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No but really the game is several years old it's time to wrap up the bugs and release a finished product. I mean if this isn't indicitive of 1.0 issues to you idk what will be, of course on 1.0 you'll say "every game has issues on launch! it's normal!" so this is a meaningless discussion
The reality is we don't have an ETA from devs and low communication, some consistent hourly updates on the situation would be nice, there's no indication that anything is getting better or worse after nearly 6 hours. You can go take your 6 hour walk if you want, though.
PS: every game having that issue is not a good thing. Games should not realiably have issues on every single launch. Wouldn't you like ONE game to actually work on release?
Games nowadays are so much more advanced then they were in the past. Tbh it's not surprising that most games except a very select few has major issues on launch or in this case multiplayer launch. I also do think that it comes with that terriotory that development times are longer. This game is developed by an indie studio and the playable beta was made available in 2019 one year after their kickstarter campaign...
Now i'm saying this because another ARPG that started development in 2019 is Diablo 4... And that is made by one of the if not THE biggest games company on the planet.
Now Last epoch started their development probably ahead of their kickstarter, but that does not change the fact that they haven't really spent that much longer on the game than ♥♥♥♥♥♥♥ Blizzard.
Steam Early Access enables you to sell your game on Steam while it is still being developed, and provide context to customers that a product should be considered "unfinished." Early Access is a place for games that are in a playable alpha or beta state, are worth the current value of the playable build, and that you plan to continue to develop for release."
Notice the word "Playable"
"Rules
6. Don't launch in Early Access without a playable game. If you have a tech demo, but not much gameplay yet, then it’s probably too early to launch in Early Access. If you are trying to test out a concept and haven't yet figured out what players are going to do in your game that makes it fun, then it's probably too early. You might want to start by giving out keys to select fans and getting input from a smaller and focused group before you release in Early Access. At a bare minimum, you will need a video trailer that shows gameplay. Even if you are asking for feedback that will impact gameplay, customers need something to start with in order to give informed feedback and suggestions."
Again, notice the word "Playable"
https://partner.steamgames.com/doc/store/earlyaccess
I don't care about your opinion, this patch (in its current form) broke the game and is not playable. This patch was not tested and was not ready to release in main branch. They should have made it in multiple steps instead of putting it all out at once.
You really think pushing a large patch along side multiplayer basically raw is a path to success?
If you don't have the patience for the testing process, it may be better to get a refund and come back later after the full release. The majority of the Early Access games I have played have bugs whenever they release a major patch.
I submit a bug report, and do something else.
Like right after I get done writing this comment, I am going to go get some dinner cooked, wrap up the rest of the house hold chores, change my oil, and by the time I am done with all that, I might be able to play.
If there are still issues with the servers, I will play any of the thousands of games I have available to play while they fix the server issues.
I bought this game a couple of years ago waiting for multiplayer, a few more hours or days while slightly annoying, isn't worth me bothering to get worked up over some bugs in a beta game.
It seems like you created a paradox. How can we test the patch, if they don't patch the game? Are you suggesting that they shouldn't update the game anymore?