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I might even buy something myself if it is really cool. But most likely not.
I am cool with microtransactions as long as it doesn't make anyone better.
I think we should set the bar higher than "as long as the mtx doesnt affect gameplay anything goes".
Imo how you look in a game should be a result of how long youve played/how good you are at the game, not how much money youve spent on it
I think it is much more fun and rewarding to earn cool looking items by completing tasks and difficult content in the game. If my character looks like a homeless person from lvl 1 to max lvl unless i pay real money to look cool that is just the lamest thing ever imo.
Well, now we're just talking in hypotheticals. We don't know how cool or not cool any of the in-game rewards will look versus their micro-transaction counterparts.
I'll continue to hold out judgement until I see the final product rather than deal in absolutes for content I have yet to see.
To be honest I don't care if someone wants to pay real money, to look like a prancing prince, or a My Little Pony...you know what they say...."They have more money, than sense!"
My advise to you is "Don't worry about it. Don't let it ruin your day!"
The only microtransaction I don't want to see are any "Pay to Win!" ones.
No one is disputing that cosmetics affect anything else than visuals. My point is that visuals are a huge part of games like this. When your character levels up and grows in power i think it is very important that the visuals of your character grows proportionate to the power increase.
Its desirable for most people to look cool in games and developers knows that. So rather than making visuals a rewarding and meaningful part of the game, they instead cheap out, make a storefront and stick all the cool stuff in there to maximize profit and sadly sacrificing the overall quality of the game in the process.
It is true that this is one option - and that it is an approach that other games have taken in the past - but I don't agree with your presentation of it as being something that is inevitable.
Two points I would make about MTX are that;
- It is possible to offer multiple options. We could create two different Visual Effect MTX for Fireball and allow players to buy one or the other (or neither). One MTX might replace the default fire effect with a rock that is on fire, while another might change it to a blue flame. Neither of these are necessarily better or more impressive than the default effect, however. Each person will have their own subjective preference.
- MTX are not considered to be canon, and thus different standards can apply to them than those we hold defaults to. An example I would offer is a Sentinel in snake-themed armor that may be worn by worshipers of the goddess Majasa. While canonically he is a former servant of the god Rahyeh, MTX allow our artists to pursue "what if?" reimaginings of our characters.
An example of a potential MTX - which should be widely understood, if somewhat unlikely to exist - is us inking a licensing deal to offer Star Wars-style lightsabers as MTX. Not only would such an MTX not have any implications on the default models for swords, but it is also not us taking something out of the game to put in a real money store - which is a concern I haven't observed you raising, but is one I sometimes see in these discussions.Our Art Team are currently working on 3d models for high level Sentinel and Acolyte armor, and I look forward to getting to tease these in future. I currently expect that those will likely both be included in Patch 0.7.9, as they wouldn't be ready for next week's update.
In addition to high level characters naturally obtaining more impressive-looking armor and weapons than are currently available, there will be exclusive MTX that can be earned for competing in Cycles (our take on Seasons or Challenge Leagues).
The reality is that Eleventh Hour Games is a new company, and Last Epoch doesn't yet have the content or player count of some of our competitors. We're really not in any position to be watering down default models and effects in a bid to force players to buy MTX - there are plenty of alternative ARPGs for players to switch to if they think we are doing this.
We're an indie team, and all of EHG's shareholders are members of our team. We're just a bunch of nerds trying to make a video game. Being able to continue development and pay for servers does require some income, but we don't need to ruin the game over it.
MTX are never acceptable in a game that costs money up front and this kind of attitude is why the industry is in the greed riddled state that it is.
Cosmetics are a part of game play. They've always been a part of game play and excising them just to sell them back to you should not be defended. Regardless of how it's executed, they will affect the game. If they are "attainable" in game and via cash shop, the game will be made artificially grindier to encourage you to buy them, If they are sold exclusively in the cash shop then the games artistic loot design will be compromised to encourage you to buy them.
If post-launch content is to be sold it should be bundled into a large pack and sold as a proper expansion the way real games used to be done before Bethesda's horse armor ruined the industry.
Some games lock awesome looking gear behind money gates, when it should be representing something you worked for to achieve.
But nothing is stopping anyone from adding this to their game, I know you voice your opinion to reach the devs, it is good, some companies do questionable things.
I have just come to accept that it exists. However, if there aren't enough awesome looking gear that you can obtain by playing then that will be a problem and take away something important from the game.
Under the right circumstances MTX is acceptable for me at least.
im also not a fan of cash shops inside games you have to pay for up front. grim dawn has no cash shop and all the illusions can be earned by just playing the game. it also has expansions that you pay for. i can understand F2P games having cash shops.
everytime i see a game that has dedicated servers they default to cash shops. wolcen? cash shop soon. D3? cash shop. PoE? cash shop (but atleast its F2P).
@devs: no one is saying dont make money. but you dont need a cash shop in your game to do so.
With that in mind I don't mind MTXs. It's a steady stream of revenue for them, to develop the game to their vision!
Even now you can buy various supporter packs, which help fund them.