Spellcaster University

Spellcaster University

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Kaddahn Jul 16, 2021 @ 10:44am
Replace / Destroy Houses / Rooms
Hi.

As the title names it, is theire an option besided "remove" the general house, for other houses as well?

and may i replace, or destroy build rooms?


if not, they should consider such options
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Showing 1-14 of 14 comments
WanderingSoul Jul 20, 2021 @ 1:58am 
there isnt, and you are right, there definitely should be
Koru Jul 25, 2021 @ 7:09am 
Agreed.
sharky7rus Jul 25, 2021 @ 4:32pm 
I recommend an undo button but only for one move back, otherwise it would be kind of cheating the game. No undo for card draws tho, that's just pure luck.
PhailRaptor Jul 25, 2021 @ 9:25pm 
Definitely want to remove -- or at least reroll -- existing houses. When I'm fishing for a certain combination of House traits, I can end up with 6+ Houses, and only using 3 of them. And that's all after deleting the General House the game forces you to start with.

As for Rooms... I do want there to be a way to rearrange rooms, but there needs to be a cost associated with it. Maybe tie it into the Potion system in some way, creating another Potion type that is used to either move a targeted room, or turn it back into a card so you can play it again elsewhere.
Poena Jul 27, 2021 @ 4:30pm 
For the houses: delete would be fine but reroll would kill the random factor.
=> just do not use created houses, if you do not need them

For the rooms: destroying or replacing would kill the random factor and the ahead planning.
=> You want to fit a trophy room in later? Just leave a free space today.
TheMeInTeam Jul 27, 2021 @ 11:01pm 
Destroying would not remove any aspect of the random factor.

What it would do it allow suboptimal long term placement for early benefits, then switching later. As mentioned above, whether this is good for the game or not depends on the cost. Ideally, if it existed it would cost just enough that it's a hard decision to make/would reward better long term planning.

Generally speaking, you don't want to delete stuff if it was ever reasonably efficient in the first place. It's not like you'd get the mana back.
Poena Jul 28, 2021 @ 11:02am 
In case you did not know, you can already switch students between the houses by drag & drop.
KayKay Jul 29, 2021 @ 7:59am 
I agree that houses should be able to be destroyed, it's annoying to have them clutter if you want to get rid of one. But, as for rooms being destroyed, I think that takes away the planning of the game. Perhaps that could be in easy mode or something. But being able to delete houses needs to be a must. Along with being able to change the banner whenever.
Player 1 Jul 29, 2021 @ 12:25pm 
It would be nice to rename and re-order them as well.
Orkhan Aug 3, 2021 @ 11:04am 
I don't think it's a missing feature.
This makes you plan ahead at the start of the mission. You cannot buy too many specific buildings at the start and you have to plan which ones are good on 1st, 2nd and 3rd floor.
KayKay Aug 3, 2021 @ 3:50pm 
Originally posted by Orkhan:
I don't think it's a missing feature.
This makes you plan ahead at the start of the mission. You cannot buy too many specific buildings at the start and you have to plan which ones are good on 1st, 2nd and 3rd floor.

Rooms, yes I agree. Houses (where you sort the students into) are missing features IMO
Last edited by KayKay; Aug 3, 2021 @ 3:52pm
snowkitsune69 Nov 22, 2023 @ 3:42am 
Ok what about if you miss click the room though, I put a telescope on the ground floor because my furbaby aka cat hit my hand.
CyberDildonics Mar 15, 2024 @ 2:02am 
Just bought this on the steam sale.

A delete option for poorly rolled houses is such a basic, necessary tool for a game with this much RNG.. I'm kind of shocked it wasn't included on release, and even more shocked that the devs have ignored such a fundamental request for years?

Games like this desperately need quality of life mechanics to make up for all the time sinks and (often badly implemented) roll systems. Otherwise, they tend to get extremely frustrating.
Kaddahn Apr 1, 2024 @ 12:06pm 
Originally posted by CyberDildonics:
Just bought this on the steam sale.

A delete option for poorly rolled houses is such a basic, necessary tool for a game with this much RNG.. I'm kind of shocked it wasn't included on release, and even more shocked that the devs have ignored such a fundamental request for years?

Games like this desperately need quality of life mechanics to make up for all the time sinks and (often badly implemented) roll systems. Otherwise, they tend to get extremely frustrating.

DEVs come back once a year, wouldnt hope for too much
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