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There's way more examples of these conditional damage leech stats than there are of just pure global health leech. However, one example would be the Bleeding Heart[www.lastepochtools.com] Unique item with its "X% of Damage Leeched as Health" stat.
Those are all examples of items or affixes, but specialized skills (for the most part) have all their skill nodes affect only that skill and thus are not considered global stats (unless the skill node specifies that it is).
Now you're probably like, well that sucks but are they going to change this? Most likely, as there's an updated Character Sheet still in development that'll be far more robust and provide the player with further information, including stats for each of the players specialized skills. However, without seeing it I can say for certain that this specific issue will be resolved but I can only imagine that it will. We know this update is coming, we just don't know when yet.
It's also worth noting that the Character Sheet updates in real-time, so some conditional stats will be visible provided their condition is met and it's a global stat. An example of this would be "X% Increased Lightning Damage While You Have Lightning Aegis". Lightning Aegis is a buff and while it's active you also have "X% increased lightning damage" which would be shown in your "% Lightning Damage" stat on the Character Sheet.