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Where you spawn in is often a decent cove (leverage natural walls to mix with built walls), you know there's always a monkey nearby just outside that cove to quickly grab and get to choppin (monkeys are faster/better at everything so getting them working asap helps), and It's nice to blast thru building things quickly to get marginally geared (bow/bone club) to free more monkeys, and...
(so consideration #1 is that the faster you craft/build, the faster you unlock more stuff to craft/build (better weapons and stone walls, for ex) - to a point where you need materials from another island)
I've been building a "base" like this where I wall in and leave a tunnel of doom lined with bone floor traps such that most raids are obliterated before anything gets inside. But, I only build stone walls and bone traps, so I'm defenseless for at least the first raid (once you grasp combat brute forcing first raid is cake).
(consideration #2 is that you get raided by orclings (usually several, mix of melee/ranged, with possibly higher health "elite" types)) every whatever days, you can apparently cheese it as they target your bed, so build bed outside base and let it get mugged, but I prefer to do the tower defense thing and build traps and a tunnel/maze/trap area of doom (looks like there's more toys later too).
But...
Next time I restart I think what I'll do is try to find the trader immediately and get the telescope (reward for hist first super easy quest) and figure out where the closet islands are, and build my base on the coast closest to them to cut down on sailing time. Dealing with sharks sucks and eats time and sailing around half your starter island to get to other islands and back every trip sucks even more. Not all "other" islands have metal so you could find a dud nearby too.
(consideration #3 is that you will most likely need to leave your noob island to get metals, and depending on RNG of map (I always seem to start cornered, so only have islands "out" in some directions, not all), speed of raft, sharks menace, etc, building closer to other islands (particularly if cornered) could payoff.