The Survivalists

The Survivalists

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David Sep 10, 2020 @ 10:48am
Need some ways to have monkeys replenish their own tools
They seem to break far too quickly. I'm counting for that they are using flimsy versions.

Monkeys without a tool (because it broke) should either:
1) return to camp you're closest to, so you can give them a tool
2) grab the best tool for their job off a table
3) grab the best tool for their job from a crate

Any or all of those would make things a lot better than currently. Otherwise the only really automated monkeys right now are gatherers and fighters.
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Showing 1-5 of 5 comments
David Sep 10, 2020 @ 11:52am 
I may have taught a monkey to deliver tools. If that's possible then it's fine as is.
76561198995444303 Sep 11, 2020 @ 1:10am 
Originally posted by Man of many daughters:
I may have taught a monkey to deliver tools. If that's possible then it's fine as is.
:steamhappy:
FattyMooMooMan Oct 7, 2020 @ 11:48am 
(originally posted this response to a general thread)

Actually I find using monkeys for combat to be the worst for bad durability - weapons break far too soon, go exploring and get a few adds and the monkeys stop fighting. I wish devs would enable to monkeys to fight using martial arts or broken weapons at a reduced damage amount rather than stop completely as running up to them on controller and giving new weapons mid-fight is a pain (thats if you have spare weapons to pass on).

In my view once you arm a monkey it should last for a decent trip, then you should only have to re-arm it before heading out again.


In general I think the durability of weapons is far too low, tools need a bit of improvement and only the crafting tool seems ok for durability. I can understand the initial stone tool sucking as its a stop-gap but I am constantly re-tooling or re-arming my monkeys distracting from actual building or exploration.

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This really needs addressing in some way, cannot see myself or many of my friends playing this long-term if you spend half your time making tools, its not a fun game-loop. Exploring, base building and general faffing around makes for a fun game, not re-tooling your monkeys every couple of minutes.
FattyMooMooMan Oct 7, 2020 @ 11:55am 
Just to show how annoying it all is I bought the game and started playing yesterday and already regretting I passed the 2 hour window for refund, can't bring myself to play it today after a long day working.

Monkey training sucks - can't just train them on something and command them to start/stop doing it without constantly selecting to retrain. Cant have a monkey switch whats its doing without giving them another tool. Tools and weapons break too fast. Day passes quick and off to restock food again. So far spent most of my time finding food and retooling the monkeys, not got into exploring fully yet and starting to get bored with the game.

I have played lots of crafting and survival games like this and the monkey feature sounded like something fresh and new, instead as it stands now its adding a layer of time-wasting for the most part and building stacks of items is a pain. Its all ooh cool to start with and downhill from there on.


All it really needs is some tweaking to make the monkeys a real quality of life feature. I found myself doing many tasks myself as it was simpler (this is epecially true on controller)
Last edited by FattyMooMooMan; Oct 7, 2020 @ 12:03pm
Retro Oct 9, 2020 @ 10:14am 
I hate managing the monkeys with a passion if i could just teach one everything and he teaches the other monkeys himself that would be great.
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