Last Epoch

Last Epoch

Bone Jun 15, 2022 @ 5:08pm
General orange/green gear complaining
A gear thing that a has a + any number that is not very high is by definition is less good than a another thing with a % increase, a good example is the acolyte pebble set, +42 damage is not good unless they have high attack speed, any % increase to anything would be better, hammer of lorent is a fine half measure but i would rather have %.

My general thoughts about orange/green gear is that they should scale off of level, have a percent increase, or have big static number/specific skill increases with a high level requirement.
Last edited by Bone; Jun 16, 2022 @ 5:52pm
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Showing 1-15 of 16 comments
Aerond Jun 16, 2022 @ 12:20am 
Bro, it's an ARPG. You are bound to get totally ♥♥♥♥ equipments for your current class.
Bone Jun 16, 2022 @ 7:12am 
Originally posted by Kidney Stoner:
Bro, it's an ARPG. You are bound to get totally ♥♥♥♥ equipments for your current class.
Yellow can and will be garbage, orange/green should be good.
theslay66 Jun 19, 2022 @ 1:37pm 
Sorry but you are completely wrong.
Flat damage is very powerfull. What you ideally want is both +damage and %increased damage, and %increased damage is far easier to get on gear and passives/skills.

Also the philosophy of the game regarding uniques/set items is not that they should be better than rares, but to offer alternative ways of building your character. Some unique/set items have very powerfull effects, but you will have to sacrifice something in return or specifically build around their peculiarity. This way, rare and exalted items still have a place in the meta.
RodHull Jun 20, 2022 @ 7:21am 
The itemisation in LE is generally a mess.
Aerond Jun 20, 2022 @ 7:41am 
Originally posted by RodHull:
The itemisation in LE is generally a mess.
You are talking about Path Of Exile here, bro.
RodHull Jun 20, 2022 @ 7:46am 
I'm not a huge fan of the itemisation in POE either but its better than here.
Aerond Jun 20, 2022 @ 7:51am 
Originally posted by RodHull:
I'm not a huge fan of the itemisation in POE either but its better than here.
Nah. The itemization in PoE is pure chaos. No pun intended.
RodHull Jun 20, 2022 @ 11:25am 
Originally posted by Kidney Stoner:
Originally posted by RodHull:
I'm not a huge fan of the itemisation in POE either but its better than here.
Nah. The itemization in PoE is pure chaos. No pun intended.

I totally see where you are coming from, all the different modifiers from the map bosses, the modifiers from seasons and so on. It is over complicated.

But I have never played a game like LE before where in my 100s of hours I wasn't once excited by a piece of gear I found. Actually thats not quite true, I was briefly excited finding certain uniques and set items till I realised they basically did next to nothing and were worthless. Even when I see a rare drop with a purple T6 or 7 mod on it I never once get excited I just think 'theres another mod for crafting'

It's just, whats a good word for it... dry
ninakoru Jun 21, 2022 @ 7:47am 
The itemization in this game, if we look at the whole picture: Normal items (Blue, Yellow, Purple), Uniques, Legendaries, Idols, Blessings and Crafting. Is quite on point, needs some polish, maybe a bit more spice, but the systems are quite solid by themselves and you feel great and thrive with progression.

Systems that derive from those items are quite decent, very well put together, not super-basic like on D3, a bit of a step up compared to Grim Dawn, and definitively less blotted and chaotic compared to Path of Exile, at the cost of less depth.
RodHull Jun 21, 2022 @ 9:08am 
Originally posted by ninakoru:
The itemization in this game, if we look at the whole picture: Normal items (Blue, Yellow, Purple), Uniques, Legendaries, Idols, Blessings and Crafting. Is quite on point, needs some polish, maybe a bit more spice, but the systems are quite solid by themselves and you feel great and thrive with progression.

Systems that derive from those items are quite decent, very well put together, not super-basic like on D3, a bit of a step up compared to Grim Dawn, and definitively less blotted and chaotic compared to Path of Exile, at the cost of less depth.

Not sure what game you are playing but the fact you think the itemisation is better than GD is telling.

It's quite possible in LE to get a full set of blues that can take you not only through the whole game but through most if not all the endgame.

Uniques are mostly a waste of a slot except for meme items, with a literal handful of exceptions that are BIS for certain builds. Idols feel pointless and the crafting still to me feels awful. It still reminds me of the crafting in Asian grind MMOs which is not a good thing.
Aerond Jun 21, 2022 @ 2:23pm 
Originally posted by RodHull:
Originally posted by Kidney Stoner:
Nah. The itemization in PoE is pure chaos. No pun intended.

I totally see where you are coming from, all the different modifiers from the map bosses, the modifiers from seasons and so on. It is over complicated.

But I have never played a game like LE before where in my 100s of hours I wasn't once excited by a piece of gear I found. Actually thats not quite true, I was briefly excited finding certain uniques and set items till I realised they basically did next to nothing and were worthless. Even when I see a rare drop with a purple T6 or 7 mod on it I never once get excited I just think 'theres another mod for crafting'

It's just, whats a good word for it... dry
That kind of rush will only come from pure RNG modifications, borderline gambling. LE is too deterministic in term of crafting, so of course it doesn't feel so exciting.
RodHull Jun 21, 2022 @ 2:49pm 
Originally posted by Kidney Stoner:
Originally posted by RodHull:

I totally see where you are coming from, all the different modifiers from the map bosses, the modifiers from seasons and so on. It is over complicated.

But I have never played a game like LE before where in my 100s of hours I wasn't once excited by a piece of gear I found. Actually thats not quite true, I was briefly excited finding certain uniques and set items till I realised they basically did next to nothing and were worthless. Even when I see a rare drop with a purple T6 or 7 mod on it I never once get excited I just think 'theres another mod for crafting'

It's just, whats a good word for it... dry
That kind of rush will only come from pure RNG modifications, borderline gambling. LE is too deterministic in term of crafting, so of course it doesn't feel so exciting.

What a load of rot.

It being deterministic has nothing to do with it. Gear is borderline meaningless deterministic or otherwise.

And D2, TQ, GD, POE even D3 (which was mostly awful) manage to nail that feeling of finding cool gear. LE doesn't because the gear is irrelevant or borderline irrelevant.

And yes the crafting system is also awful, mostly borrowed from Asian MMOs with baked in fail state mechanics (ironically considering your claim here)
ninakoru Jun 22, 2022 @ 8:26am 
Originally posted by RodHull:
Not sure what game you are playing but the fact you think the itemisation is better than GD is telling.

Nah, GD has the best and more fine-tuned itemization right now. I was talking about systems tied to the itemization. I switched the focus from itemization to systems. My fault if it wasn't clear enough.

It's quite possible in LE to get a full set of blues that can take you not only through the whole game but through most if not all the endgame.

Yeah, items lack impact on your character, is mostly due how power is distributed between so many points, namely passives, skills, blessing, idols and items. This to me is something they should work on, as the core ARPG experience is based on finding and equipping exciting new items during the journey.

Nevertheless I had a ton of fun building up the progression puzzle with all the systems.

Uniques are mostly a waste of a slot except for meme items, with a literal handful of exceptions that are BIS for certain builds. Idols feel pointless and the crafting still to me feels awful. It still reminds me of the crafting in Asian grind MMOs which is not a good thing.

Many items are very niche or just useful through leveling, but after that point could be re-used thanks to legendary potential.

To me, Idols are a great addition, you could use them to reinforce defenses, fix resistance holes, or power up certain skills or build behaviors, depending heavily on what's available per class.
Aerond Jun 22, 2022 @ 11:54am 
People who judge LE based on that one YouTuber who used a tanky character to tank monsters are dumb. Period.

"Gear is irrelevant in LE". Yeah, try that analogy with Mage or any other squishy character.

I said it before and I will say it again: Sentinel is busted. Instead of calling the game has irrelevant itemization, his lizard brain should think that MAYBE Sentinel needs a workaround a bit. //Or maybe he just needed to go FULLY naked and try to tank everything(Not just neutral damage, but other elements and ♥♥♥♥) and see what would happen.

ALSO, calling PoE has better crafting system/itemization is also dumb. Unless you love gambling, of course. The best crafting system in PoE was during Harvest League, using the league's mechanic. Imagine calling 'deterministic crafting' is not exciting. Well, ♥♥♥♥. Just another proof that you're a gacha addict.
Last edited by Aerond; Jun 22, 2022 @ 12:02pm
RodHull Jun 22, 2022 @ 1:13pm 
Originally posted by Kidney Stoner:
People who judge LE based on that one YouTuber who used a tanky character to tank monsters are dumb. Period.

"Gear is irrelevant in LE". Yeah, try that analogy with Mage or any other squishy character.

I said it before and I will say it again: Sentinel is busted. Instead of calling the game has irrelevant itemization, his lizard brain should think that MAYBE Sentinel needs a workaround a bit. //Or maybe he just needed to go FULLY naked and try to tank everything(Not just neutral damage, but other elements and ♥♥♥♥) and see what would happen.

ALSO, calling PoE has better crafting system/itemization is also dumb. Unless you love gambling, of course. The best crafting system in PoE was during Harvest League, using the league's mechanic. Imagine calling 'deterministic crafting' is not exciting. Well, ♥♥♥♥. Just another proof that you're a gacha addict.

The point of his demonstration was showing that he could one shot everything with no gear on. Plenty of classes can do that by picking the correct nodes as all the skills have at least 1 unbalanced broken damage node or two (or three)

You citing a squishy character as proof you can't naked complete corruption 500 is dumber than dumb. You can test the theory out yourself.

Make a character, any level above 30 doesn't matter. Spec a skill that has good damage nodes selected, see how much damage it does to the dummies, then try the same test naked and see the difference in damage.

And if Sentinel is busted thats not the best news, as this its 3rd incarnation/rework since it was introduced.

Who said POEs crafting was better?
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Date Posted: Jun 15, 2022 @ 5:08pm
Posts: 16