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翻訳の問題を報告
if the game forces you to buy MTX to get ahead or "P2W" then yes, it is predatory and a cancer in the industry that needs to be eliminated, especially if you buy the game and it has MTX in it that forces you to buy boosters or other crap like that, otherwise you are stuck grinding for eternity
on the other hand, as others stated, if the MTX is purely cosmetic and you are enjoying the game in it's current state and see a cosmetic that you like, you have a CHOICE to buy the cosmetic and support the devs, or not, because the core game, you can already do everything.
when you say you want to pay "x" dollars for "y" content, because you don't want to donate/support the devs because of the "unknown", and when the devs release free updates that make the game even better and you very much enjoy the games update, will you then go back and make a MTX purchase? or are you still going to free ride off others that supported the devs with their MTX/donation while calling the same people that supported the devs "the problem"?
what? you want pay for content but not for mtx which support new content?
you pay for new content and get mtx for free,
maybe you should change your mind about that.
it's only single player for now, and honestly I would like to see some type of PvP that is done well, but yes, putting in MTX for whales to get ahead with the best gear/skills/stats just for them to dominate you because they spent a lot of money is terrible and I would in a heartbeat stop supporting the game any further
they way I see it, if I am really enjoying a game and put in a lot of hours and still have as much fun, then getting a cosmetic is not really a gamble or bad investment, I look at it as one of those supporter packs a lot of other games sell that has some kind of special look or something and the description for the pack literally states it as a supporter pack,
I am by no means a shill for this game or trying to tell you how you should spend your own money, but I have been enjoying it for what it is even during the beta stages, and if for some reason down the line, god forbid, they start walking on a more greedy/predatory road then I am sure I won't be the only one to call them out
It's good to have principles and stick to it, but sometimes you need to take a step back and look at stuff at a different angle. In a perfect world i would with you. I myself prefer Games to go the Diablo 2 way in terms of Systems and Monetization. Means: Singleplayer, Lan MP, Open Battlenet and closed Battlenet with dedicated Server. for one Price only, and each additional Piece of Content delievered with proper Expansions.
But this isn't a perfect World... we've a Market which oversaturated by ARPG's, many upcoming ones too, two of the biggest competitors, one run by one of the biggest Companys in the world, another one which have a solid foot in the F2P market(and everyone who thinks it's so easy to go F2P and be successfull is delusional, most F2P needs insane MTX Stuff to keep alive), and that's why you need to make hard decisions.
I hear this insane comparison with Grim Dawn? Well, the thing is Grim Dawn is on a different spot than what Last Epoch wants to be. Crate wanted to Primarly create a ARPG for Singleplayer, NOT Multiplayer... and added a basic (barebones) Peer2Peer MP as an Extra. They aren't bound to constant income and moneyflow, because they simply decided to deliever Expansions and Stuff as long as it sell it and worth it, but for them it's not a big deal when they finish the work and move on to their next Project (City Builder, other Projects, maybe someday Grim Dawn 2).
Last Epoch however want's to give besides the Option of a offline Singleplayer, an online-enviroment. Means Dedicated Servers, post-launch-content support, online functionality like bazaar, i guess seasons and events and stuff.That all requires a constant cashflow.
IMO if the game is singleplayer/offline, peer2peer multiplayer etc then the game should have a boxcost, and paid dlc/expansions down the line if the devs choose to.
If the game is online with dedicated servers and aims do have regular content updates, then the game should have a subscription type model with maybe paid annual expansion or something depending on the scope of the game.
These types of monetization doesnt compromise any of the existing gameplay systems already in place. With microtransactions however regardless if its cosmetic only, this will happen. The devs can say over and over that "We wont do this!" but the fact is that if the game remains untouched and they introduce mtx, the mtx wouldnt serve any function. No one would buy cosmetics mtx if you could get just as cool or way cooler cosmetics items through gameplay.
how i miss the days when a cool cosmetic meant you were actually good at the game and not that you asked your mom for 20$.
Okay. That being said, let's say many folks prefer connecting to an official, 24/7 public server for..."reasons." Even if that is the case - and even setting aside the fact that Blizzard used to have both an open and closed public server option at no cost other than the price of their games and expansions in the late 90's and early 00's when they were still a tiny company with limited resources and cashflow - why not simply do this: Charge a nominal subscription for official servers only. Otherwise, folks can either set up their own 3rd party server, or connect p2p the old fashioned way. And there you go. The costs of server upkeep have been completely eliminated from the dev's side, and the base cost of the game funds all future products - just like how these darn things are supposed to be paid for.
This sentence is total bs. You know why. I watched documentary on development of games now and the costs are much,much, MUCH higher than they were during development of diablo 2. If they would go full product and expansion only no mtx (even without servers ) than they would have to sell it for the price of 100 $ to earn money. They are not a huge AAA studio that will sell milions of copies. Reality is that the price of the games almost didnt changed over the years but the cost of making tham did very much and you wouldnt pay 100$ for a game.