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More than the repetition of the monos (which is bad) this is what killed the high level gameplay for me.
Edit: Still, don't get too angry over this or the fanboys in any media, it's bad for your health.
Stay far far away from that place lol
You will get a better answer (and more intelligent I might add) from the game forums!
https://forum.lastepoch.com/
Yes, that discord was something else. Makes steam forums look like Harvard debates.
How long are the cycles planned to be again? 3-4 months something like that. Now recall your faction does not max out until "Post level 100" really another hidden kick in the teeth if you go trade. However I guess its a replacement for the gear grind, given that passive point is more player power then most characters need I can only suppose it is a replacement for hunting that build capstone item.
LE seems to be slowly transitioning into a super casual game, and hey that is fair, but how long does the average user game for again, 8 hours a week, so if you math it out best of luck.
Plus Diablo 2 has the same +/-10 levels safe range and PoE is even worse with a safe level range of 3 growing to 9 as you get higher levelled.
yeah bummer. People can't be powerleveled and it's possible for people with a life and a family to keep up with nolifers just a little. Better call the police and put them into jail for that one...
You miss the point completely. This isn't for multiplayer and power leveling others it's for playing solo.
it's about doing content solo above your level and not getting full XP under current and patched .90.
Going to mono's when you get there and killing 58 level mobs you will get a max of 10 extra levels of XP max, so you loose 20 level of XP per mob, so you would basically need to run the mono again to get about the same XP you should have got during your previous run.
This would would hinder people with more going on outside playing this game by forcing them to play more to get the same amounts of XP and levels that they should have got more of without this hindrance. ( basically it's the reverse of your whole statement.)
Their's another mechanic for multiplayer and power leveling.
I am going off solo and from a fresh start nothing in stash to equip. I take my favorite class necro all pet build into mono as soon as I get to chapter 4 and pick my class aspect. it's not some gimmick or exploited build and others would say not optimized. ( but really at level 28 who's going to be optimized) You actually have to play and be smart going slow and picking mobs and pack numbers and dodge if you get a mono with the bombardments, I an no one I know could set up a bot to kill mobs at almost double their levels and clear the area without dying at this level and equipment. Also the equipment you get dropped by doing this is usually way over leveled and unable to be equipped.
One of the main advantages of doing this if you can, is getting all 5 of your skills unlocked and most to level like 15 or so I would say. Also makes running through the story faster as you leave doing or completing the first mono at like 50 or so, you have level appropriate gear and gives you a break ( if you need it) from doing the story over and over and over again as might have already done. Do this take a break doing story come back then do more story, get all your blessing do dungeons come back to get the blessing you want and higher numbers, corrupt mono's individually hunting for a little gear before corrupting all mono's to 100 is kind of how I do it.
The diminishing returns mechanic that kicks in at some point has been there for ages. If you want to waste your time killing mobs 30 Levels higher instead of 10 without extra reward then that's the way it is. You do it because you can. Loot has caps, buffs have caps, XP has caps. I don't see a problem whatsoever.
My favourite gaming moments are when I feel I "outsmarted"/"outplayed" the game, be it "powerleveling"/"twinking"/"tweaking" myself or a friend, or by "breaking"/minmaxing some part of the game. I kinda hate seeing caps on stuff and wish I could for example just stack pre/affixes without limits or diminishing returns.
It makes me feel like that "unique hero who has "godlike"/"laws of nature breaking" abilities chosen by "the gods"/"faith"/"the balance of nature" to defeat actual evil incarnate in many forms, who are often also actually able to bend/go crazy with the rules of nature of the world".
But I'm digressing, so to make another point specifically about the discussion of this thread;
I do feel like the level ranges and diminishing returns on experience when playing with a higher level friend, ends up making the game rather boring for both, as the high level friend is often doing nothing more than "stealing" all the kills while the rate at which you progress through the game doesn't increase that much considering the lower level still has to go back to actually earn xp/farm items in low level areas, even if they were carried through the games progression faster than xp is keeping up because of diminishing returns on xp gain when playing with a higher level. So the high level player doesn't really feel like he's "giving" anything, nor does the lower level player feel like they're "getting" a lot in trade for not getting the fun of contributing to their own level/equipment/game progression, which I understand is exactly the discouragement results they want from the restrictions. But I dislike that, as it's taking away a choice from all people in order to protect a few people from accidentally having their fun with the game ruined from not understanding the "shortcutting" an experienced player is giving to them in terms of items/level boost/progression through the game and making themselves bored. This goes for solo play as well, if I manage to kill an enemy 20 levels higher than myself, I shouldn't be taxed, if anything I should be rewarded, but I'll accept just the regular mobs xp value.
But again, it's a game design choice most RPGs have now ("balance"/"manage"/"contain" the game('s fun) by putting a bunch of restrictions/caps on cool stuff that are part of the base rules), so it's sadly not something I can select games on if I want to play new games.
Secondly the 2 new factions actually mitigate the difference between daily players and casual weekend players.
Ideally the daily players faction will effectively increase drop chances, loot rarity, higher chance of LP, higher chance of multiple T6 & T7 and better forging.
Whilst the casual players faction allows sharing of gathered loot to trade among other players, drastically expanding possible loot, albeit more likely low tier, low lp ect.
As for exp, does it really matter? So you level slower, and no you cannot be carried, at best you could look for players who are in the circle faction with decent gear about 8lvs higher then you and all you gotta do is not die in arena. But why would you? Lazy mofo, grind like the rest, it's not a race, sure you might only be lv70 when the first 100s hit the scene but does that matter?
This isnt gonna be D3 seasonal.