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Skills being burst only is a non-issue because unlike the previous games you can constantly be in burst here, you can do it faster, without attacking first, in the air, etc.
For the burst requirements on gear it makes sense I remember ge2rb having the opposite problem where there was very little reason to burst at all.
For the abandoned god arcs I think in the previous games skills were capped to 5 until you reach the expanded content.
Overall just remember that this level of content is normal before the expansion.
I know this game is heavy reliant on devouring Aragami to get the best out of ability's but the issue there is that devouring was already a risk/reward back when the series arrived on the PSP in 2009/2010. In GE3 you almost have to rely on devouring that's it's almost a death sentence to not do it... makes the game feels, easy and incomplete. Call me crazy but I do like the ideal of no Bursting/Devour per missions or at all. So everytime I play god eater I try to avoid devouring.
The way they reduced the bullet crafting is kinda Jawing as well. Yes you can't stack up crazy bullet types, crammed it all in into one gun and fire it killing Aragami in one blow which I don't mind because it was broken in GE2RB. But they restricted the crafting a lot to where the point you can't even add a single OP recovery bullet to any gun to at least keep the Aragami staggered while recovering OP. For Assault builds feels weaker than any other guns because you will run out of OP within a few shots and have to attack the Aragami head on or use a O-Ampule or something else that restores OP which are not unlimited during missions. And no, I am not the creative type... The best thing about GER that I can put a single normal OP bullet that dose not cost anything to fire it and then put a normal sniper bullet on a assault to make myself a decent gunner. Come to think of it, I think that's OP as fu*k.
Abandon god arc parts took a massive hit as well. The levels and the ability's you get are cut in half but strangely the leveling can only go up to 10 with the same ability. So if you want to have 150HP you need to get two "LV.5 HP" for the parts and installed them on the set part of the god arc. You have to waste another slot which is annoying and most of the time not worth that boosted stats. And for the ability's, from what I can see from the end game that they have no combined multiple ability's that you can use. Want all LV.5 OP/HP/ST at the same time? Well too bad! Want JG OP/HP/ST recovery? We don't have them here! So building a style that you want to do in this game is very difficult due to the limited set of parts in GE3. And yes like you said most of the ability's can only be active in a burst state which makes them useless UNLESS you burst. And since I only run these games without bursting... Yea, it's hard and not that fun.
Overall I still like GE3. Interesting Story, Cool Music, Refined gameplay, Nice graphics, good controls... But at the end I will still play the previous games more.
I'm about to get roasted am I?
It doesn't even have to be story content, a mode were aragami are faster, stronger and don't die at the speed of light would be cool (or perilous challegenge), it would also encourage multiplayer cause you'll spend more time on missions than on the lobby trying to find one that will last more than a few minutes and you'll feel the need for stronger companions.
That's what Survival missions, and missions with large numbers are for, isn't it?
The focus on Bursts unlocking a gameplay change instead of just a stat change adds this pacing dynamic of defense outside Burst vs offense during Burst so that feels ok to me.
Fight time being 3 minutes feels like a good amount, that's about enough to show all the attacks and mechanics of a 'gummy. If you know how to fight it, you know how to fight it, no need to drag it out and block ninja ice jumps for the 20th time in a 20 minute fight. I would be ok if it had like, elaborate raid mechanics and adds and phases but if I wanted that I'd play FF14 or something.
The main things i miss are the costume variety and lack of flex tape. If they add those and keep doing updates and eventually DLC, GE3 will be in a great place.
I mean besides cheese bullets but either way you get the idea
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The limited custom bullet use is also a welcome change, I'm one of those one shot bullet users on previous games lol.
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What I really dont like is the Burst Arts... There are a lot of burst arts in this game but I can only think of a few that are particularly creative or useful.
> Those that amplify elementals
> Those that extends range
> Those that changes the character's positioning
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Many of them are copy pasted skills of each, like for BAs that extends range, you got one that slams the ground for circular area damage and another that does linear area damage, however, given that aragamis are so big, you would not notice the difference between the two skills since it hits the same.
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There are also BAs that unleash multiple projectiles... for less than 10% of the damage you can do if you just land a direct hit, so they are kinda useless.
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I hope they revamp the BA's to make them stand out and unique then delete the copycats.