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The game is heavily inspired by a console focused franchise and the complexity of controls is geared towards what's available in that setting. I might go as far as to say it's the intended experience. A simple flick of a thumbstick is definitely faster than tugging a flightstick when you need to constantly adjust.
I think triggers are yaw by default, that or it's a preference that carried over from my time in the demo. It's definitely configurable though.
I have a HOTAS (X-55) and I just don't like it on my arcade-y games. I prefer a controller for them. Flight sims, on the other hand, I'll use a HOTAS.
At the time I used the gamepad, I didn't need to deal with head tracking at all.
People that manage to be that precise with a gamepad are probably people that use dual analog gamepads since the PS2 era, they are just more used to it.
It's not the type of game in which one or the other is inherently superior, of course many are just so used to a pad that they are better with it and statistically speaking it's much more likely for a youtuber to have experience with a pad than with a joystick.