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- The campaign consists of building a magic school on seven maps each.
- You got some choice which of the locations you pick as a campaign map, each has its pros and cons. (Example the Castle town - your students have a very short way to the school, if there are not enough dormitories or refectories to fill their needs, also the location comes with a lot of space to build your school. The drawback is that something distracts your students from learning until you fullfill certain conditions to turn the effect off, so they make less progress than normal.)
- While your school is built and improved, the evil army starts marching in your direction (progress bar). Once the evil army reaches you, the school gets destroyed and you transfer to the next map. On the 7th and last map you have to defeat them before they can reach you.
- During your stay in a map you will always get 3 quests you should try to fulfill. depending on how many of them you complete you may gain a tier 1 to tier 3 spellbook that will help you on the next maps. Note that you also will gather a curse after each map, which will slow your progress down somewhat.
- Now one of the more important things in the game is the 'future' of your students. Depending on which and how many magics they have learned they will gain a future at graduation which can give immediate or permanent benefits for your school. (Example, you can get 50 gold pieces immediately if your student becomes a choirboy in the future, on the other hand if a student becomes an archimage in the future all your students will produce more mana while in your school, which then allows you to improve your classrooms.) The permanent benefits of the future do add up over all maps and will power your school in the last level.
- Last but not least, you will encounter different factions, some depending on which maps you visit (Example: If you build a school in a volcano, you will meet the dwarfs.) Win their cooperation to fight alongside you against the evil army in the last level.