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maybe that's just me, but i always thought bl1 is more balanced and generally a little easier
I still hope for a remake with the original art style and a dark gritty atmosphere and the epic story they obviusly had in mind.
I was born in the 80's and had no problem with Lost cave. Sure, it was a bit of a challange, but not broken. That said, the random element of the game can in some instances for some players make some areas much harder. You might just have had bad luck. Get out of the cave, loot some skag piles, fist some weak enemies. And when you return to the cave all loot crates are reset, ready for your greedy fingers. Remember this game has RPG elements, and in such games you need to backtrack, often a lot.
BL2 changed literally everything that made BL1 such a brilliant shooter.
(I did think on every playthrough that the Lost Case is a little unbalanced. It's very doable, but I generally have to go back and get more ammo unlike in any other place (as I can generate my own) I sometimes die there too. I think it just comes at 1 of 2 points in the game where you don't get enough xp from missions to do all missions back to back so you just have to do 10 minutes of xp grinding. I also think the level recommendation could have been 1 or 2 higher.)
I would say the opposite. I was spending buttloads of keys in BL2 just to be able to get through PT1, while in BL1 PT1 is a breeze. Just because of the insanely crappy drops in BL2. But then I play with rifles and smg's and those weapon classes were nerfed to hell.
@OP: Borderlands 2's Ultimate Vault Hunter Mode is *significantly* tougher than anything in BL1, except maybe trying to solo Moxxi's arenas. Playing straight found, I find PT1 BL1 to be laughably easy, and though I find PT1 of BL2 to also be laughably easy straight found (even easier with transferred gear), it's definitely tougher than 1. PT2 is when BL2 really takes over in difficulty, imo. I love BL1, but it's definitely not the best of the franchise. Compared to BL2, it has better scaling and loot variance, by which I mean even blues are good at high levels if you're built right. It also offers something unique to it - specialization, where you can just use one weapon type consistently and easily. Ammo issues prevent that in the later series. Borderlands 2 has better story and characters, as well as skill trees. There's much more diversity in what you can do and how you can allocate points at the cap, unlike BL1 where basically every skill tree is the same. The gunplay feels better too, since manufacturers actually make a big difference in how the gun works, rather than the comparably miniscule variations in 1. TPS is actually, imo, the best Borderlands gameplay-wise, because it brings the elements of Borderlands 1 that were better than its sequel and plants them firmly in with most of the improvements of 2 (i.e. being able to move in last stand oh my god). Not as good of a story (I'd have preferred a BL1 story, it was actually pretty ♥♥♥♥♥♥' bad), and I wanted to murder like 25% of the characters, but it felt good.
The reason borderlands 2 is 'more difficult' (and the reason the moxxi arena comparison is a good one) is because borderlands 2 enemies are extremely spongy, especially at higher levels, unless you are built in very specific way or abuse the hell out of slag.
Your claim that every skill tree in BL1 is the same is also laughable. Each character has 2 specializing trees and then a relatively generic tree.
Taking lilith as an example, you have the daze tree, the elemental tree, and then you have the generic improvements tree that has a slight melee theme to it.
Brick has a melee tree, a explosives tree, and a general improvement tree focused on survivability increases.
Roland has generic soldier tree, ammo regen/turret tree, and medic tree.
Mordecai has sniper tree, pistol tree, and bloodwing tree.
All of the characters in BL1 play rather differently depending on which tree you specialize in, except for lilith, due to phasewalk being broken op.
The gunplay in BL2 is far inferior thanks to weapons feeling very fake and the manufacturer differences are major downsides. I also found iron sights to be way off on most the guns in BL2. Torgue, in particular, got the shaft by being forced to make only weapons that fire gyrojets. They also made it so maliwan are the only ones with elemental non-uniques for whatever stupid reason.
They also made SMGs almost completely inferior to rifles, and made automatic weapons as a whole less powerful.
I didn't phrase my complaint about character skills quite well enough, I suppose. At level 69, you basically have 1 build for every character, skill point wise. There's only minor variations because you can basically max out every useful skill. I've played every character (except Brick because I dislike his specializations). There's nowhere near the depth present in BL2 or TPS, because there's nowhere near as many skill options. Each tree in 2 is carries at least 4 more skills than its predecessor, with there being a lot more unique options in the skills. Every character in BL1 plays more or less the same unless you decide to specialize them in, say, Pistols (as my Mordy). Even then, they're basically building the same way as every other level 69 whatever class, because the skills are either a.) good or b.) trash, and you have enough points to max out all the good ones.
"weapons feeling very fake" well that's just like, your opinion dude, but personally I never found any of the weapons in Borderlands to feel very "real." Double Anarchy, fire spittin' magnums, exploding snipers... I've also literally never understood this comment, seems so stupidly opinionated that it's hard to even define what you mean, hence why you just put some vague bull down and hope it passes. Iron sights seemed to work pretty much fine for me, and I couldn't hipfire everything nearly as easily. How are guns actually being different a bad thing? Please explain. I can't see why diversifying the guns based on manufacturer would be bad.
I don't think you actually played Borderlands 2 based on some of the stuff you're saying here... Torgue guns are bad? Torgue shotguns are some of the only viable non-legendary gear at max levels. I friggin love Torgue guns. Maliwan is the only one with elemental tech on generic guns? This is where I stopped believing you've even played game... I can go out and mob for 30 seconds and find at least two. You clearly never found an E-Tech, either, the significantly more awesome version of the Eridian guns. SMGs as inferior to rifles? SMGs have better RoF, accuracy, and typically DPS, especially factoring in elemental effects (which SMGs also do significantly better than ARs). Assault Rifles are like the worst class of weapon in BL2, they're basically the Repeater Pistols of BL2. Remember those? The entire category of weapons that was outshined in every way, shape, and form by both ARs and SMGs? Not every weapon really a good choice in 1, either.
If you're gonna talk about BL2, you should try putting more than 6 hours into it. Maybe then you'd know some of this basic information, since I doubt you got much beyond Captain Flynt on PT1. A lot of your assertions are flat-out wrong, and if you'd actually made progress and played the game, you'd know that too.
I know this was said a bit ago but I just wanted to reply to this. I have never been stuck in Borderlands 1. I only play single player as well. I have played through the game with each character on both playthroughs, doing all missions and DLC's. I do the missions in order of how I get them. Like, I always do all the side missions I recieve before doing the main quest. I have never had difficulty in playing this. In fact, due to me doing side missions all the time made the game seem too easy. I don't understand how you can be stuck unless you are under-leveled.
It is considered the best borderlands in the series