GOD EATER 3

GOD EATER 3

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Schmiddl Oct 28, 2019 @ 5:59am
The Future of God Eater 3
So I played all previous God Eater games and for me GE2RB is currently the best game of the series because it has nearly everything I can wish for a game like that. Good story, intense fights, massive options for weapons, skills, character customization, good endgame and you spend a heck ton of time farming for materials. They biggest upside GE2RB had was the lost god arc feature. It was similar to this games version however the skills you can aquire were much better and this lead to a massive option for builds near endgame. While I enjoy this game I dont like the route this game is going. They nerfed the custom bullets which is nice because this was the biggest downside in the previous game. The custom bullets were so OP that you can oneshot nearly every end-game aragami.

However the new overall skill- and burst art system is completely obnoxious. 90% of the skills you have on your gear or on your character can only be activated by going into burst mode. This is a nice idea for the overall style of the fights because it is a mandatory mechanic in this game. But nearly every skill you get when entering burst mode is nearly useless or does not provide any sort of bonus. This leads to the second downside of this game. They lost god arcs are useless too. They completely destroyed builds because there isnt a single skill that is worth putting on your gear. The biggest downside is the variety of skills and the skill level by itself. In every God Eater Game a skill is maxed at lvl 10 (depends on the skill, some are maxed at lvl 5). So in this game you need 2 of the same lvl 5 skill on your gear to gain the maximum benefit of said skill. The effects of the skills are so random and so abd that you dont even consider using this feature because it feels so underwhelming compared to the previous version of this feature.

I really like the series and I hope that they will add more features to this game to make the end game feel worth. By now the end game feels incomplete and is annyoing because you dont feel like you truly reached the endgame and the build you are working too feels so underwhelming.


What do you guys think? Do you feel the same about the things i mentioned above? or do you think different?


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Showing 1-12 of 12 comments
DLOZanma Oct 28, 2019 @ 6:29am 
I feel there was too much skill bloat in 2. Aragami were never anywhere near the our level. While GE3 has stuff like heavy moon oneshot, the game is still far from the non-balance of 2.

Skills being burst only is a non-issue because unlike the previous games you can constantly be in burst here, you can do it faster, without attacking first, in the air, etc.
Schmiddl Oct 28, 2019 @ 6:36am 
Nah I tink they end game mission in the previous game were really tough. I played almost everything solo on Ps4 and had some trouble with them. If you play in a group however then yeah aragami didnt stand a chance. But this i what endgame in those games is all about. Building the perfect build and obliterate everything. This is not supposed to be a game wehre everything is a threat even in end game.
Do keep in mind that it is not the expanded version yet. Imagine if in ge2rb if the game stopped at rank6. From what I remember both 1 and 2 were absolute cake walks until at least rank 10+.

For the burst requirements on gear it makes sense I remember ge2rb having the opposite problem where there was very little reason to burst at all.

For the abandoned god arcs I think in the previous games skills were capped to 5 until you reach the expanded content.

Overall just remember that this level of content is normal before the expansion.
Schmiddl Oct 28, 2019 @ 3:34pm 
Honestly I did not played the normal GE2, because it was only released in Japan I guess (?). And yet in the previous game it was so easy to get Burst 3 by yourself because you had skills to support that. In this game you dont have them. The only way you can get burst 3 is when your allies shoot burst bullets at you or you synch with a character and then shoot him into burst 3. I really hope, that the expanded version will be as good or even better than in GE2 but at the moment it is pretty lackluster end-game wise.
ShinkuTear Oct 28, 2019 @ 9:21pm 
Originally posted by Kevin The Space Bear:
For the burst requirements on gear it makes sense I remember ge2rb having the opposite problem where there was very little reason to burst at all.
For whatever little it may be worth, having played GE1 and 2 on steam, I felt the issue with 2 wasn't a lack of reason to burst. It was that the effort to do so didn't have enough payout, as unless I am remembering wrong, 2 didn't have the quick devour that 1 had. Lack of quick devour meant it was just a pain in the butt to keep burst active.
WheelM8N Oct 29, 2019 @ 2:17am 
Don't get me wrong, I really do like GE3 just like the rest of the series BUT...

I know this game is heavy reliant on devouring Aragami to get the best out of ability's but the issue there is that devouring was already a risk/reward back when the series arrived on the PSP in 2009/2010. In GE3 you almost have to rely on devouring that's it's almost a death sentence to not do it... makes the game feels, easy and incomplete. Call me crazy but I do like the ideal of no Bursting/Devour per missions or at all. So everytime I play god eater I try to avoid devouring.

The way they reduced the bullet crafting is kinda Jawing as well. Yes you can't stack up crazy bullet types, crammed it all in into one gun and fire it killing Aragami in one blow which I don't mind because it was broken in GE2RB. But they restricted the crafting a lot to where the point you can't even add a single OP recovery bullet to any gun to at least keep the Aragami staggered while recovering OP. For Assault builds feels weaker than any other guns because you will run out of OP within a few shots and have to attack the Aragami head on or use a O-Ampule or something else that restores OP which are not unlimited during missions. And no, I am not the creative type... The best thing about GER that I can put a single normal OP bullet that dose not cost anything to fire it and then put a normal sniper bullet on a assault to make myself a decent gunner. Come to think of it, I think that's OP as fu*k.

Abandon god arc parts took a massive hit as well. The levels and the ability's you get are cut in half but strangely the leveling can only go up to 10 with the same ability. So if you want to have 150HP you need to get two "LV.5 HP" for the parts and installed them on the set part of the god arc. You have to waste another slot which is annoying and most of the time not worth that boosted stats. And for the ability's, from what I can see from the end game that they have no combined multiple ability's that you can use. Want all LV.5 OP/HP/ST at the same time? Well too bad! Want JG OP/HP/ST recovery? We don't have them here! So building a style that you want to do in this game is very difficult due to the limited set of parts in GE3. And yes like you said most of the ability's can only be active in a burst state which makes them useless UNLESS you burst. And since I only run these games without bursting... Yea, it's hard and not that fun.

Overall I still like GE3. Interesting Story, Cool Music, Refined gameplay, Nice graphics, good controls... But at the end I will still play the previous games more.

I'm about to get roasted am I?
Papa yons Oct 29, 2019 @ 5:39pm 
I just wish the aragami were tougher, i don't want to end a match in 3 minutes to go back to the lobby pick another mission, end it in 3 minutes again and repeat.
It doesn't even have to be story content, a mode were aragami are faster, stronger and don't die at the speed of light would be cool (or perilous challegenge), it would also encourage multiplayer cause you'll spend more time on missions than on the lobby trying to find one that will last more than a few minutes and you'll feel the need for stronger companions.
Greed Oct 30, 2019 @ 7:53am 
Originally posted by Cev:
I just wish the aragami were tougher, i don't want to end a match in 3 minutes to go back to the lobby pick another mission, end it in 3 minutes again and repeat.
It doesn't even have to be story content, a mode were aragami are faster, stronger and don't die at the speed of light would be cool (or perilous challegenge), it would also encourage multiplayer cause you'll spend more time on missions than on the lobby trying to find one that will last more than a few minutes and you'll feel the need for stronger companions.

That's what Survival missions, and missions with large numbers are for, isn't it?
Papa yons Oct 30, 2019 @ 10:26am 
Originally posted by Shinigami Greed:
Originally posted by Cev:
I just wish the aragami were tougher, i don't want to end a match in 3 minutes to go back to the lobby pick another mission, end it in 3 minutes again and repeat.
It doesn't even have to be story content, a mode were aragami are faster, stronger and don't die at the speed of light would be cool (or perilous challegenge), it would also encourage multiplayer cause you'll spend more time on missions than on the lobby trying to find one that will last more than a few minutes and you'll feel the need for stronger companions.

That's what Survival missions, and missions with large numbers are for, isn't it?
I mean in actual combat, in survival you go to the camp instead of the lobby but the missions are still super short for the 40 minutes they give you.
Selphea Oct 30, 2019 @ 3:57pm 
I like 3's gameplay a lot more than 2 or 1. The AGA system feels good. Stacking stats to specialize feels more in line with other RPGs.

The focus on Bursts unlocking a gameplay change instead of just a stat change adds this pacing dynamic of defense outside Burst vs offense during Burst so that feels ok to me.

Fight time being 3 minutes feels like a good amount, that's about enough to show all the attacks and mechanics of a 'gummy. If you know how to fight it, you know how to fight it, no need to drag it out and block ninja ice jumps for the 20th time in a 20 minute fight. I would be ok if it had like, elaborate raid mechanics and adds and phases but if I wanted that I'd play FF14 or something.

The main things i miss are the costume variety and lack of flex tape. If they add those and keep doing updates and eventually DLC, GE3 will be in a great place.
Last edited by Selphea; Oct 30, 2019 @ 7:21pm
Algester Nov 2, 2019 @ 2:10am 
GE2 WAS UNBALANCED? ei... this is coming from a guy who played GE2(yes no RB) without RAGE BURST the game was balanced

I mean besides cheese bullets but either way you get the idea
Last edited by Algester; Nov 2, 2019 @ 2:10am
Monika Nov 6, 2019 @ 8:31pm 
I'm kinda fine with the underwhelming skill effects, they still help a bit. I like the part where they put a permanent skill on each weapon. On previous GE the default weapon skill can be overwritten.
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The limited custom bullet use is also a welcome change, I'm one of those one shot bullet users on previous games lol.
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What I really dont like is the Burst Arts... There are a lot of burst arts in this game but I can only think of a few that are particularly creative or useful.
> Those that amplify elementals
> Those that extends range
> Those that changes the character's positioning
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Many of them are copy pasted skills of each, like for BAs that extends range, you got one that slams the ground for circular area damage and another that does linear area damage, however, given that aragamis are so big, you would not notice the difference between the two skills since it hits the same.
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There are also BAs that unleash multiple projectiles... for less than 10% of the damage you can do if you just land a direct hit, so they are kinda useless.
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I hope they revamp the BA's to make them stand out and unique then delete the copycats.
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Date Posted: Oct 28, 2019 @ 5:59am
Posts: 12