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This can be quite punishing at the start of a playthrough, but by endgame the changing of skills is rather quick.
There is certainly quite a bit of debate amongst the community (on the official LE forums) whether this is the best approach. You can read much of that feedback from this post (that links to several threads on the topic):
https://forum.lastepochgame.com/t/exp-for-active-skill/
I'd agree it's not the best system however, as I'm pretty much not insentivised to experiment with my abilities for risk of losing my very highly levelled skills.
Respecing freely has no consequence and as such requires no thought. I would rather they have some penalty to prevent build hopping
Completely agree. It is anti build experimentation. It punishes the player for wanting to be creative and try out crazy build when it it is most apt to do so - while levelling.
The fact you can re-level skills quicker in late game is not only irrelevant - it's while leveling in the campaign where it matters most - but also not quite true. You can hit level 15-ish fast but it's still a very long haul to get beyond that.
All this means is everyone will just google a build and not try things for themselves. Very poor.
Q: Why did you decide to punish the player so hard if they remove a specialization?
A: To be clear, when designing the system we didn't think "right, how do we make the player have a bad time?". We think it's important that making a build involves somewhat permanent decisions, so being able to switch skills without a downside would be problematic. However, we're not totally happy with the gameplay experience this causes at the start of the game, since it is greater than the impact at endgame. We haven't determined any plans for changes yet.
Source: https://discordapp.com/channels/368953963267096586/414298693257265155/728672046611169341
This simply means players will google a proven build and copy it instead of thinking for themselves. Wonderful. How creative. What fun.
Net effect = everyone has the same build. Most of the skills the devs pain-stakingly designed were a complete waste of their time. Already happening with the Lich. Death Seal, Reaper Form, Transplant to auto-cast Rip Blood blah blah boring.
I hope the devs still pay attention to this. I've came back to the game now that co-op is supported and this is easily the most frustrating and fun-killing aspect of the game for me. When I am forced to go through the boredom of running the campaign with every new char, at least let me have the fun of trying out build experiments while I do so. Skills should not de-level when you respec them.
If the developers actually want you to consider semi-permanent decisions then the cost to respec should be much much higher.
Its so little work to get them back, so little in fact that why is it even a thing? Something about World of Warcraft, we cant just have people changing covenants all willy-nilly, it would be chaos anarchy.
Its almost like no matter the perspective you use to look at the situation its current form does not make sense.