could still be powerful) I would say be filtering out about 35% of the loot that dropped. In games like LE i can barely be bothered picking ANY of it up
Here you use money (and drop) to get shattering rune, you use it on stuff with affixes you look for (use filter to higlight it), and you craft to up your stuff.
This is how it's works. Drop are base (and up with lvl and affixes tier base) and you up it with shard/craft.
Exactly this. Which iv also tried pointing out in other threads like this.
Once u learn to stop looking at loot like oh a rare glove is it better than my current if so swap it. U begin to see what u have been missing.
LE loot doesn't work this way. It's not that kind of system. Majority of the best gear in the game is crafted not dropped.
Its obvious some of you think this is super fun and interesting for some reason.
THIS
@bnawrocki01988 Like its not some amazing new insight that crafting is a big part of the game. Its clearly been shovelled in to make up for the badly designed and balanced loot system. And yes mostly everything that drops is awful. I realised how much I disliked this the last time I played when I realised I was playing the game without even bothering to pick up items, not even uniques I just left it all on the floor cause it worthless and my random low level off hand was better than anything else I found in end game.