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That said, some people take it way too seriously, and need to understand that this is a preference, and not the only/best way to play the game. HC is a massive time sink that demands mastery of the game's mechanics. So if you don't have the spare time for it, or are otherwise unwilling to put that much time into the game for whatever reason, it's probably not a mode for you.
If you've never tried HC mode in an ARPG, it can be a fun experiment when the servers are more stable to see if you end up preferring it to the standard game mode.
And it brings more adrenaline when it gets close and you care more when you die.
Nowadays i cant really be arsed to play hc tho.. i dont have the time to start over when a level 70 or something dies..
Problem is there is no permanent death in LE. Tbh HC is pointless in le.
U also have a deathless tag on ur character already
Only point to HC in LE is the hard-core ladder. There is no permadeath. U die ur climb on HC ladder is done and u just move to SC
Why does there need to be some sort of incentive to play HC such as better drops more exp ext.
Imo there shouldn't be any just like playing in a party. U should want to play HC for permadeath or party play cuz u want to not what bonuses ur getting out of it.
I think it is a good system.
If you need some incentive to participate in something, you don't really enjoy that thing you are just chasing the inventive.
Yeah, it's still the same in POE. If you die you switch to softcore and can no longer access your hardcore vault. You then most likely delete the character anyway, in order to re-use their name for your next hardcore character.
It's literally death and loss for your hardcore character with no right of return. It devalues everything you've done in this race. Is this the death of a hardcore character?