Borderlands GOTY

Borderlands GOTY

View Stats:
green Dec 7, 2018 @ 6:52pm
Umodel - Where to find weapon's materials?
Hi, I'm using Umodel to export models from this game, and I was wondering if anyone knew where I could find the materials for the guns. I found the gun's mesh just fine, but I don't know where the matching materials are. I'm not sure if this is the right place to post this. Thanks in advance. :claptrap:
Originally posted by Draekus:
so after vacuuming and cleaning the dust from my Brain. i remembered you need this patch to invoke the Editor :
http://modsreloaded.com/zbl-patch
just put the files in the associated directories.
then, create a seperate Desktop shortcut from Borderlands.exe
and THEN go to Properties for the shortcut and enter -editor after the quote marks. be sure to add a space between the quote mark and -editor.
Note : using the Editor will reset WillowEngine.ini to default settings. so you'll have to redo your resolution etc.

not too sure about how to go about exporting the Material files though.
< >
Showing 1-6 of 6 comments
Draekus Dec 8, 2018 @ 5:52am 
what you're looking for is located at
Program Files (x86) > Steam > steamapps > common > Borderlands > WillowGame > CookedPC > Packages > GameData > Weapons > gd_weap_shared_materialparts.upk

note : you're gonna need a .upk extractor
here's a link :
http://www.gildor.org/downloads
you can either use UE Viewer or scroll down a bit and use Unreal Package Extractor
green Dec 8, 2018 @ 9:10am 
Originally posted by Draekus:
what you're looking for is located at
Program Files (x86) > Steam > steamapps > common > Borderlands > WillowGame > CookedPC > Packages > GameData > Weapons > gd_weap_shared_materialparts.upk

note : you're gonna need a .upk extractor
here's a link :
http://www.gildor.org/downloads
you can either use UE Viewer or scroll down a bit and use Unreal Package Extractor
Thanks for replying. I got everything unpacked just fine, but there's a bunch of various "definition" files, a few package files. I tried looking up how to open/convert/unpack those, but I found nothing, except some stuff about the Sims, for the package files.
Draekus Dec 8, 2018 @ 9:30am 
for looking into the Definition files, you'll need to invoke the Built-in Editor.
Google how, as i've forgotten.
note : using the Editor with the Steam version of Borderlands has been known to cause crashes.
if you're lucky enough to have a working Retail version, that would be better ( more stable ).
green Dec 8, 2018 @ 6:36pm 
Yes, I looked it up, and I saw what you were talking about, but...Where is it in the files? I looked and I couldn't find it. If you don't remember that's alright. Thanks for helping.

Oh, and I don't have a retail version of Borderlands, but that's ok. I wasn't planning on modding/creating guns, I just wanted to export some of the guns material files. I wanted to port some of the guns to Source Filmmaker.
The author of this thread has indicated that this post answers the original topic.
Draekus Dec 9, 2018 @ 6:12am 
so after vacuuming and cleaning the dust from my Brain. i remembered you need this patch to invoke the Editor :
http://modsreloaded.com/zbl-patch
just put the files in the associated directories.
then, create a seperate Desktop shortcut from Borderlands.exe
and THEN go to Properties for the shortcut and enter -editor after the quote marks. be sure to add a space between the quote mark and -editor.
Note : using the Editor will reset WillowEngine.ini to default settings. so you'll have to redo your resolution etc.

not too sure about how to go about exporting the Material files though.
green Dec 9, 2018 @ 7:08am 
Ah, I knew I was missing something. Thanks for your help!
< >
Showing 1-6 of 6 comments
Per page: 1530 50

Date Posted: Dec 7, 2018 @ 6:52pm
Posts: 6