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It's like that....but funnier. And sad.
But mostly funny
Well analyzed, we can only speculate, at the beginning when the game was still very young, many bought it and gave it back. Because it used to be really bad. I was one of them. But later it got better and better, also because many players helped out who were now sold to the influencers and youtubers with the multiplayer. I usually buy all ARPGs that are similar to Diablo, but when I bought Last Epoch nothing really worked, even the left click to attack didn't work, so I returned it. Will this game find its player? Sure it depends on how they make this ♥♥♥♥ season's (I don't like it in every arpg game, just because they don't have enough imagination to run another system) For me it means playing an ARPG to grow to infinity. But that's just my opinion, is it possible? Yes, with a bit of phatasy, but something like that has long been dead under the market we have to live with. These are my 2 pfennigs on the subject.
First you have to account for the vast majority of normal / casual players who maybe play it once for 8 hours then never touch it again cause new games come along, second you have to account for the keyseller sites which buy keys in bulk early in a games life and sit on them.
Wolcen if memory serves sold about 2 million copies, Grim Dawn was more a slow burn but it had a captive fanbase already as it was the old Iron Lore crew in a new guise.
That said the owned to player count numbers are telling. Even taking the above into account. It's cause they have focused on the most generic boring endgame imaginable. So nobody sticks around long term except the die hards.
You misspelled "try hards"
Like if would be something new in the video games's world...
You take an old game like Grim dawn.
7 years after his release (february 2016), only 27% of players has the "defender of cairn" achievement (complete the game).
"On May 31, 2020, one of the game's designers stated in a forum post that the game and its DLC were approaching a total of 5 million copies sold."
"On 25 February 2022 Crate announced that the game and DLC's had sold 7 million copies."
https://en.wikipedia.org/wiki/Grim_Dawn
5 or 7 millions copies sold but there is only 4,5K players on 24h peak, 7,3K on the months peak and 3.8K in average.
https://steamcharts.com/app/219990#7d
So, imagine for an Early Access, from a game not finished. Do you expect 500k players 24/24?
You can take all the games you want on steam and look which % of people finished the game or even somewhat how many of them completed act 1 or some achievement which proves they've played more than 1 hour, you will be surprised. (I always find this funny).
Not even speaking of people who have hundreds of games in their library they even didn't launched :)
Most of people barely play a long time with games, we're a minority.
"I can only imagine their sales numbers if they had 120K plus on at one time, betting they made the over 500K sales mark with those numbers."
Now you know it, 7 millions minimum. (after 7 years, after their release and not only in EA, and after dozens and dozens of -75% sales). For only 4K to 7K players.
Now, you can compare numbers with a game in EA, like LE, not officially released yet, with no sales more than -20%, and who had half of Grim dawn players during an event beta with only 1/14 of his copy sold (500k vs 7M).
And you will make the same thing after the 9th march, after the update too, if you want. I bet you that the numbers won't be the same as actually. And yes, of course, the numbers will decrease with time too, until the next update. It will happen before and after the release too. Like with every games during years, GD included, between periods with sales, and periods 2 or 3 months later, the GD numbers are far to be the same.
(seriously, look at achievements from any games, it's hilarious the number of people who didn't play or never went beyond the beginning of the games).
I could start getting upset about the capitalist system, which keeps destroying gaming, but I'll leave it at that. Allrdy talk it to death and no one care in the end, thats what you want, thats what you get!
The few I do play I do put a lot of hours into, this one I probably between 600 to 1k hours in going off playing the client directly from them and just getting this on steam at the start of the last event.
Latest trick claiming 500k sold units. So where are the players?? °_°
500k ?? sounds like a typical marketing gag aka window dressing (preorders, etc) at best.
[LastEpoch is far away from Steam´s #top 100 bestselling games, never in #top10 weekly in last year, so how is that number generated ?! Seems hot air, zero proof, maybe Tencent Preorders]
-> not even 3,5k concurrent players in last 12 months. 10k stress-test flopped.. (2,286 peak)
No matter how you look at it, the math doesn´t add up. But even if those numbers were half true (aka to be realized on Release), I would be worried about the funding.. 70+ employees +Contractors costs easily 3-5M per year, meaning they run out of money again in 2024 latest. And NOBODY (not even bigger Streamers) said they want to use MTX for SHOP-cosmetics
>> The more PoE this becomes, the more it will be Wolcen 2.0 (which also had a devastating Release as many know)
So, it's better to be like POE than GD with his 7M but barely have 5 or 7K players in average (0.1% of copies sold, the ratio is even worse than LE in beta)
Expecting a game, from an indie company, not even released and only in EA, from a niche kind of game, being in Steam top 10. Seriously ?
You really dream and expect too much, or it's just an argument to try to create a bad buzz and bring down the game.
Even POE, never been in the top 10 before 2017, so years after his release.
https://steamcharts.com/app/238960
His success has been far to be immediate but build on the long term, with multiple updates during 4 years after his release.
An interesting take, but need more intel...
The challenge for the devs will be creating enough hype for the full release that it doesn't just come and go like a fart in the wind.