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Its currently undergoing closed betas. last one was over within days. They added the first true summoner class. All data wiped in each of their betas, so not sure if you want to spend/waste time on it.
Just google torchlight commander and check your prefered streamerwebsite.
I've played both most recent cbt of DI and torchlight infinite. The summoner class in torchlight was a bit better than necro from DI (didnt feel as good as necro in d3, or witch doctor in d3). However it looks like they might be adding more to DI than the last beta from few months ago. I think torchlight is close to how its going to be released.
Ill be at the very least trying DI on 2nd of June on PC official client. Its not a typical arpg (has a lot more game modes and some partial open world features.
That said I've been having just as much fun with summoning in Last Epoch. Have you not?
I find summoning in LE completely meh at best and downright annoying at worst.
It could be I am used to the mediocrity that is summoning in most games. I really enjoyed Witch Doctor in Diablo 3 the best, but I don't desire Diablo 2 Necromancer because it was basically just summon a billion units and sit back and watch. A combination of having to cast spells, debuff enemies, do damage, and manage summons is my preferred summoning sweet spot. All subjective of course.
I enjoyed Witch Doctors in D3 but I don't consider them a summoning class. They are just spellcasters whos spells happen to spawn throwaway minions (for want of a more eloquent way to put it)
Grim Dawn for me is the only game that gets summons right.
Witch doctor has permemant dogs / golem and then the little annoying mobs. with the right items and passives/skills you can have those little ones up non stop. basically can have at the minimum 4 permenant pets and at most like 20+.
The necromancer is the one that I see as having totems and not pets.
You misunderstand me.
So the Witchdoctor, I had one who had the permanent fetish army item and 3 perm zombie dogs, at any time I had a minimum of like 12 pets running about. But they aren't actually individual units with any autonomy. They are just a spell that follows you around, almost like a mobile DOT aura.
Where as 'proper' pets should have defense and attack stats you can alter and change to suit different roles/builds. Grim dawn can have pets which do bleed, elemental, poison even retaliation damage and much more. I would equate D3s pets with something like blade spirit in GD which is a summon rather than a pet, it has no health and simply follows the player performing set tasks (casting a spell or dot etc)
D3 has none of that, mainly cause its just a very simplified game mechanically not specifically cause of any failing of their summoner classes.