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Btw Diablo 4 will be awesome
A space every now and again wouldn't kill him.
Gamers are truly the most oppressed group in society.
Multiplayer is optional, you can still play and not allow anyone to join you.
The two new guilds work both ways.
The circle is like a boosted rng system intended for singular play for players who have the time to commit thousands of hours.
The bazaar is for more multiplayer types sharing gear who play casually.
Both systems implemented to satisfy both types of players, and when it comes right down to it, it's still a co-op dungeon crawler and at best you might see an elitist in a perfected build carrying and gloating for regular players.
If you honestly think this game is dead for you, it sounds like you only really like single player dungeon crawlers, maybe go play titans, grim dawn, w40k inquisitor, torchlight, those arpgs have virtually no playerbase.
You want to talk about no player base you should have included this game as well seeing as it falls right in the middle of that list.
Ranking from lowest to highest.
5. Torchlight. https://steamcharts.com/app/41500
4. Warhammer 40K Martyr. https://steamcharts.com/app/527430
3. Last Epoch. https://steamcharts.com/app/899770
2. Titans Quest. https://steamcharts.com/app/475150
1. Grim Dawn. https://steamcharts.com/app/219990
TL is 13 years old, no updates and always was more of a fun lighter version of a arpg closer to Fate then Diablo.
Martyr or Inquisitor was supposed to be or expected to be more like vanhelsing with a 40K skin when it was coming out but ended up being something else , always been buggy and not well received by either arpg fans or 40K fans.
Your boy LE. Well grats you beat out a old TL and a I guess we can put it in the arpg tag Martyr. Lets go for really throwing the old rotate cuff out from patting ourselves on the back and add a few more games to that list, that LE probably have higher player numbers then.
Warhammer chaos bane ( another cash grab looking to capitalize on the warhammer fans) Wolves of midgar ( bad loot and a attempt at adding a survival mechanic that none liked or wanted) vanhellsing's 1&2 not bad or great 3rd one's not so good and the complete edition that merges them all is bad. Wolcen again boring loot, bug's, not finished but great graphic's and shhh they beat LE in sales for a game most everyone dislikes. not to mention the are you kidding me all time peak https://steamcharts.com/app/424370 theirs a lot of others as well but that's it for the patting themselves on the back like they did something part, now the sadness.
Titans Quest Older staple of almost any arpg conversation, good community, pretty good mods, and still worth playing as it's updated and still gets dlc. Even for being older and dated it still has better numbers then LE.
Grim Dawn another staple of any arpg conversation and other than diablo and poe is going to be the 3rd most compared arpg to what ever is coming out. Great community, amazing mods and even with a it's done no more than basic updates few and far between it still holds numbers of people playing it even after all these years.
We don't even need to mention Diablo take your pick of a edition including DI, or POE.
LE isn't a bad game, I enjoy playing it. That said I feel obviously theirs been some management issues that have hindered this game at best, set it up for failure at worst.
That's exactly how I feel about it.
The sad thing is the odd insular and increasingly toxic player base won't ever encourage positive change. They enable the bad decisions and mismanagement by just vehemently defending anything they do.
Look at recent trade debacle. No matter what side of the fence your on in regards to trade nobody can deny it was handled REALLY badly. Announce with a huge long blog post that after years of trying and lots of internal feedback from their closed tester program they are scrapping Trade as it can't be made to work without ruining their vision for the game'. Then 2 months later do a total South Park 'We're sorry' and completely reverse your previous position.
Which you know wouldn't be so tragic were the defence force not in here defending both statements. You had them clapping along when trade was scrapped saying what a brilliant decision it was, then telling everyone what a brilliant decision it was to reinstate it.
Its actually sad to watch recently, Game had real potential but its being poorly run. Still don't know if offline SP will happen for example. Like for real we are a year or so away from release and they don't have a plan for that.
All that talk and now Factions come end of 2023 - pathetic
On top of all that I don't think they could have mismanaged and tanked this last event of theirs any worse if they actually tried. You put out a MP testing or showing the game off for the new release and then did about everything in their power to give you every reason to not MP.
I was hopping to play this till D4, play that a while and play BG3 and check out POE2 while coming back here every now and then seeing what else they had improved on till release, after these last two events I am like if wolcen didn't have such boring loot I would rather play that over this.
Maybe they turn it around but I am not betting on it. I would bet free to play is in their near future after release or at this rate maybe before, can't wait to see the fan's ( that are still left) defend that move.
Really though can't complain much when you think about though, for the price of going to the movies solo ( least where I am) I got a video game and got more out of it then the two hours or so at the movie. Anything less I would have refunded and not cared or been on these forums.
Pretty much this. This whole trade/MP drama hurted the game's development progression so much. And we still have a game that runs like potato, with no updates more than a year.
I hope 0.9 changes that and the game can go in a promising direction once again.
Oh look value for money wise, I don't regret the money I spent on it at all. I just regret what it could have been if they'd stayed clear of live service chasing and focused on creating an awesome game first and foremost before monetising it. I think that was the critical area it went wrong early on. So many of the recent bad decisions are informed by that.
No SP (mostly cause we need server authorisation to sell MTXs to people) MP needs thorough testing (cause game needs to run online to sell MTXs to people to fund its future) and so on...
My hunch (and its purely my hunch no evidence for this beyond some dot joining I did) is they plan to heavily console this. Everything about its core design screams 'future console port' to me. The limited buttons, the style and nature of how its combat works, etc
This was from 2021 for example (Judd Cobbler)
I think that and a large probably free to play version for Asian territories is their ultimate plan, but again thats just my hunch.