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Повідомити про проблему з перекладом
Also I found this:
https://forum.lastepoch.com/t/beastmaster-pack-leader-jump/26918
And even that is not consistent. Most of the times it doesn't work. Like 95 out of 100 for me.
@ Fargol: That's vorret. I read a special node in the Raptor skill tree was bugged with Fury Leap. But this bug was fixed month ago. Certainly a new Bug with the latest build.
This of course makes it functionally useless. In all but the most niche situations. The reason it tends to work against bosses is cause they are big piles of health that just sit there getting wailed on and don't move (much)
I imagine it has other bugs and issues as well but that is a behaviour I noticed as of 2 patches ago. TBH minion related skills are awful atm, they need to do a serious QOL pass on minion skills.
In the one Boss fight I was able to leap AWAY from the boss with half my pack. I have no idea at the moment.
Without testing can't be sure but maybe you have a modifier which 'hits' the boss at the point of the leap or somesuch. I did test the 'need to hit' theory on the training dummy at the time and it checked out. It's also easy to miss the minions leaping as the animation for it is lets say minimal.
I think you are correct. With the training dummy it is more "consistent". At least I get it to work sometime. What I observed is, that not alle wolves are jumping with me, only the ones right next to me. Also sometimes if I aim at the training dummy I lanf a bit of behind him. But I still highlight the dummy with the red outline. So the wolves jump with me. If I aim aht the ground next to the dummy they also jumps (but still not all).
I think it also depends on the distance. Shorter jumps work better than longer ones (which rarely work).
-For example minions getting 'hung up' off screen having to manually track back to you
> should auto teleport to you beyond a certain range like GD
-Ground based DOT AOEs affect them at full strength > they should be immune to AOEs that persist on the ground unless their AI is good enough to actively avoid it which it wont ever be that is how Crate resolved the issue of minions being instagibbed by high damage ground effects.
-They should more consistently pick high priority targets and all pick the same targets.
-They should perform better off screen, they seem to attack beyond the screen but do almost zero damage, you can observe this in action often. Again if they cant make them perform correctly beyond a certain range they should auto teleport to you by default.
These are just some of things that spring to mind playing a minion build beyond the basic mechanics of bad hit boxes and buggy skills. Another buggy or simply bad skill is sacrifice, which cannot be targeted it simply selects random mobs even if you target one. Which often results in zero damage to the enemy.
https://forum.lastepoch.com/t/beastmaster-pack-leader-jump/26918/3
Here is the information the devs have requested:
Anyone that wants to help should reply to that dev post in the thread linked above. To sign into the official forums use the same username and password you use to login to the game.