GOD EATER 3

GOD EATER 3

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Weapon styles you'd like to see in future God Eater games?
Personally, I'd love to see Cestus, Claws, a chain-blade/blade-whip, and heavy flail/ball-and-chain for melee weapons.

For ranged weapons, I'd love to see hybrid guns, like a Rapid-Shotgun or Auto-Sniper or Marksman-Shotgun that can utilize two gun types' ammunition for versatility but to less effect than a dedicated gun type.
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Showing 1-15 of 20 comments
A WING-TYPE WEAPON
How 'bout dat

twin guns.
Blvxk Feb 4, 2020 @ 1:18pm 
Well, they already gave us some Code Vein DLC costumes, I would love to see one of the Blood Veils from Code Vein make it into God Eater 3 as a God Arc.

Between the Claw, Hounds, Stinger and Ivy, I think the concept of using the Hounds as a weapon would be pretty dope, considering their group is already referred to as The Hounds. (Although we all know this would never happen.)

I think a more likely outcome for a new weapon type in God Eater 3 are Whip Blades. They would more than likely be the size of short swords but faster (Almost like Biting Edge, but still overall slower), longer range than a long sword, and probably the same as the short sword in terms of damage. The strong attacks (Triangle, or Y) could be more vertical focused attacks that could hit flying enemies as well as grounded enemies.

The downside of using this weapon would have to be the recovery time of your God Arc retracting to continue the assault. Where as, Short Swords and BE make you highly mobile and fast enough to cancel out of animations , you wouldn't have that leisure with the Whip Sword.

Some of the Burst Arts would be obvious as well. The God Eater will raise the chain sword in the air and whip it around them and it'll continue as long as you have stamina, the swords being entered in the ground and emerging from underneath some distance away (Or even multiple blades emerging from the ground around you, kind of like Ivy Blood Veil from Code Vein), and a jump Burst Art that would replace your Strong Attack with a downward flurry of attacks before you land. Would be kind of cool.

No idea what kind of Special Action it would have though.

Last edited by Blvxk; Feb 4, 2020 @ 1:26pm
Shinrai Feb 6, 2020 @ 1:49am 
I would fully support Claws (or some kind of Glove/Boot style kind of weapon) because I kinda miss to play like a Monk- Class, which is often my favourite Fighting Class in games. What I don*t mean is any counter based mechanic though, cause I suck in those, but I like to get close & personal in nice to look at Martial Arts melee. Monks can be nice DDs/Offtanks and often have stun abilities and a bit of selfheals or barrier/block/evasive mechanic going on.

Another weapon I would like to see is something like a big Boomerang for more ranged based fighting. Can be used in melee as well, but is more impactfull when thrown. Like in the Inuyasha Anime, if you want.

I know we have spears/glaives. But something like a Naginata with skills similar to the Toukiden game-Naginata would be cool, too. It is no heavy slow hitter, it is a lot faster and a bit more evasive. And has more AoE-based attacks.
Last edited by Shinrai; Feb 6, 2020 @ 1:53am
A7Ranger Feb 6, 2020 @ 3:32am 
Fist Weapons, for my favorite redhead character. :D https://steamcommunity.com/sharedfiles/filedetails/?id=1961831874
Noble Ten Feb 7, 2020 @ 2:18am 
I liked the idea of Ball and chain/Heavy Fail. I would assume it be blunt and pierce damage.
neogeno Feb 7, 2020 @ 3:36pm 
I would just like them to just take the weapons they have already and make them more unique onto themselves. Give them more traits and properties that revolve around their unique mechanics and movesets. More features like extend mode for scythes, glaive mode for dualblades, awakened mode for spears, etc.
vortex Feb 7, 2020 @ 3:53pm 
An Axe would be good. We sorta have that with the half moons, but not really.

I'd say we could use more guns, but tbh I can't think of any that would be different from what we already have. Because of different bullet effects, we've already got rapid fire, buckshot, sniper shot, lasers, explosive shots, flame(or other elemental) throwers....
Last edited by vortex; Feb 7, 2020 @ 3:54pm
Blvxk Feb 17, 2020 @ 6:15pm 
I'm currently playing God Eater Resonant Ops, and the character Philine uses a Scissor like God Arc... So that's an interesting concept for a weapon. I want to know what designer came up with that idea.
Kuja Feralus Feb 18, 2020 @ 7:49am 
As far as new guns go, perhaps a form of Twin Gun form? Longbow?

Twin Guns would probably utilize bullets that continuously fire for a few seconds while letting you move more quickly than other guns, and their special action could be a jumping spin that lets you rain bullets down onto an area while you fall. Custom Bullets might get unique effects when used with Twin Guns, even.

Longbow would be a charge-based gun that would slow you down, but most of its bullet types would penetrate Aragami and deal multiple hits as they pass through. Other bullet types for Longbow could be spread arrows that pierce, arrows that stick into Aragami and can be detonated by melee attacks, and its special action could be to plant an anchor in the ground when you first perform it, and then use a God Arc tendril to pull yourself back to your Anchor the second time.
Kyo- Feb 18, 2020 @ 2:49pm 
Originally posted by Certified.sha:
I'm currently playing God Eater Resonant Ops, and the character Philine uses a Scissor like God Arc... So that's an interesting concept for a weapon. I want to know what designer came up with that idea.

The weapon design probably from other Bandai RPG titles. Though I know that Idea Factory games like Death End re; quest and Neptunia series have characters using this thing as a weapon and mostly classified as assassin jobs. Not sure it’s the idea for this or not.

For a new weapon, they need more variety of guns and shields. Duel pistols would be great one which you can connect them together to become rocket launcher. Need to bring back the blast gun in previous titles. The new type of weapon is weaker and not very effective as you would use on solo missions. It’s good overall but only work well if you are doing coop, not certification missions. The idea of using an EMP bullet type (an explosive type that need reload each time you shoot to deal massive dmg by stack up OP is not a bad idea)
They need a new ability for shield to reflect back dmg on enemies base with burst level.

A new feature for shields to use OP when blocking attacks instead of stamina. Mostly use for defending Oracle attacks from Aragami since biting edge glaives form doesn’t allow you to guard enemy attacks or when you use special moves but fail to hit and get attacked by other Aragami nearby. It’s also helpful for defensive missions that can be more than 5 enemies at a time, especially the higher than level difficulty it is.
If there is a reason to die on the new missions, it would be those AoE and auto aiming attacks that the Aragami has.

Also, animal Aragami is missing if they don’t have humanoid Aragami or those who fallen on the missions that turned into Aragami because of corruptions. Would seem to interesting to have those kind of Aragami that using God Arcs lol.
Last edited by Kyo-; Feb 19, 2020 @ 1:23pm
Meladonimi Feb 18, 2020 @ 4:23pm 
Im more wait chanse totaly remove gun and setup instead some buff mode (maybe shield also)
Last edited by Meladonimi; Feb 18, 2020 @ 4:23pm
Kuja Feralus Feb 18, 2020 @ 6:52pm 
A new "Shield" Type could be Gauntlets/Bracers/Vambraces, which are permanently attached to the God Eater's Bracelets and allow for the God Eater to perform a Parry and Counterattack (Which changes based on melee weapon and the level of the OP Gauge), and consumes a percentage of your OP Gauge when you trigger the Counterattack, but wouldn't be nearly as effective at blocking to compensate. Counters can be activated on Guard or Perfect Guard but get a massive power bonus and lowered OP cost when activated after a Perfect Guard, and Perfect Guards would block all damage and status effects.

Another new Gun type and Shield Type could be Orbit Guns and Barrier Emitters. Orbit Guns would be deployed and then passively spend your OP gauge to target Aragami while you continue melee attacking, and Barrier Emitter shields would project an Oracle Cell barrier at the cost of OP that would reduce incoming damage while active until broken or you run out of OP, after which it is repaired by gaining OP by using melee attacks.

To balance these, OP generation would be reduced while these are active, but they'd be significantly more powerful the closer to full OP you are.

Finally, I think a good melee weapon would be a whip-sword. Sword Mode and Whip Mode would be swapped similar to Twin Blades and Glaive form of Biting Edge. Whip would have wide sweeping multi-hit attacks similar to Variant Scythe right clicks, while Sword Mode would have precise and heavy-hitting slashes somewhat in-between Long Blade and Buster Blade in damage and speed.
Kyo- Feb 19, 2020 @ 1:54pm 
Hm, I think you miss something important. First if you can’t attack enemies, there is no way to gain OP to block attacks. OP is only secondary solution. It suppose to be a new action move set beside normally blocking with ST. The reason I didn’t mention making OP a permanent source of def because support unit don’t have op recovery. It would also make it too easy as the OP acceleration trigger active every time you get hit or using OP to dive. A hybrid weapon type will outclass other weapons.

For the fact that change to the current gameplay is rather creating a new game itself. They can do something like MHW to add new move sets to replace the Blood Rage ability in GE2RB. No Aragami bullet is something that need to take back from previous titles.

What kind of def type that the Gauntlet shield would be? You already has small, medium, and large size shield type. This related to the blocking damage received from being attacked. A full OP shield would be vulnerable to physical attack. Counter attack would be a bad if there are more than one enemy as the animation for them every time you get a hit from behind.

Fortification AGA is a must have chip for these new missions. Remind that OP debuff on you would likely kill you if you constantly drain out of OP because of those attacks from Dromi or small Aragami. In defensive missions, likely it’s working well if the weapon is designed to counter enemies attacks. Perfect Counter? Maybe...
Last edited by Kyo-; Feb 19, 2020 @ 2:09pm
ReiP Feb 19, 2020 @ 11:26pm 
I would love to get gun sword type of weapon. Like you using your gun on the right and blade on your left hand. Settle the problem for need to change melee to range. Why do those when you can do BOTH AT THE SAME TIME??? HAUHAHAHA

p/s : I'm the type of player who like to do more melee rather than range cuz my aiming suck ass. but with those weapon, i can do that in short range uwu
Last edited by ReiP; Feb 19, 2020 @ 11:28pm
Kuja Feralus Feb 20, 2020 @ 1:50am 
Actually there is some merit to the idea of a Bayonet/Gunblade weapon idea, allowing for unique use of bullets in melee mode alongside slashing attacks.
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Date Posted: Feb 3, 2020 @ 6:48pm
Posts: 20