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When I first saw this I'll admit I thought "well at least they are adding it back in" (though the dishonesty really bothers me but thats for another thread) Now I've had time to really look at it, I think they probably rightly scrapped this convoluted system and that was what brought on the Dec "Its scrapped" announcement. Then when that went down like a cold cup of sick they just basically took the most developed version of that system they had from the previous 4 years and slapped it back in the game despite previously admitting it was a mess in their own post.
If I had to guess
Cause anyone not being ridiculous doesn't believe they pulled this system fully formed out of their hats in a month when it apparently took them 4 years previously and they didn't even get a version they liked.
Then you also have people who still cling to the notion that trade is going to overtake farming, despite the massive buffs that CoF is going to provide.
Dial up poe or D2 drop simulator and dial your Magic Find up to potentially infinite as one example. Now you may say oh that's hyperbolic, but stacking the bonuses of CoF with what we already have, corruption as a MULTIPLICATIVE bonus that is functionally what the system provides.
On the other end the best theory craft to "abuse" the trade that people are theory crafting is using trade to bankroll that gold not into items but stacking the CoF bonus onto the already loot pinata that is Lightless Arbor.
Given the general tone of the developers with regard to trade. Given the rambling post about how bad trade is for the game and how they simply could not figure it out. Given that the only metric to adjust the balance for trade was stated to be lowering the favor cost, and how that shows that IF there is a problem and IF they want to fix it, that proposed solution would solve >< of the sources of the problems. Do you really think there is any desire to keep the factions even 70/30 balanced?
Given that their adding a cosmetic cash shop when the game's complete, I'd want to keep as many people happy and playing the game by the time it's complete.
If that were true we would not see the current situation with *gestures vaguely at everything* No developer, no fremieum developer, no P2W developer caters to everyone, that is also before you consider that thanks to that rambling our vision post it is also pretty clear that the developers are more then willing to cut their nose to spite their face.
Now lets pretend that what you say is true. What keeps people playing longer and by extension drives micro-transactions? is it trade? or farming via infinitely stacking magic find from CoF?
For the record, I am not pro-trade, I am pro-promise. I myself have no intention of engaging with this "trade" system.
But there is still time, even if it's little, for them to pleasantly surprise me. Unlikely, but it may happen.
Nobody is gonna bother RMT on a dead-beat early access game when there are much bigger markets(D4, Poe2) in the horizon. No one will also bother buying stuff with RMT as well, unless they butcher the drop rates of unique items.
I believe they did exactly that. I do believe it only took them a month to cobble this together, however I also believe that the 4 years they spent "working" on systems and scrapping them was entirely a smoke screen. I do not think they had any real intention of having trade much less an economy and this faction "choice" is just to stem the negative reviews and stop the refunds. If you poke around the reviews suddenly and without a history of doing so you see a lot of "A developer has responded" tags on negative reviews that are trade related, almost like they are trying desperately to assuage the reviewer.
Looking at their initial offer for MG, I find it so disrespectful that all it does is show the open contempt for the system.
Players who go the trade route will play the game with nerfed drop rates and 0 MF. They will most likely feel forced to buy gear (like the typical PoE player).
That's what it sounds like to me and I don't see why anyone would go the trade route.
Also I don't see how you could realistically switch factions - how do you kill anything to get loot when you're naked because you can't equip the gear you traded?
That is of course the other option, but I firmly believe only 1 of these is true. This is either some previously thrown away system hastily added back in despite knowing its bad OR its a hastily cobbled together system to shut people up.
Neither is very promising.
I do not understand forced to buy gear? that is assuming you have the correct rank and favor and there is something up worth buying. Maxing out faction rep is supposed to happen post level 100. So I would imagine that given the duration of a cycle, that the average player wont even have the option to unlock unrestricted trade.
So tell me again about the economy? tell me again how it was about drop rates when you are going to expand the loot pinata even further?