Last Epoch

Last Epoch

93126547 May 22, 2020 @ 11:20am
Do I lost all my skill points if i respec the skill tree?
I did once, I lost em all, Im not happy:steamsad:
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Showing 1-15 of 48 comments
andrew.thiele May 22, 2020 @ 12:14pm 
Yes, in its current state all Skill points are gained through experience earned. When you respec a skill point it removes the experience from the skill (and it also mentions this when doing it). You can remove individual points or despecialize in the skill entirely to choose a new skill which you would then have to level from level 1 again.

This can be quite punishing at the start of a playthrough, but by endgame the changing of skills is rather quick.

There is certainly quite a bit of debate amongst the community (on the official LE forums) whether this is the best approach. You can read much of that feedback from this post (that links to several threads on the topic):

https://forum.lastepochgame.com/t/exp-for-active-skill/
93126547 May 22, 2020 @ 1:02pm 
thank you so much, i almost quit this game when i despecialized the skill tree. that was quite a shock.
Komissar Gebet Jun 30, 2020 @ 11:54am 
This is a very bad decision by the devs... Very-very bad. It almost frustrates me.
Ara Jun 30, 2020 @ 12:48pm 
Yeah this system brings nothing positive. They should let players respec freely like in Wolcen.
mörökölli Jul 1, 2020 @ 4:58am 
Thank you. I was considering buying the game, but this helped me avoid a refund.
fester1 Jul 1, 2020 @ 6:04am 
Agree, every arpg I've played allows respec for a nominal cost. By the time I found out about it it was too late for a refund.
Slapstick Jul 2, 2020 @ 10:38pm 
The first thing that always gets modded in (where possible) in any game with such restrictions is free respec. It's much more fun to be allowed to experiment without loosing prior investment of time.
Hobbes Jul 3, 2020 @ 12:48pm 
Problem is because this is currently online only, I don't think you can mod it in
Proportionately it doesn't take that long to get skills back. If you're killing high level enemies you'll be gaining far more XP than you were earlier on so you can gain quite a few points with little effort.

I'd agree it's not the best system however, as I'm pretty much not insentivised to experiment with my abilities for risk of losing my very highly levelled skills.
McPlow Jul 3, 2020 @ 5:30pm 
Originally posted by Ara:
Yeah this system brings nothing positive. They should let players respec freely like in Wolcen.

Respecing freely has no consequence and as such requires no thought. I would rather they have some penalty to prevent build hopping
Ghostlight Jul 3, 2020 @ 6:49pm 
Originally posted by Komissar Gebet:
This is a very bad decision by the devs... Very-very bad. It almost frustrates me.

Completely agree. It is anti build experimentation. It punishes the player for wanting to be creative and try out crazy build when it it is most apt to do so - while levelling.

The fact you can re-level skills quicker in late game is not only irrelevant - it's while leveling in the campaign where it matters most - but also not quite true. You can hit level 15-ish fast but it's still a very long haul to get beyond that.

All this means is everyone will just google a build and not try things for themselves. Very poor.
Last edited by Ghostlight; Jul 3, 2020 @ 6:51pm
andrew.thiele Jul 4, 2020 @ 9:09am 
Based on this response from Hackalöken on July 3, 2020 this behaviour may eventually see some welcome changes to the early game;

Q: Why did you decide to punish the player so hard if they remove a specialization?
A: To be clear, when designing the system we didn't think "right, how do we make the player have a bad time?". We think it's important that making a build involves somewhat permanent decisions, so being able to switch skills without a downside would be problematic. However, we're not totally happy with the gameplay experience this causes at the start of the game, since it is greater than the impact at endgame. We haven't determined any plans for changes yet.

Source: https://discordapp.com/channels/368953963267096586/414298693257265155/728672046611169341
Ghostlight Jul 4, 2020 @ 7:20pm 
We think it's important that making a build involves somewhat permanent decisions, so being able to switch skills without a downside would be problematic.

This simply means players will google a proven build and copy it instead of thinking for themselves. Wonderful. How creative. What fun.

Net effect = everyone has the same build. Most of the skills the devs pain-stakingly designed were a complete waste of their time. Already happening with the Lich. Death Seal, Reaper Form, Transplant to auto-cast Rip Blood blah blah boring.
Ghostlight Mar 28, 2023 @ 5:42am 
Originally posted by .jcy:
Thank you. I was considering buying the game, but this helped me avoid a refund.

I hope the devs still pay attention to this. I've came back to the game now that co-op is supported and this is easily the most frustrating and fun-killing aspect of the game for me. When I am forced to go through the boredom of running the campaign with every new char, at least let me have the fun of trying out build experiments while I do so. Skills should not de-level when you respec them.
Ravenkid9266 Mar 28, 2023 @ 6:25am 
Originally posted by Ghostlight:
Skills should not de-level when you respec them.

If the developers actually want you to consider semi-permanent decisions then the cost to respec should be much much higher.

Its so little work to get them back, so little in fact that why is it even a thing? Something about World of Warcraft, we cant just have people changing covenants all willy-nilly, it would be chaos anarchy.

Its almost like no matter the perspective you use to look at the situation its current form does not make sense.
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Date Posted: May 22, 2020 @ 11:20am
Posts: 48