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翻訳の問題を報告
https://www.lastepochtools.com/db/category/staves/items
There is essentially a 4-12 level increment between them. It's basically the same for all gear in the game. You reach this new level tier and find an upgrade to your current item and craft it to become more useful and powerful than your current gear.
But aside from normal gear drops you have Uniques and Set items which some can be useful all the way into the endgame. There are still Legendary tier items to be added. These items are quite different to crafted gear as they typically are build enabling items. There are some very rare Idols with really cool build enabling features as well. Late game, there are also some fancy new Affixes being added (that are, typically, very rare).
I'd look to your skills and how each can play off each other. Example: Transplant and Ripblood of the Acolyte class. Using Transplant can activate the Ripblood skill automatically, using its skill tree in the process. There are several others like this in the game. The skill system and how they all interact with each other is fairly deep in this game.
It's certainly different to Grim Dawn...and this is probably my GD bias, but I do enjoy how it handled loot a bit better. Though, I do understand that this game is still in Beta and GD had something like 6 years to perfect its loot systems. Heck, one of its most prominent mechanics, Item Skill Modifiers, wasn't even added until the Ashes of Malmouth expansion. But things like Monster Infrequents and Faction Gear took time to fully flesh out so I have hope that with time this game will also see the same kind of loot improvements.
It's no wonder, because the game over emphasises crafting and crafting is a lotery as bad as PoE, 99.99% of the drops are just garbage, that means loot is not exciting.
If there was a way to tell the loot drop table what we want to get (which would be easy cause all it needs is to look at our filter) and have that heavly influence what drops so that it's much more likely to be what we want, then loot would be exciting.
Problem is EHG don't want you to actually get good characters which is why crafting is as bad as it is. They want you to not have the gear you desire.
https://www.youtube.com/watch?v=lSpBd-j_COM
Here is one of the Developers admitting as such, just to preemptively cut off any arguments.
https://clips.twitch.tv/JoyousShinyWalrusFailFish-jATux_QLDNn2vi17
this is just nothing but smart loot. all that does is hold your hand D3 has smart loot. and it makes the game way to easy. i dont like being handed items i need like that. its boring unrewarding. system like this also takes away from farm sorta. cuz this system is ment to try and drop items for your charactor/build your do. in turn you end up finding less items for other builds with a smart loot system.
does the loot need some tweeks yes it does. does it need to be a hand out no and it shouldnt be. tbh as the game is now its already easy to get good gear. tbh right now a majority of your builds power does not come from the loot.
that is a problem to me in a looting game