Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Here I am still using copies of the same wad files for Doom that I bought in 1993 on 3.5 inch disk.
I understand what the deal is with Steam now, but at the time this was released, physical copies were still considered by most to be permanent copies that you owned, and not software that you merely licensed for use. It was the beginning of the end of that.
That's one of the things I'm liking about the Epic Store, even though it is severely underdeveloped as a client app. There is no launcher based DRM. The developers can still add their own DRM, but if a dev releases a game without adding DRM it is DRM free through the Epic Store.
It's not as nice as GoG's everything is DRM free policy, but still nice to know there is another option for at least some DRM free stuff.
I've got several games from them, mostly the free ones they've been giving away, and so far I can launch all of the ones I've tried without the Epic Launcher running or launching at all by using the .exe files in the install folders [or shortcuts to them].
I can even run them through Steam's launcher as non-Steam games so I can use Steam features like controller support for the DS4 or Steam Controller, just like I can with GoG titles.
Also, I don't really consider a launcher "exclusive". I don't have to buy any new hardware, don't need to pay a subscription fee for access, and having Epic Installed does not prevent me from using Steam or vice versa. It's not like console exclusives or exclusive shows on a streaming service that I have to pay a subscription fee to access.
I don't have a problem with GoG and there are a lot of games I can't get on Steam on GoG, it has it's own launcher, and doesn't have as many features as Steam.
Epic seems to be kind of a medium between the two so far, but less developed than either. That is an important downside, but isn't really a huge problem as far as I'm concerned.
There is no Borderlands folder if you can't install the game.
That's literally the problem, it doesn't install because it fails a DRM check, so there's no folder to drop an exe crack into.
Also, exe cracks are shady. Sure, there are legit ones, but you're rolling the dice downloading one because there is no official source and they are developed for piracy. Even if the person who developed the crack is on the up and up, they are often copied, altered, and redistributed by people who aren't.
No one should be messing with cracks unless they know what they are doing.
There needs to be a legitimate fix for this. Even if it doesn't include access to the remaster, just a way to install and play the physical copy without resorting to potentially shady black market exe files.
I should not have to resort to what is functionally piracy, even if it technically isn't, just to play a game I bought legitimately.
yeah man. i may not be a physical copy owner (i used to have a copy of bl1 but i sold it long ago) but i hate seeing legit owners like you be locked out of a remaster you should have as well. :\
There was a legitimate fix for this .... FOR 4.5 YEARS
that conversion tool?
& if you're stupid enough to download something malicious and not have any security then you deserve it
Stop acting as if that excuses this.
For starters, it wasn't released until well after most people had played through the game when no one was paying attention to it. Literally more than five years after it was released.
Few people knew about it, it was never widely publicized, and used a highly unusual method.
It was disabled literally a day before anyone would have had their attention drawn back to it because of the updated version. That's shady as hell and definitely anti-consumer.
That alone pretty much nullifies your argument that "Oh, you should have known and had plenty of time".
If it was released shortly after the game launched, was widely publicized and announced, and wasn't disabled without any warning, maybe you'd have a leg to stand on.
None of that happened though.
I'm not stupid enough to download shady files that I can't verify the origin of, which you keep recommending that I do.
That only solves half the securom problem. It still won't verify the DRM and the game cannot be installed. The only legitimate way around this has been disabled, and was disabled without any warning. It doesn't matter how long it was active prior, the fact that it was simply shut down without notice is enough to justify my position on its own.
Right, people were paying a lot of attention to a five year old game at the time. It was huge news that normal people who don't follow the industry closely and regularly keep up with trade publications would have been all over.
It totally isn't hidden away in a part of Steam average users hardly ever venture into, and isn't using a very unusual method for transferring a title from elsewhere.
You're jumping through a lot of hoops to justify all this and make it sound like it was common knowledge that everyone was aware of, when nothing could be further from the truth.
Anyhoo, you can pick up a digital copy for a few quid. Which you would've got for free if you didn't like under that rock of yours
Not really. I'm talking to you while waiting for ads to finish. I have nothing better to do while waiting