Spellcaster University

Spellcaster University

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Aynil44 Jan 20, 2020 @ 12:08am
Best way to manage houses
Hi guys,

What is the best way to manage the houses ? 1 focus + 1 denied school per house ?

For example :
Nature Light Shadow Arcana Alchemy House of Nature Focus Autorized Autorized Denied Autorized House of Light Autorized Focus Denied Autorized Autorized House of Shadow Autorized Denied Focus Autorized Autorized House of Arcana Denied Autorized Autorized Focus Autorized House of Alchemy Autorized Autorized Autorized Autorized Focus

What would be the denied school for Alchemy ?

What's your opinion ? How to optimize the students education ?
Last edited by Aynil44; Jan 20, 2020 @ 12:17am
Originally posted by Julius:
Hey, it would be a nice table ! We developed each house independently from each other but you can select 2-3 houses to unlock futures for your students :)
For exemple, the Master of death future (a strong future) is unlocked with Necromancy lvl 4 and enchantment lvl 4 (Shadow and Arcana schools).
So, Shadow and Arcana focused house could be a good one.
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Julius  [developer] Jan 20, 2020 @ 10:17am 
Hey, it would be a nice table ! We developed each house independently from each other but you can select 2-3 houses to unlock futures for your students :)
For exemple, the Master of death future (a strong future) is unlocked with Necromancy lvl 4 and enchantment lvl 4 (Shadow and Arcana schools).
So, Shadow and Arcana focused house could be a good one.
Le Mulet Jun 21, 2021 @ 9:14am 
Someone have advice about this ? I often finish my campaign star quest then i dont know what to do with house with the time i have left.
Xedrek(Samix) Jun 21, 2021 @ 10:48am 
Originally posted by Zero:
Someone have advice about this ? I often finish my campaign star quest then i dont know what to do with house with the time i have left.
I'm still figuring this out myself. I've been trying to have my students matched with teachers that match their alignment early game (unless they have a good trait) to get an early bump. Once that starts to become less feasible or I have a star direction to pivot to (like archmage or treants) then I can start to switch the houses around to get those professions.
I think you could also use the houses to form really solid dungeon parties but I don't know how to go about that and honestly the dungeons are something I've treated more as a luxury than a necessity when I play. That could change though.
RocketValkyrie Jun 21, 2021 @ 11:03am 
For most campaigns it is usually enough to have 3 houses that each focus on 2, especially later in the game when the buffs start snowballing. In my experience it doesnt really matter which 2 you pick because there are lots of combinations that all give really good permanant buffs and I would get a few archmages even in the early levels. Never denied education though since if a teacher is unavailable for their focus class better to not have them idle
Syrris Jun 21, 2021 @ 2:21pm 
There are futures for every combination of two magic specializations, and futures for most three-specialization combinations, so it isn't inherently necessary (or automatically useful) to exclude magic types when setting up a house. Prohibited also doesn't completely ban the student from attending a class of that type; it just makes them an option of last resort.

Students who are ready to study will visit the nearest available Priority class. If there aren't any spots available in those, they'll go for the nearest available Normal class. If there aren't any of those either, they'll go for the nearest available Prohibited class.

If you're setting up a specialist house to produce a specific future then you probably want to make two schools focused and the others either prohibited or normal (which way you set them will determine where they go if their preferred option isn't available). Prohibited studies might also be useful if you're creating a 'dumping ground' house for students that have the negative traits associated with those magic types. (Allergic to Crustaceans and/or Pollen? Off to the low-nature/low-alchemy house with you!)

Otherwise, one or two priority and everything else normal is fine for a house that isn't trying to create specific specialists, and it's perfectly valid to have a generalist house as well: Jack of All Trades/Worker is a great combination for a house that has all-Normal settings.
jeeves88888 Jun 21, 2021 @ 6:10pm 
i kinda let the houses set themselves based on what possible traits come up; it is a child of nature and chosen by light house, BAM, there are the focuses. Also there is usually the questline house for whatever future needs to be done.

Typically the management for me is two focused, two normal, one forbidden.

Though thinking about getting houses for gains would be the dungeon delve.

Your backliners would want to have light magic, specifically sacred, to add shields, demonology for double dipping the cast and maybe runes for making scrolls.

frontliners get heroism, and all the shadow skills.

So ya i guess light and shadow focus with alchemy backup, to hell with elementals and nature.
Nekolas Jun 21, 2021 @ 6:53pm 
It depends on what you want your houses to do.

Common options:

Curriculum quest house:
Prioritize the schools necessary for that specified future. Some futures (e.g. stargate manufacturer) require highly specialized students (e.g. portal 5 rune 5), in those cases prioritize the needed schools and ban all others. (Also build more rooms for those specific subjects, to increase the odds that your students actually take the right classes)

Dungeon house (temporary):
Have combat traits like courageous and unbreakable, and only assign students to it before you head out to a dungeon.

Dungeon houses (training):
There are many combinations that are useful for a dungeon run, e.g. a Light/Shadow focus + nature allowed (for herbalism) school for necromancers / shield casters, Arcane / shadow + nature for aoe dps etc. Really depends on what you find useful. Personally I find demonology to be a must have.

Other future oriented houses:
If there's a specific future-bonus that you'd like to stack,
e.g. Historian of Magic: The progress of evil lowered by 1%, Runes 4 Time Magic 4 (from the fandom wiki)
Then start a house for it.

Choice-dependent houses:
Since you get 2 sets of 3 random traits to choose from when you create a house, another option is to go with what you get. See a "chosen by light" among the first 3 and "shadow disciple" among the second 3? Light/Shadow school it is.


But in general, if you want your students to have more level 4 & 5 subjects, you really need to have them focus on the desired schools.
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Date Posted: Jan 20, 2020 @ 12:08am
Posts: 7