GOD EATER 3

GOD EATER 3

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Alastair Feb 13, 2019 @ 9:48pm
Need help choosing my Loadout.
So the issue I am having is that whenever I play games like this where a weapon doesn't immediately jump out to me, I spend way to long flip flopping between weapons which causes me to quickly lose interest in the game. So to try and avoid that I though I would ask the community for help.

Generally I prefer to take a more supportive role or if that's not possible a jack of all trades role in combat and since we have both guns and melee, I don't want to neglect either form. For guns I am stuck between either the Raygun or Sniper, while shields I am leaning toward the Tower Shield for the extra defence and lower damage taken if I ♥♥♥♥ up the just guard timing.

The main issue is in my melee weapon, so far from God Eater Resurrection I know I like the Short Blade for its huge mobility, and from what I have seen the Charge Spear is similar if a bit more aggressive.

Next is the Heavy Moon which honestly I don't know much about, but from what I have seen seems to have a lot of multi hit attacks, which if I remember correctly will restore a lot of OP, on the downside it doesn't seem to be very mobile compared to the Short Blade and Charge Spear.

Finally is the Buster Blade which seems to be the most methodical/tactical of the melee weapons, I especially love the look of the parrying upper move the idea of blocking some large AOE just to then smack the Aragami in the face sounds so satisfying. That said since it looks to be much slower than the other weapons I worry it won't restore enough OP to allow me to use my gun very often, also I don't like the sound of the charge crush the idea of having to stand still for a extended period sounds like it will only be good once I know the Aragami attack patterns.

I look forward to any suggestions or advice you may have, if I have missed a weapon or shield that you think I may enjoy better feel free to recommend it.
Last edited by Alastair; Feb 13, 2019 @ 9:49pm
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Showing 1-15 of 21 comments
Chibiki Feb 13, 2019 @ 10:09pm 
To answer your points:
Gun Form is more supportive, yet it's nerfed this game cause healing bullets are limited.
If you like gunplay, generally speaking Scythe will have the best OP restore, only really has issues on small/some medium aragami.
Sniper is weakspot damage, while ray gun is steady increasing damage. Sniper might be better for a supportive play, but I haven't used Ray guns yet
If you want to get good at Just Guarding, buckler is better. The way I see it is that if you mistimed it, at least you guarded the attack, OR if you didn't make it in time at all, you wouldn't have made it using a normal shield or tower.
SB still has the best mobility, at least in air. You could probably argue about Charge spear for ground movement, but with the new dive mechanic, it doesn't matter really.
Scythe has one of the best OP per hit restore. Heavy Moon is basically like Boost Hammer but slashing based.
For Buster, Tower shield is actually okay due to the fact they supposedly get an increased deployment speed.
Alastair Feb 13, 2019 @ 10:20pm 
Originally posted by Chibiki:
Scythe has one of the best OP per hit restore.
How is the Scythe for attacking normally, I don't want all my damage to come from just the gun or melee?
Chibiki Feb 13, 2019 @ 10:36pm 
Longest reach, Near 360 Range on ground, good amount of HP on hit on burst skills + increased OP gain, Multi hits, Alternatively Another 360 Range in air with basically the same reach but vertically. Scythe works well on large aragami, but works wonders in groups of aragami, no matter the size.

It all depends on your play style, I like using the scythe exclusively. You can just weapon swap every now and then. To be honest, if you focus on using your gun, you'd probably find a balance as you can get the OP back from the hitting after dumping all your shots.
Alastair Feb 13, 2019 @ 10:41pm 
Originally posted by Chibiki:
Longest reach, Near 360 Range on ground, good amount of HP on hit on burst skills + increased OP gain, Multi hits, Alternatively Another 360 Range in air with basically the same reach but vertically. Scythe works well on large aragami, but works wonders in groups of aragami, no matter the size.

It all depends on your play style, I like using the scythe exclusively. You can just weapon swap every now and then. To be honest, if you focus on using your gun, you'd probably find a balance as you can get the OP back from the hitting after dumping all your shots.
I don't plan to focus on my gun instead use both melee and gun as needed. My main thing is I don't want to rely primarily on either my melee or gun, so I want to create a loadout that lets me balance their strength so I can switch between them as needed.

Since I can't really support in this game I am more trying to build a Jack of All trades Master of None Playstyle.
Last edited by Alastair; Feb 13, 2019 @ 10:47pm
Null_User Feb 13, 2019 @ 11:04pm 
I feel eventually you will be more efficient if you concentrate on either melee or gun, while keeping the other as backup. Another approach to take would be to learn the patterns of the 'gamis and deploy melee or gun accordingly, as some times it's better to attack a certain part with a gun and sometimes it's best to get close and deal melee dmg.

I also like several melee options, but I'm currently leveling up scythe skills. I'm also going to dedicate some time to the twins, as they are also quite fast, and glaive mode seems interesting.
Selphea Feb 13, 2019 @ 11:06pm 
Use both, you'll need to level a few sets of Burst Arts to unlock extra BA Effects. The nice thing is their materials don't overlap either. There's a Short Blade that uses Cocoon Maiden parts, and a Spear that uses Dreadpike parts. Both are common enemies and have regular updates so if you run missions normally both weapons will keep up.

As for being versatile/Jack, I think Short Blade is more offense oriented. Spear can backflip and hit and run with Charge Glide while having that poke aggression so it's more versatile imo.
Last edited by Selphea; Feb 13, 2019 @ 11:07pm
Alastair Feb 13, 2019 @ 11:11pm 
Originally posted by Selphea:
Use both, you'll need to level a few sets of Burst Arts to unlock extra BA Effects. The nice thing is their materials don't overlap either. There's a Short Blade that uses Cocoon Maiden parts, and a Spear that uses Dreadpike parts. Both are common enemies so if you run missions normally both weapons will keep up.

As for being versatile/Jack, I think Short Blade is more offense oriented. Spear can backflip and hit and run with Charge Glide while having that poke aggression so it's more versatile imo.
What about the Heavy Moon and Buster Blade how are they? Also a previous commenter brought up the Scythe talking about its range and sweeping attacks how is that?
Selphea Feb 13, 2019 @ 11:21pm 
Originally posted by Alastair:
What about the Heavy Moon and Buster Blade how are they? Also a previous commenter brought up the Scythe talking about its range and sweeping attacks how is that?
They're more offense oriented and rewarding but as you mentioned, you'll need to learn the 'gami patterns since your defense is more limited. You'll see lots of fast kill videos with Heavy Moon for example. There's actually an interesting one using Spear for Nuadha though, because of its hit and run ability.

You do start with all weapons so try them all out. Check GE3 Resources here to get an idea of all the different Burst Arts if you haven't already: https://docs.google.com/spreadsheets/d/12kWD_nDaKzAQpgPIv4573J8eqzfY_tfv_8UkKFp9_TE/edit#gid=602606171
Last edited by Selphea; Feb 13, 2019 @ 11:23pm
Alastair Feb 13, 2019 @ 11:30pm 
Originally posted by Selphea:
They're more offense oriented and rewarding but as you mentioned, you'll need to learn the 'gami patterns since your defense is more limited. You'll see lots of fast kill videos with Heavy Moon for example.

You do start with all weapons so try them all out. Check GE3 Resources here to get an idea of all the different Burst Arts if you haven't already: https://docs.google.com/spreadsheets/d/12kWD_nDaKzAQpgPIv4573J8eqzfY_tfv_8UkKFp9_TE/edit#gid=602606171
Thanks for the google docs link I had no idea that existed and it should help me a lot. From what I have gathered in this thread would Charge Spear, Raygun and Buckler be a good loadout to try?
Last edited by Alastair; Feb 13, 2019 @ 11:31pm
Violatus Feb 13, 2019 @ 11:41pm 
Originally posted by Alastair:
Thanks for the google docs link I had no idea that existed and it should help me a lot. From what I have gathered in this thread would Charge Spear, Raygun and Buckler be a good loadout to try?

If u are a more a dodger than a blocker then consider using the tower shield cuz they give highest defense. Still, u can use bucklers if u can pull off JG. For me I'm using Buster-Shotgun-Shield
Last edited by Violatus; Feb 13, 2019 @ 11:41pm
Alastair Feb 13, 2019 @ 11:45pm 
Originally posted by VioletBlagen:
If u are a more dodger than a blocker then consider using the tower shield cuz they give highest defense. Still, u can use bucklers if u can pull off JG. For me I'm using Buster-Shotgun-Shield
Thanks I'll consider it, when possible I will try to just guard attacks so I can stay in combat but until I know the patterns I will be dodging more.
Koban Wanko Feb 14, 2019 @ 12:03am 
The Short sword has best mobility + better debuff application skills.
The Buster has great burst damage and a parry ability.
Boost Hammer has an excellent infinite combo and some of the highest crush dmg.
Charge Spear can cancel out of almost any attack and is good at hit and run/weakpoint dmg.
Scythe is great at AOE and has several health stealing arts + good OP on hit.

Just about all I know, as I haven't really used the other melee weapons as much. Now, if you were looking for what guns pair well with what weapons, thats mostly up to preference with the exception of laser gun + heavymoon for the increased melee dmg for having more oracle.
Selphea Feb 14, 2019 @ 12:10am 
I would actually hold off on Raygun, strange as it sounds. It's has a very specific playstyle/gimmick so it might teach bad habits where some enemies die very easily and you don't get to learn much, then you start fighting double teams and hit a difficulty cliff because of unfamiliar patterns.

There's no levelling involved with guns so I'd go with Sniper first. At Rank 5 you'll be able to craft weapons that are immediately Rank 5, no upgrade path or low rank farming needed. You can then try Rayguns at that point.
Last edited by Selphea; Feb 14, 2019 @ 12:11am
Alastair Feb 14, 2019 @ 12:12am 
Originally posted by Firro Doggo Goddo:
The Short sword has best mobility + better debuff application skills.
The Buster has great burst damage and a parry ability.
Boost Hammer has an excellent infinite combo and some of the highest crush dmg.
Charge Spear can cancel out of almost any attack and is good at hit and run/weakpoint dmg.
Scythe is great at AOE and has several health stealing arts + good OP on hit.

Just about all I know, as I haven't really used the other melee weapons as much. Now, if you were looking for what guns pair well with what weapons, thats mostly up to preference with the exception of laser gun + heavymoon for the increased melee dmg for having more oracle.
How useful are the debuffs you can apply to the Aragami, I mean do they make a noticeable difference is it just damaging debuffs or can I slow them down or limit their moves etc?
Koban Wanko Feb 14, 2019 @ 12:20am 
Hold = paralysis: very useful, but apparently some aragami are immune to it. I honestly wish I knew which, as it is my favorite debuff.

Bind = atk + def down for the aragami: super useful in every situation if you can get it off.

Venom = DoT: very good dmg, especially if you have enough of the skill to proc it more than once, but the poison aragami may be immune to it in this game: I havent tested it.
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Date Posted: Feb 13, 2019 @ 9:48pm
Posts: 21