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They changed many things that didn't need changed, completely altered how pandora looks, altered loot distribution in a very unfavorable way, went way overboard on weapon designs, making them completely and utterly different than in borderlands 1, despite not many years having passed, and went ridiculous on spongieness, which is the primary sin I'm talking about.
I'm not trying to start some debate in the forums, but IMO the originality of this game is ,in my point of view, creative, fun, and addictive.
I'm only 22 and can give you the 'back in my day' speech about navigating games. Having a minimap means you don't actually explore as much.
Also, the map in BL1 was easy to access when not in combat. Rendering a minimap unnecessary, especially when combined with a compass that was functionally a minimap anyway.
I don't know dude, those trees in BL1 are pretty generic. There is no thought put into building these characters and you can almost max out every tree by NG+. BL2's scaling is ♥♥♥♥♥♥ but BL1's balance is almost heavily in favor of the player. Take your pick, pick your poison: you are so OP that the game is boring, or the enemies are unfairly beefed that the game is frustrating and slag is the most blatant quick fix they made to "fix" that problem during development. BL1's characters don't really feel any different, I haven't experienced Lilith but playing through as Roland, Mordecai, and Brick gameplay has been since "shoot enemy with whatever gun you have," there was really no challenge beyond maybe some bosses. BL1's gameplay is, again, shoot with whatever you have, there is no consideration for your weapon's element or anything as all enemies are roughly the same and consist of only bandits and skaggs, and you'll occassionally see aliens in one part of the game, and then at the end, that's it.
As for 'characters feeling generic' and 'not having to think about elements', you clearly just bruteforced your way through the game, never bothering to actually play your character or experiment beyond mindless shooting. A phase focused Lilith will play very different from a bloodwing spam Mordecai, as will a rocketeer Brick. The only character that is really generic with no real bells and whistles is a solo Roland, although even Roland can be played pretty uniquely in multiplayer.
It's not like Borderland's 2's vanilla characters are really any more non-generic.
So simply playing the game is "bruteforcing"? I hardly used bloodwing and it was no different from playing as Roland, not to mention Support Gunner Roland which is non-existent in 2.
ok
BL1 does not require you to have help. The first time I ever played the game I beat it - and I made suboptimal skill point decisions, and didn't leverage my cool down skill very well at all - also, I didn't remember my grenade button and made so many mistakes.
AND even then, as long as you point and click - and don't go into areas that have lots of enemies with "SKULLS" by their health bars, you'd do just find. There's only a minimal amount of grinding in this game to get past an area.
AND there is NO area that you can get stuck in infintetly.
Its not the game, its just you sucking.
For you it is the Best.
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