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The only real argument for adding a non vr mode is to expand the playerbase, as VR is somewhat limited in the player base at the moment. Given what VR chat has seen in terms of numbers, it's probably not all that worth it from a development standpoint. Also, GTAV has several fully fleshed out strip clubs complete with lap dances and hookers, there really isn't much point competing with them for desktop users.
Hmm......
Not worth it? I'm curious what makes you say that.
If the developer supports alternative controls (keyboard, mouse, game controller), then users without expensive headsets would have options. As would Rift users without Touch.
This would be a win-win, although I do think there should be 3 options:
1. Desktop, no VR (good, $)
2. VR with smart phone or similar (better, $$)
3. VR with headset and optional controllers (best, $$$)
This makes the game accessible to the widest market, and enables non VR users to experience the full game easily enough.
Right now, non VR users are just keeping their money in their pockets. That's not good for business.
It's an early access game. That naturally comes with a degree of unfinished and unpolished. The developer has already spoken of a development path and upcoming features. They've also already demonstrated a willingness to listen to their customers.
The whole point is for the development team to get early customer feedback and fund development to create a quality product.
Perhaps you can add some suggestions to the feature request thread that you feel would make this a better game?
This part I'm still on the fence about because a smart phone is different to a PC. I would honestly love to play VRchat, Furious Seas, and anything on a phone, just that everything tends to be "different" because smart phones are a whole different beast. Maybe it would work for VR Paradise, maybe it won't. It may work for Beat Saber, if watered down. It's up to each and every developer to figure out a way. Are the developers at VR Paradise willing to try and cram a PC VR title into a mobile game?
I know Bethesda is still in the process of making 'Elder Scroll: Blades' supporting everything PC, mobile, Mobile VR, PC VR and such making it highly accessible. That game shall support it nicely. We need the developers to chime in on this front.
Well, from my side of things people honestly want to purchase VR headsets aiming for PSVR's instead. Or they save up gaining a Mixed Reality, or an Oculus Rift. HTC Vive are for the rich folks & the Streamers, and at times the arrogant idiots of Youtube. That latter part is however beside the point.
People have shown interest trying to save up that once they do they're proud. They really do want to play VRchat, they want to play everything else. At the state we are now (compared to December 2017) there's far more VR games out there for people to choose from making a VR headset actually worthwhile.
But then you have to keep in mind everything in the world isn't sunshine and rainbows where people are at risk to live on the streets. Even your PC may go RIP.
The only development required here is support for alternative input methods other than the Vive wands or Oculus touch controllers. Adding keyboard, mouse and game controller support not only enables non VR users to play on their desktop, it also supports smart phone solutions like Vridge and and offers VR headset owners the option for alternative controls if they wish.
Obviously, the best experience will always be on Vive or Oculus with controllers, but making this small change really opens up the experience to a much wider market.
I get that the developer is trying to create the best possible experience for VR. But none of that matters of you can't make enough sales.
For starters, offering the desktop and Vridge smart phone option would let them tap into a larger proportion of the iStripper customer base than they can currently. And from there, they could gain momentum - and probably convince quite a few people to buy VR headsets in the process.
All of this is great for those of us with the full experience, because more customers will enable them to further develop the product.
Hmm...... I guess the whole Vridge thing could be handy if you were in that very unique situation, such as finding yourself on the street or low pay, and such. Guess I can't deny it there. If I only just got into VR now I would have probably looked into that. Good thing I have a Rift though. For others though, I guess I could see how it would quench their VR thirst until they actually get a proper gadget. The whole fun is with the main headset and the actual VR controllers though, and you noted that.
Hard to speak for other people that I guess that could work. I guess, but that's still up for the developers to tackle. I'll however note something how one of my buddies had done by purchasing a Mixed Realty Headset to then tech up to an Oculus Rift. Seeing this VRidge may indeed be neat, yet may also infuriate people to just simply tech up instead, or at least motivate them to. Seeing all those VR mobile headsets may finally get them to sell in larger quantities, who knows.
This is the issue I was confronted with for Tower Unite is how that game needs more elements, something this game needs as well. Add more elements to then gradually allow various headsets to be enabled. I do agree with that side of thing, just not with another thing they said, something I striked out below. If they want to do Vridge support then more power to you guys. At the very least though they need to inspire from various Illusion Game's +18 games which have a Studio mode, something this game probably needs, so you can set up scenes to take pictures, and such. If you could import your own girls the VRchat way, or customize them the Illusion Games way then I can see more sales that way.
Currently I'm hearing the tutorial is a blue-balls tease with a weird subscription model needing some form of alteration to even allow for free mode here and there. Do that, then you can tackle the whole VR headset side of things, something the developers over at Tower Unite noted features first, then VR.
I'm however still irritated by their comment saying "we won't add VR because market is too small"..... yeah, thanks.... Thanks for adding to the problem.
To be clear, the developer doesn't have to support additional headsets or Vridge directly. The only change they need to implement is the ability to control the experience with mouse, keyboard or game controller. Everything else is then up to the end user.
There are already people who bought the OG Rift without touch controllers, and they also can't play the game. Adding alternative control mechanisms will solve for that, and for people with different technologies. It gives options to the player.
Thankfully, the developer has a clear focus on the VR experience as the priority, I'd just like to see them add alternative controls so people at all levels can buy and experience the game.
It's not a compelling experience if people can't access it, after all.
The developer has removed the "pay per view" model already. They are still working to make it easier to purchase.
As for the Illusion comparison, that's a good idea - although I suspect we will have to wait a while for that kind of functionality, if it comes at all.
Having a "Non-VR" mode is just like a number of VR games like this which support both. This is not to limit the game to NON-VR players.. It actually would open the game for MORE players as it would be playable both in VR mode as well as NON-VR mode..
There are a number of VR based games on STEAM that offer both modes in the same game as well as a number of games that are offered in both formats as seperate games. I have both and I play both. It's also nice to be able, with games that support both modes, to play one mode and then play the same part of the game in the other mode.
This is something ALL VR game developers need to consider! It opens up their market to sell to both VR players AND Non-VR players.. That's a far less restricted market is it not developers???
"It's also nice to be able, with games that support both modes, to play one mode and then play the same part of the game in the other mode." <<< You are seriously weird!
Not that weird at all, actually. Especially with this game. Replayability, and different modes of play add different dimensions to the experience.