Last Epoch
[BUG] - Fury Leap and Pack Leader
Hi,

it seems in my game the pack leader node on fury leap is bugged. The wolves are not leaping with me. The effect is rather obvious in videos so I am sure this is bugged.

Is this a new bug with the current build? Does anyone experience the same? I read n the past it was bugged for certain nodes on the Raptor.
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Показані коментарі 113 із 13
I've seen that too, though I do sometimes see one of them leaping (I have 3 wolves and the cat).
Yesterday it worked in one boss fight for a brief moment. I guess this is a new bug with the current version.

Also I found this:

https://forum.lastepoch.com/t/beastmaster-pack-leader-jump/26918
Автор останньої редакції: MezzoMax; 27 груд. 2020 о 3:49
Цитата допису MezzoMax:
Yesterday it worked in one boss fight for a brief moment. I guess this is a new bug with the current version.

Also I found this:

https://forum.lastepoch.com/t/beastmaster-pack-leader-jump/26918
I think I've seen it before the latest update.
Yeah it only seems to work if you do relatively short leaps and the pets are near you, definitely something that needs to be looked at.
Цитата допису kekkuli:
Yeah it only seems to work if you do relatively short leaps and the pets are near you, definitely something that needs to be looked at.

And even that is not consistent. Most of the times it doesn't work. Like 95 out of 100 for me.

@ Fargol: That's vorret. I read a special node in the Raptor skill tree was bugged with Fury Leap. But this bug was fixed month ago. Certainly a new Bug with the latest build.
By no means am I suggesting it works correctly (cause it doesn't) but one thing I noticed when using that skill was it only triggers if you directly target and hit an enemy, no other form of hit will suffice. Even it seems down to activating leap then you landing and hitting another mob instead (it won't trigger) this is made worse because leap is fairly slow and all mobs have precognition and move as soon as you target them. So what tends to happen is you target a mob activate leap they move and you land, even sometimes hit them with the AOE/splash range but it doesn't trigger the pet leap as you didn't directly hit your target.

This of course makes it functionally useless. In all but the most niche situations. The reason it tends to work against bosses is cause they are big piles of health that just sit there getting wailed on and don't move (much)

I imagine it has other bugs and issues as well but that is a behaviour I noticed as of 2 patches ago. TBH minion related skills are awful atm, they need to do a serious QOL pass on minion skills.
I think you are correct that we have to hit the mob we targeted. Something I first thought of, but couldn't reliably recreate. Perhaps to all the factors you mentioned.

In the one Boss fight I was able to leap AWAY from the boss with half my pack. I have no idea at the moment.
Цитата допису MezzoMax:
I think you are correct that we have to hit the mob we targeted. Something I first thought of, but couldn't reliably recreate. Perhaps to all the factors you mentioned.

In the one Boss fight I was able to leap AWAY from the boss with half my pack. I have no idea at the moment.

Without testing can't be sure but maybe you have a modifier which 'hits' the boss at the point of the leap or somesuch. I did test the 'need to hit' theory on the training dummy at the time and it checked out. It's also easy to miss the minions leaping as the animation for it is lets say minimal.
Цитата допису RodHull:
Цитата допису MezzoMax:
I think you are correct that we have to hit the mob we targeted. Something I first thought of, but couldn't reliably recreate. Perhaps to all the factors you mentioned.

In the one Boss fight I was able to leap AWAY from the boss with half my pack. I have no idea at the moment.

Without testing can't be sure but maybe you have a modifier which 'hits' the boss at the point of the leap or somesuch. I did test the 'need to hit' theory on the training dummy at the time and it checked out. It's also easy to miss the minions leaping as the animation for it is lets say minimal.

I think you are correct. With the training dummy it is more "consistent". At least I get it to work sometime. What I observed is, that not alle wolves are jumping with me, only the ones right next to me. Also sometimes if I aim at the training dummy I lanf a bit of behind him. But I still highlight the dummy with the red outline. So the wolves jump with me. If I aim aht the ground next to the dummy they also jumps (but still not all).

I think it also depends on the distance. Shorter jumps work better than longer ones (which rarely work).
Yeah its really buggy generally that we can be positive about. TBH the implementation around minions generally needs to be looked at. I'd look to Grim Dawn for inspiration if I were the devs.

-For example minions getting 'hung up' off screen having to manually track back to you
> should auto teleport to you beyond a certain range like GD
-Ground based DOT AOEs affect them at full strength > they should be immune to AOEs that persist on the ground unless their AI is good enough to actively avoid it which it wont ever be that is how Crate resolved the issue of minions being instagibbed by high damage ground effects.
-They should more consistently pick high priority targets and all pick the same targets.
-They should perform better off screen, they seem to attack beyond the screen but do almost zero damage, you can observe this in action often. Again if they cant make them perform correctly beyond a certain range they should auto teleport to you by default.

These are just some of things that spring to mind playing a minion build beyond the basic mechanics of bad hit boxes and buggy skills. Another buggy or simply bad skill is sacrifice, which cannot be targeted it simply selects random mobs even if you target one. Which often results in zero damage to the enemy.
Автор останньої редакції: RodHull; 28 груд. 2020 о 9:50
All good suggestions and well explained reasoning behind them.
The devs are requesting more information about this bug on the official forums (the same thread quoted above), at:
https://forum.lastepoch.com/t/beastmaster-pack-leader-jump/26918/3

Here is the information the devs have requested:

Are your companions not moving at all when you use Fury Leap, or are they just not leaping?

I tried this out and found that they would leap for me under most situations. But, when I leaped far enough to trigger their Follow behavior (where they stop attacking and run to catch up with you), they would run instead of leap.

Does this issue happen for you consistently regardless of the distance and where you do it? (i.e. in combat zones vs. the End of Time). A video recording would be helpful for looking into this.

Thanks!

Anyone that wants to help should reply to that dev post in the thread linked above. To sign into the official forums use the same username and password you use to login to the game.
Автор останньої редакції: andrew.thiele; 31 груд. 2020 о 10:37
Still not working as of now. With pack leader leap 1 wlf will jump about 3 feet with you and wont go any farther if you leap farther. 2 wolves will not jump at all. What needs to be fixed is when you leap with pack leader all your companions follow you in the leap.
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Опубліковано: 26 груд. 2020 о 14:50
Дописів: 13