Borderlands GOTY

Borderlands GOTY

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The original BL1 is still the best.
Yup, you know it is. Don't even try and say it isn't.
Last edited by [MOSS]-BurningUp; May 12, 2017 @ 4:25pm
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Showing 61-75 of 105 comments
siikdude Jun 1, 2017 @ 5:04pm 
Originally posted by DarthNachoz:
Originally posted by dean xvii.:
dude borderlands 2 is like on a whole other level.

It is considered the best borderlands in the series
That's your opinion. Mine is that BL2 is completely inferior, mechanically speaking.
It's the majority's opinion.
JtDarth Jun 1, 2017 @ 5:08pm 
Originally posted by dean xvii.:
Originally posted by DarthNachoz:
That's your opinion. Mine is that BL2 is completely inferior, mechanically speaking.
It's the majority's opinion.
Doesn't make it right.
They changed many things that didn't need changed, completely altered how pandora looks, altered loot distribution in a very unfavorable way, went way overboard on weapon designs, making them completely and utterly different than in borderlands 1, despite not many years having passed, and went ridiculous on spongieness, which is the primary sin I'm talking about.
siikdude Jun 1, 2017 @ 5:19pm 
Originally posted by DarthNachoz:
Originally posted by dean xvii.:
It's the majority's opinion.
Doesn't make it right.
They changed many things that didn't need changed, completely altered how pandora looks, altered loot distribution in a very unfavorable way, went way overboard on weapon designs, making them completely and utterly different than in borderlands 1, despite not many years having passed, and went ridiculous on spongieness, which is the primary sin I'm talking about.
Ok but you have to recognize the reasons why borderlands 2 scored higher than bl1 by both the players and the critics.
JtDarth Jun 1, 2017 @ 5:26pm 
Originally posted by dean xvii.:
Originally posted by DarthNachoz:
Doesn't make it right.
They changed many things that didn't need changed, completely altered how pandora looks, altered loot distribution in a very unfavorable way, went way overboard on weapon designs, making them completely and utterly different than in borderlands 1, despite not many years having passed, and went ridiculous on spongieness, which is the primary sin I'm talking about.
Ok but you have to recognize the reasons why borderlands 2 scored higher than bl1 by both the players and the critics.
Better graphics? Padded out length? Sequel to a sleeper hit?
LJay24 Jun 1, 2017 @ 8:00pm 
Originally posted by DarthNachoz:
Originally posted by dean xvii.:
Ok but you have to recognize the reasons why borderlands 2 scored higher than bl1 by both the players and the critics.
Better graphics? Padded out length? Sequel to a sleeper hit?
I personally agree with DarthNachoz, BL1 has something special to it, I know I haven't played BL2, but I've seen some videos on it. And in my opinion, I think BL1 has that kinda original feeling, where the original is somewhat better than the sequels. I enjoyed playing it over and over and over, which not many games have; where you are addicted enough to play it many times.

I'm not trying to start some debate in the forums, but IMO the originality of this game is ,in my point of view, creative, fun, and addictive.
Last edited by LJay24; Jun 1, 2017 @ 8:02pm
Voar Jun 2, 2017 @ 12:02am 
The lack of a minimap kills me inside. Pretty much the only thing that makes bl2 win it for me.
Last edited by Voar; Jun 2, 2017 @ 12:04am
JtDarth Jun 2, 2017 @ 7:40am 
Originally posted by Voar:
The lack of a minimap kills me inside. Pretty much the only thing that makes bl2 win it for me.
Wow. Talk about new gamer problems.
I'm only 22 and can give you the 'back in my day' speech about navigating games. Having a minimap means you don't actually explore as much.
Also, the map in BL1 was easy to access when not in combat. Rendering a minimap unnecessary, especially when combined with a compass that was functionally a minimap anyway.
Sovereign Star Jun 2, 2017 @ 9:25am 
And when Psychos were "THE MOST DANGEROUS" enemies.
Raviente Jun 3, 2017 @ 1:05pm 
Originally posted by DarthNachoz:
Your claim that every skill tree in BL1 is the same is also laughable. Each character has 2 specializing trees and then a relatively generic tree.
Taking lilith as an example, you have the daze tree, the elemental tree, and then you have the generic improvements tree that has a slight melee theme to it.
Brick has a melee tree, a explosives tree, and a general improvement tree focused on survivability increases.
Roland has generic soldier tree, ammo regen/turret tree, and medic tree.
Mordecai has sniper tree, pistol tree, and bloodwing tree.
All of the characters in BL1 play rather differently depending on which tree you specialize in, except for lilith, due to phasewalk being broken op.

I don't know dude, those trees in BL1 are pretty generic. There is no thought put into building these characters and you can almost max out every tree by NG+. BL2's scaling is ♥♥♥♥♥♥ but BL1's balance is almost heavily in favor of the player. Take your pick, pick your poison: you are so OP that the game is boring, or the enemies are unfairly beefed that the game is frustrating and slag is the most blatant quick fix they made to "fix" that problem during development. BL1's characters don't really feel any different, I haven't experienced Lilith but playing through as Roland, Mordecai, and Brick gameplay has been since "shoot enemy with whatever gun you have," there was really no challenge beyond maybe some bosses. BL1's gameplay is, again, shoot with whatever you have, there is no consideration for your weapon's element or anything as all enemies are roughly the same and consist of only bandits and skaggs, and you'll occassionally see aliens in one part of the game, and then at the end, that's it.
JtDarth Jun 3, 2017 @ 1:22pm 
Originally posted by Raviente:
Originally posted by DarthNachoz:
Your claim that every skill tree in BL1 is the same is also laughable. Each character has 2 specializing trees and then a relatively generic tree.
Taking lilith as an example, you have the daze tree, the elemental tree, and then you have the generic improvements tree that has a slight melee theme to it.
Brick has a melee tree, a explosives tree, and a general improvement tree focused on survivability increases.
Roland has generic soldier tree, ammo regen/turret tree, and medic tree.
Mordecai has sniper tree, pistol tree, and bloodwing tree.
All of the characters in BL1 play rather differently depending on which tree you specialize in, except for lilith, due to phasewalk being broken op.

I don't know dude, those trees in BL1 are pretty generic. There is no thought put into building these characters and you can almost max out every tree by NG+. BL2's scaling is ♥♥♥♥♥♥ but BL1's balance is almost heavily in favor of the player. Take your pick, pick your poison: you are so OP that the game is boring, or the enemies are unfairly beefed that the game is frustrating and slag is the most blatant quick fix they made to "fix" that problem during development. BL1's characters don't really feel any different, I haven't experienced Lilith but playing through as Roland, Mordecai, and Brick gameplay has been since "shoot enemy with whatever gun you have," there was really no challenge beyond maybe some bosses. BL1's gameplay is, again, shoot with whatever you have, there is no consideration for your weapon's element or anything as all enemies are roughly the same and consist of only bandits and skaggs, and you'll occassionally see aliens in one part of the game, and then at the end, that's it.
The reason you can fill out multiple trees in BL1 is because they kept adding to the level cap without expanding the trees. Even then, you can fill out two of three trees maximum.
As for 'characters feeling generic' and 'not having to think about elements', you clearly just bruteforced your way through the game, never bothering to actually play your character or experiment beyond mindless shooting. A phase focused Lilith will play very different from a bloodwing spam Mordecai, as will a rocketeer Brick. The only character that is really generic with no real bells and whistles is a solo Roland, although even Roland can be played pretty uniquely in multiplayer.
It's not like Borderland's 2's vanilla characters are really any more non-generic.
Raviente Jun 3, 2017 @ 1:27pm 
Originally posted by DarthNachoz:
Originally posted by Raviente:

I don't know dude, those trees in BL1 are pretty generic. There is no thought put into building these characters and you can almost max out every tree by NG+. BL2's scaling is ♥♥♥♥♥♥ but BL1's balance is almost heavily in favor of the player. Take your pick, pick your poison: you are so OP that the game is boring, or the enemies are unfairly beefed that the game is frustrating and slag is the most blatant quick fix they made to "fix" that problem during development. BL1's characters don't really feel any different, I haven't experienced Lilith but playing through as Roland, Mordecai, and Brick gameplay has been since "shoot enemy with whatever gun you have," there was really no challenge beyond maybe some bosses. BL1's gameplay is, again, shoot with whatever you have, there is no consideration for your weapon's element or anything as all enemies are roughly the same and consist of only bandits and skaggs, and you'll occassionally see aliens in one part of the game, and then at the end, that's it.
The reason you can fill out multiple trees in BL1 is because they kept adding to the level cap without expanding the trees. Even then, you can fill out two of three trees maximum.
As for 'characters feeling generic' and 'not having to think about elements', you clearly just bruteforced your way through the game, never bothering to actually play your character or experiment beyond mindless shooting. A phase focused Lilith will play very different from a bloodwing spam Mordecai, as will a rocketeer Brick. The only character that is really generic with no real bells and whistles is a solo Roland, although even Roland can be played pretty uniquely in multiplayer.
It's not like Borderland's 2's vanilla characters are really any more non-generic.

So simply playing the game is "bruteforcing"? I hardly used bloodwing and it was no different from playing as Roland, not to mention Support Gunner Roland which is non-existent in 2.
JtDarth Jun 3, 2017 @ 1:38pm 
Originally posted by Raviente:
Originally posted by DarthNachoz:
The reason you can fill out multiple trees in BL1 is because they kept adding to the level cap without expanding the trees. Even then, you can fill out two of three trees maximum.
As for 'characters feeling generic' and 'not having to think about elements', you clearly just bruteforced your way through the game, never bothering to actually play your character or experiment beyond mindless shooting. A phase focused Lilith will play very different from a bloodwing spam Mordecai, as will a rocketeer Brick. The only character that is really generic with no real bells and whistles is a solo Roland, although even Roland can be played pretty uniquely in multiplayer.
It's not like Borderland's 2's vanilla characters are really any more non-generic.

So simply playing the game is "bruteforcing"? I hardly used bloodwing and it was no different from playing as Roland, not to mention Support Gunner Roland which is non-existent in 2.
Playing the game without playing to your characters specializations is bruteforcing, yes.
Raviente Jun 3, 2017 @ 1:41pm 
Originally posted by DarthNachoz:
Originally posted by Raviente:

So simply playing the game is "bruteforcing"? I hardly used bloodwing and it was no different from playing as Roland, not to mention Support Gunner Roland which is non-existent in 2.
Playing the game without playing to your characters specializations is bruteforcing, yes.




ok
aether.tech Jun 3, 2017 @ 6:22pm 
Originally posted by Cereberus Shepard:
Originally posted by Gothalian:
yes it is you. me and about 7 friends just got the game a few days ago and we are level 19 and have no problems so far
I play solo...which is part of the reason i got the damn game sinc its SP it should be playable SP and NOT require assistance...i grew up in the 90's with games that where meant to be hard and NEVER had this issue on any game its a bad design choice that literally FORCES you to have help...and frankly i do not WANT a bunch of teenagers/childish adults on MY games
Uh, no it doesn't.

BL1 does not require you to have help. The first time I ever played the game I beat it - and I made suboptimal skill point decisions, and didn't leverage my cool down skill very well at all - also, I didn't remember my grenade button and made so many mistakes.

AND even then, as long as you point and click - and don't go into areas that have lots of enemies with "SKULLS" by their health bars, you'd do just find. There's only a minimal amount of grinding in this game to get past an area.

AND there is NO area that you can get stuck in infintetly.



Its not the game, its just you sucking.
Abel T-Type Jun 5, 2017 @ 4:02am 
Originally posted by MOSS-BurningUp:
Yup, you know it is. Don't even try and say it isn't.

For you it is the Best.
Breaking News: Different People have different Opinions.
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Date Posted: May 12, 2017 @ 4:24pm
Posts: 105