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Actually I find using monkeys for combat to be the worst for bad durability - weapons break far too soon, go exploring and get a few adds and the monkeys stop fighting. I wish devs would enable to monkeys to fight using martial arts or broken weapons at a reduced damage amount rather than stop completely as running up to them on controller and giving new weapons mid-fight is a pain (thats if you have spare weapons to pass on).
In my view once you arm a monkey it should last for a decent trip, then you should only have to re-arm it before heading out again.
In general I think the durability of weapons is far too low, tools need a bit of improvement and only the crafting tool seems ok for durability. I can understand the initial stone tool sucking as its a stop-gap but I am constantly re-tooling or re-arming my monkeys distracting from actual building or exploration.
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This really needs addressing in some way, cannot see myself or many of my friends playing this long-term if you spend half your time making tools, its not a fun game-loop. Exploring, base building and general faffing around makes for a fun game, not re-tooling your monkeys every couple of minutes.
Monkey training sucks - can't just train them on something and command them to start/stop doing it without constantly selecting to retrain. Cant have a monkey switch whats its doing without giving them another tool. Tools and weapons break too fast. Day passes quick and off to restock food again. So far spent most of my time finding food and retooling the monkeys, not got into exploring fully yet and starting to get bored with the game.
I have played lots of crafting and survival games like this and the monkey feature sounded like something fresh and new, instead as it stands now its adding a layer of time-wasting for the most part and building stacks of items is a pain. Its all ooh cool to start with and downhill from there on.
All it really needs is some tweaking to make the monkeys a real quality of life feature. I found myself doing many tasks myself as it was simpler (this is epecially true on controller)