GOD EATER 3

GOD EATER 3

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Any good custom ray gun bullets build?
Plz share with us!
Last edited by 超高校級のEther; Feb 16, 2019 @ 7:23pm
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Showing 16-30 of 33 comments
Melforne Feb 21, 2019 @ 11:20pm 
Ræin Feb 22, 2019 @ 6:12am 
Originally posted by Melforne:
https://imgur.com/a/c35oM4J

Useless indeed.
I mean, you get one shot of that most likely... so custom bullets are now either healing or spammed for free dmg at start. Maybe useful, but still boring.
Kuroneko Feb 22, 2019 @ 9:03am 
Originally posted by Melforne:
https://imgur.com/a/c35oM4J

Useless indeed.

could u share the recipe please?
DragonniteZero Feb 22, 2019 @ 9:05am 
Originally posted by Melforne:
https://imgur.com/a/c35oM4J

Useless indeed.

recipe please?

Rogue Feb 22, 2019 @ 9:23am 
Originally posted by Melforne:
https://imgur.com/a/c35oM4J

Useless indeed.

Yup, useless. Showing big number is useless, try the trial guns,

I have custom for GE3 that does 5 digits and cross 6 digits(requires my tier 7 gun for such large number) in total on use of all custom bullets(1000 OP) but it's useless in the field as compared to GE/GE2RB.
Last edited by Rogue; Feb 22, 2019 @ 9:26am
dtsmart1981 Feb 22, 2019 @ 9:52am 
If it has to be ray gun just use Beam L it does like 45k damage if you can hit the target the whole time
Melforne Feb 22, 2019 @ 11:05am 
It's just simple custom bullet with shot module that repeat the damage after your shot hit. I got it from the same guy that I post here in previous comment. So all credit goes to him.

https://imgur.com/a/ceqoZPc

I tried tinkering with it a bit and I got a radial bullet with point blank range that do even more damage. You could change the first module to short too, but it'll make you carry 1 shot less.

https://imgur.com/a/EBiVhx9
https://imgur.com/a/6zROkJo

It's best to use this bullet with Assault Gun, since it have really low down time between bullet and doesn't ♥♥♥♥ you up with recoil like Sniper or Raygun. Just break Aragami's weakpoint bound with chain blast, downed it and spam this bullet at its weakponit and you'll do a lot of damage in short span of time. Well, not as much as those broken bullet in GER/GE2RB though.

If anyone want to make a gunner build then try stacking O>>OP snatcher trigger, Pioneer's Hyper Activation, Oracle Pulse engange, Steal/Rob/Pillage weapon, Oracle Catridge. This will give you a lot of OP regeneration.
Last edited by Melforne; Feb 22, 2019 @ 11:16am
Ræin Feb 22, 2019 @ 11:12am 
Oh that was the 14k from your entire bar basically? I still prefer the good old meteors, 2 shots carried 8k each with like 2 min delay.
Melforne Feb 22, 2019 @ 11:16am 
Originally posted by Rein:
Oh that was the 14k from your entire bar basically? I still prefer the good old meteors, 2 shots carried 8k each with like 2 min delay.
Well, they did nerfed it so that player can't do something like that anymore, gotta try something else.
Last edited by Melforne; Feb 22, 2019 @ 11:27am
Ræin Feb 23, 2019 @ 5:04am 
Originally posted by Melforne:
Originally posted by Rein:
Oh that was the 14k from your entire bar basically? I still prefer the good old meteors, 2 shots carried 8k each with like 2 min delay.
Well, they did nerfed it so that player can't do something like that anymore, gotta try something else.

No, you can still do it... there are power over time, power over distance, and power over vertical orbs. They made it so you shoot your one meteor at the start for free dmg and then play normal.
astranabeat Feb 23, 2019 @ 5:25am 
Originally posted by Rein:
Originally posted by Melforne:
Well, they did nerfed it so that player can't do something like that anymore, gotta try something else.

No, you can still do it... there are power over time, power over distance, and power over vertical orbs. They made it so you shoot your one meteor at the start for free dmg and then play normal.
They just need to modify damage on these module. this way we can still has fun bullets and it not broken anymore. or maybe just remove op restore items so we can't spam it.

Right now free shot at start and it over. 1 hour to make crazy bullet but 2 shot per mission. no one want to make bullet anymore.

We have bullet treads of past game but no bullet tread for GE 3 it's kind of sad.
Rhael Feb 23, 2019 @ 5:28am 
Originally posted by Rein:
Oh that was the 14k from your entire bar basically? I still prefer the good old meteors, 2 shots carried 8k each with like 2 min delay.
8k? there´s something missing. meteors can do 15k without buffs and go over 20k with AGA buffs for bullets.
Rhael Feb 23, 2019 @ 5:33am 
Originally posted by astranabeat:
They just need to modify damage on these module. this way we can still has fun bullets and it not broken anymore. or maybe just remove op restore items so we can't spam it.

They have ♥♥♥♥♥♥ modules even when compared to all the limited modules of original God Eater Burst. I could do more interesting bullets on the PSP.

In 2 and R I could shoot a single bomb bullet that would also remove ailments, or a normal heal bullet that would give buffs for atk and def. With trigger happy I could keep people alive through a whole sequence of Blitz Hanibbal attacks. I can barelly heal an area in this game.
Ræin Feb 23, 2019 @ 6:41am 
Originally posted by Rhael:
Originally posted by Rein:
Oh that was the 14k from your entire bar basically? I still prefer the good old meteors, 2 shots carried 8k each with like 2 min delay.
8k? there´s something missing. meteors can do 15k without buffs and go over 20k with AGA buffs for bullets.
Rank 4 sniper, slotted with utility drop rate up stuff and no + modules slotted. Only using it for the 2 OP regen in burst for impulse edge. The free damage is just a side bonus.

Edit: this is kinda the point I am making though, you dont build around a custom bullet, they are just free damage for no effort.

Also, I do my own recipies, so yeah I miss out on some damage from the hyper optimized stuff but I find the process of making them enjoyable.
Last edited by Ræin; Feb 23, 2019 @ 6:47am
Melforne Feb 23, 2019 @ 9:51am 
Huh, even with glitch shot that go through the ground with power over distance and power over vertucal module, the highest damage I can do is aroud 4k per shot on paractice target with bomb L module, and that's with +30 Pioneer and Lv.10 Demolisher too. Would you care to share you bullet recipe?

I didn't bother using power over time though, since by the time it'll shoot the Aragami is probably already dead or run away by then. Unless it's open map with almost no obstruction like in Odin's mission. Even if I can pull it off it'll just hit armored part most of the time and will do almost no damage.
Last edited by Melforne; Feb 23, 2019 @ 10:19am
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Date Posted: Feb 16, 2019 @ 7:23pm
Posts: 33