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There's upward of that many different combinations of weapon parts across the various companies though.
(Visually they don't look too different, mechanically it's + to this, - to that, etc)
Having played 1, 2 and TPS, I say the strength of Borderlands 1 is in the ambience and the setting.
- The player is being told a story by a sleazy arms-dealer with an ego about a vault most people think is a myth hidden in a wasteland
- The 'heroes' of the story are all Wanted for various crimes:
Roland is a deserter
Mordecai was accused of cheating in a sniping tournament and a bounty was placed on him for it
Lilith used her newfound powers to frighten people and steal from them
Brick is a murderous bruiser with a perpetually short fuse
- Pandora has just come out of it's insanely long solar cycle, thawing and waking up all of the wildlife (which immediately slaughtered most of the Dahl researchers & prison-labor who turn bandit/cannibal after the company pulled out in an emergency withdrawal from the planet)
- Bandits aren't meme-spouting idiots, they're dangerous cannibals belittling you for acting like a hero; They have an overlord who makes his captains compete with each other for his favor over the same goal (Initially, the sacking of Fyrestone)
What launched Borderlands into it's brief stardom was that it combined RPG elements (leveling & skill-trees) and first-person shooter gameplay in a sci-fi "western" (space frontier) setting with a unique artstyle.
TL:DR
16,000 guns isn't the main attraction, it's an ingredient in a larger cake that is Borderlands 1
Happy hunting :)