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How 'bout dat
twin guns.
Between the Claw, Hounds, Stinger and Ivy, I think the concept of using the Hounds as a weapon would be pretty dope, considering their group is already referred to as The Hounds. (Although we all know this would never happen.)
I think a more likely outcome for a new weapon type in God Eater 3 are Whip Blades. They would more than likely be the size of short swords but faster (Almost like Biting Edge, but still overall slower), longer range than a long sword, and probably the same as the short sword in terms of damage. The strong attacks (Triangle, or Y) could be more vertical focused attacks that could hit flying enemies as well as grounded enemies.
The downside of using this weapon would have to be the recovery time of your God Arc retracting to continue the assault. Where as, Short Swords and BE make you highly mobile and fast enough to cancel out of animations , you wouldn't have that leisure with the Whip Sword.
Some of the Burst Arts would be obvious as well. The God Eater will raise the chain sword in the air and whip it around them and it'll continue as long as you have stamina, the swords being entered in the ground and emerging from underneath some distance away (Or even multiple blades emerging from the ground around you, kind of like Ivy Blood Veil from Code Vein), and a jump Burst Art that would replace your Strong Attack with a downward flurry of attacks before you land. Would be kind of cool.
No idea what kind of Special Action it would have though.
Another weapon I would like to see is something like a big Boomerang for more ranged based fighting. Can be used in melee as well, but is more impactfull when thrown. Like in the Inuyasha Anime, if you want.
I know we have spears/glaives. But something like a Naginata with skills similar to the Toukiden game-Naginata would be cool, too. It is no heavy slow hitter, it is a lot faster and a bit more evasive. And has more AoE-based attacks.
I'd say we could use more guns, but tbh I can't think of any that would be different from what we already have. Because of different bullet effects, we've already got rapid fire, buckshot, sniper shot, lasers, explosive shots, flame(or other elemental) throwers....
Twin Guns would probably utilize bullets that continuously fire for a few seconds while letting you move more quickly than other guns, and their special action could be a jumping spin that lets you rain bullets down onto an area while you fall. Custom Bullets might get unique effects when used with Twin Guns, even.
Longbow would be a charge-based gun that would slow you down, but most of its bullet types would penetrate Aragami and deal multiple hits as they pass through. Other bullet types for Longbow could be spread arrows that pierce, arrows that stick into Aragami and can be detonated by melee attacks, and its special action could be to plant an anchor in the ground when you first perform it, and then use a God Arc tendril to pull yourself back to your Anchor the second time.
The weapon design probably from other Bandai RPG titles. Though I know that Idea Factory games like Death End re; quest and Neptunia series have characters using this thing as a weapon and mostly classified as assassin jobs. Not sure it’s the idea for this or not.
For a new weapon, they need more variety of guns and shields. Duel pistols would be great one which you can connect them together to become rocket launcher. Need to bring back the blast gun in previous titles. The new type of weapon is weaker and not very effective as you would use on solo missions. It’s good overall but only work well if you are doing coop, not certification missions. The idea of using an EMP bullet type (an explosive type that need reload each time you shoot to deal massive dmg by stack up OP is not a bad idea)
They need a new ability for shield to reflect back dmg on enemies base with burst level.
A new feature for shields to use OP when blocking attacks instead of stamina. Mostly use for defending Oracle attacks from Aragami since biting edge glaives form doesn’t allow you to guard enemy attacks or when you use special moves but fail to hit and get attacked by other Aragami nearby. It’s also helpful for defensive missions that can be more than 5 enemies at a time, especially the higher than level difficulty it is.
If there is a reason to die on the new missions, it would be those AoE and auto aiming attacks that the Aragami has.
Also, animal Aragami is missing if they don’t have humanoid Aragami or those who fallen on the missions that turned into Aragami because of corruptions. Would seem to interesting to have those kind of Aragami that using God Arcs lol.
Another new Gun type and Shield Type could be Orbit Guns and Barrier Emitters. Orbit Guns would be deployed and then passively spend your OP gauge to target Aragami while you continue melee attacking, and Barrier Emitter shields would project an Oracle Cell barrier at the cost of OP that would reduce incoming damage while active until broken or you run out of OP, after which it is repaired by gaining OP by using melee attacks.
To balance these, OP generation would be reduced while these are active, but they'd be significantly more powerful the closer to full OP you are.
Finally, I think a good melee weapon would be a whip-sword. Sword Mode and Whip Mode would be swapped similar to Twin Blades and Glaive form of Biting Edge. Whip would have wide sweeping multi-hit attacks similar to Variant Scythe right clicks, while Sword Mode would have precise and heavy-hitting slashes somewhat in-between Long Blade and Buster Blade in damage and speed.
For the fact that change to the current gameplay is rather creating a new game itself. They can do something like MHW to add new move sets to replace the Blood Rage ability in GE2RB. No Aragami bullet is something that need to take back from previous titles.
What kind of def type that the Gauntlet shield would be? You already has small, medium, and large size shield type. This related to the blocking damage received from being attacked. A full OP shield would be vulnerable to physical attack. Counter attack would be a bad if there are more than one enemy as the animation for them every time you get a hit from behind.
Fortification AGA is a must have chip for these new missions. Remind that OP debuff on you would likely kill you if you constantly drain out of OP because of those attacks from Dromi or small Aragami. In defensive missions, likely it’s working well if the weapon is designed to counter enemies attacks. Perfect Counter? Maybe...
p/s : I'm the type of player who like to do more melee rather than range cuz my aiming suck ass. but with those weapon, i can do that in short range uwu