GOD EATER 3

GOD EATER 3

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Bots = Real Players?
I've mentioned this already in one of the threads where i replied with a similar context.
One of the biggest turn offs for me with this game is the fact how you can literally cover the entire content playing with bots.
Why does it even have a MP option then?
Further more, from my understanding, you can't make a premade group for raids. What's that all about?
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Showing 31-45 of 54 comments
Agad Feb 16, 2019 @ 1:56pm 
The whole topic is pointless because you can remove bots in every mission with assualt missions being the only exception.

And if bots are playing better than you, that may be a "you" problem rather than an actual problem with the game. This isn't monster hunter or a monster hunter clone, which is probably why you're so sour about it. It's just not for some people i guess.
Ordaeli Feb 16, 2019 @ 2:09pm 
Kind of a non-issue since nobody forces you to play with the AI on except for assault missions, wich are scaled for 8 and wich you'd have a hard time completing without bots anyway because of the health pool of these monsters.

And having bots in these assault mission allows you to actually be able to play these missions even when there's nobody to play with. So if you want to play them in 10 years, you'll still be able to.
きょすけ Feb 16, 2019 @ 3:50pm 
Originally posted by Zergem:
Well, why not have NPCs? I'd rather not be forced to play multiplayer that isn't always alive just to complete the game.

^SO MUCH THIS.

I freaking HATE games which lock you to particular gear on multiplayer only component.

Heck, I did all the G rank on MHGU alone because I'm a freaking solo player.

I have no issues with an increased difficulty with the same rewards for a MP mode though, as long there is no exclusive stuff to gain from it.
Helldiver Feb 16, 2019 @ 5:28pm 
Just take a look at FF XV's combat. Playing MP and solo with AI bots are both fun on it's own. There's nothing wrong with having more options to play the game and in a future update you'll be able to make premade groups from what I've read.
One Elf Feb 16, 2019 @ 8:59pm 
Originally posted by Lord Commander Dante:
Originally posted by Shadow Blazer:
You need someone to explain to you why you would want to play with other people over bots?

Seriously kid?
I'd like to think real people can master a game better than an AI. And when a game doesnt care while being too easy on you by letting you finish the hardest content with bots, welp, that's just retarded.
Imagine you could do raids in World of Warcraft with bots. Or i don't know, go Extreme Behemoth with 3 npcs.
Wheres the sense of achievement in that ?
But i suppose it doesnt matter what i'd say, as your comment suggests fanboyism anyway.
God Eater is primarly a Single Player Experience. It always will and always has been. Multiplayer is for the enjoyment of having better help or for playing with friends. Basically the enjoyment of co-op. The game focuses on teamwork(unlike every other hunting game out there except Toukiden) and can be much more difficult to run solo. However you can always remove the NPC from optionals. All story missions turn into Optional missions after cleared and once you reach Rank 7 you can choose to true solo all the content without bots.

The sense of achievement is in the fact that due to you the fights don't drag on for 25-35minutes. Elsewise just solo clear the mission without bots after you clear story? You can even use weapons of equal rank for the challenge. People do Time Attack perfect Runs all the time on GE games but simply not having NPCs with them.

Your argument is invalid because your invalidating the fact that this game is story focused and relies more on "muh emmerzin". If you played any of the previous games it houses the same thing.

Much like Left4Dead2 or Vermintide, you CAN beat it solo. However you have to get passed story first to toss the Ai instead of console commanding them out.

Originally posted by Lord Commander Dante:
I've mentioned this already in one of the threads where i replied with a similar context.
One of the biggest turn offs for me with this game is the fact how you can literally cover the entire content playing with bots.
Why does it even have a MP option then?
Further more, from my understanding, you can't make a premade group for raids. What's that all about?
Pre-made raids are coming in a update. Apparently like every game these days, GE3 is unfinished. Atleast the future content is free.
Last edited by One Elf; Feb 16, 2019 @ 9:02pm
Omega-3 Trail Mix Feb 16, 2019 @ 9:17pm 
Premaking is something that should be an option, I get that.
But this game isn't too popular, bots taking space is needed.
I would love to be in a full party of other players, but not wanting to wait for a full party is a bigger priority. I want to play the content, not wait on others.
One Elf Feb 16, 2019 @ 10:32pm 
Originally posted by Chros:
Premaking is something that should be an option, I get that.
But this game isn't too popular, bots taking space is needed.
I would love to be in a full party of other players, but not wanting to wait for a full party is a bigger priority. I want to play the content, not wait on others.
To be fair noone who played God Eater would have expected to see half as many players at is hard. It'd be a miracle seeing 1k people playing it across all systems xD

I agree though. I'm curious to what cause them to seemingly rush assaults.
DarukaEon Feb 17, 2019 @ 4:32pm 
It took me a while, but I figured out how to tell which are bots and which are real players. First off, when you're running the assault missions, you'll see an icon next to some of them, meaning there's an actual player on standby. So, go ahead and jump right in! And then, if you happen to see people pop in before the timer hits 0, they're actual players. Anyone afterwards are bots (even if they do have Steam IDs and etc.) Blatant bots are ones without Steam IDs.
Bishop Feb 18, 2019 @ 2:04am 
Originally posted by ShieldWolf:
Anyone afterwards are bots (even if they do have Steam IDs and etc.) Blatant bots are ones without Steam IDs.
Bots will never have steam ID. All they have is empty field and some random name.
Teal V2 Feb 18, 2019 @ 2:19am 
I agree with the creator of this topic. Bots are not required in a multiplayer game! It was MADE for multiplayer for players, just like Left for Dead.
Those games are the best without bots, in multiplayer and in singleplayer!
:lunar2019crylaughingpig:
Last edited by Teal V2; Feb 18, 2019 @ 2:19am
Delriel Feb 18, 2019 @ 2:26am 
I think that only human players are the ones who enter before the timer runs out. The ones with steam names that appear after are avatar cards of random players and theres always 1-2 default npc in the end (probably so you can have a chance to learn new skills)
suksas Feb 18, 2019 @ 3:17am 
Not sure what the problem is.
You are angry that aside from assault, you can play content with bots? This is ridiculous.

If you have enough friends, you can play story as a team. and none story missions can be played without any bots.

The assault bots are there to ensure you have entire party for the raid. Would be cool if they could let you make premade, but complaining about bots is ridiculous.

Here's the thing. If they get rid of bots, I will have less fun and probably won't buy next instalment. If they keep the bots you are unlikely to buy the game.
I think it's more worth for devs to keep loyal fans who are quite alright with bots, or even go solo, than try to appease an outsider who probably will not even buy the game.

This isn't dark souls where single difficulty is forced on you. For the most part you can go solo or with friends.
きょすけ Feb 18, 2019 @ 7:22am 
Originally posted by Arte:
Originally posted by Bishop:
Bots will never have steam ID. All they have is empty field and some random name.
Actually, I'm confident by now bots can have online IDs. Sometimes I get players with online IDs following me in perfect triangle formation without any delay post-hunt. There is no way three players are that precise in matching my movements. I think the game just uses a mix of actual people's characters and a bunch of no online ID premade characters for bots.

I'm pretty sure those are just ghosts made from player avatars. Xenoverse 2 did the same.
One Elf Feb 18, 2019 @ 8:37am 
Originally posted by 𝓣𝒆𝓪𝒍 𝓥𝟐:
I agree with the creator of this topic. Bots are not required in a multiplayer game! It was MADE for multiplayer for players, just like Left for Dead.
Those games are the best without bots, in multiplayer and in singleplayer!
:lunar2019crylaughingpig:
When you reach endgame don't use bots. Don't use bots for side missions on the way through the game. This is like complaining that all main Final Fantasy makes you use a team of characters even though it's a single player game. The bots are there for 2 reasons:

1: me emmurzen
2:Lighten the load as most of this game is cancerous solo

Again you can replay the mission solo, play optional missions solo and in assaults you can put the Ai on "Do not attack" and they will not engage the boss letting you fight assaults solo. Infact you can just put them on Do not Attack the whole game and they will technically not be there.

"Bots are not required in a multiplayer game." Correct but GE is a game that focuses on basic teamwork, unlike every hunting game that isn't toukiden. It's not designed around solo play. It's designed around 2player gameplay at minimal. Thats why the Ai is there. To give you that co-op experience. I'm reiterating because I don't believe in people's ability to understand simple concepts that don't appeal to them.



Originally posted by きょすけ:
Originally posted by Arte:
Actually, I'm confident by now bots can have online IDs. Sometimes I get players with online IDs following me in perfect triangle formation without any delay post-hunt. There is no way three players are that precise in matching my movements. I think the game just uses a mix of actual people's characters and a bunch of no online ID premade characters for bots.

I'm pretty sure those are just ghosts made from player avatars. Xenoverse 2 did the same.
This is correct. When you play/beat assaults enough the game takes your player data and makes a Ai of it. Apparently my Ai just... spams Doom hammer in level 1... and sends bursts to everyone. Nothing more v.v
Last edited by One Elf; Feb 18, 2019 @ 8:38am
Riqcrow Feb 18, 2019 @ 10:44am 
Games nowadays lack proper social lobbies as in normal mmos, where can see other players roam around and /flex about uber gear owned. In this particular game, been playing with bots as there seems to be no players around (in past two days each assault quest was covered with bots rather than players), even Monster Hunter World does quests better as can join random players via SOS marker, in this seems overly difficult, plus the lack of ingame chat?

As said, have not tried mp-setting in menu so not 100% sure, but as there is no quick multiplayer option to tag along, plus no lobbies to hang around to meet new people ( I like meeting new people online who like same games as i do), in this game nothing of this is available! With no proper lobbies there are no way to connect with other players, for example made really good friends in past mmos (Blade and Soul, Vindictus, Black Desert Online) just by being annoying in player areas.

Also game cheats assault quests with illusion of other players but actually bots...feel like playing completely alone ;__;
Last edited by Riqcrow; Feb 18, 2019 @ 10:44am
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