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For the early type of runs, I get as far as I can and sacrifice the students to jumpstart my school (typically around year 5-7). And in this run type, I agree with what you said. Mostly a mix of one druid and then stunners/shielders depending on levels and other passives. (stunners are fundamentally broken for boss battles btw). The objective of this run is to get as deep as I can while tanking battles.
For late game, done right before the dark lord shows up, my students should have a lot of passives and lvl 5 in key schools. The strategy I used is three stunners and one druid, all at lvl 5 in their attack stat, with a high level of blood pack and crit. The most important passive, however, is magic ink, the one that gives you a chance to get a scroll. the students at this point should have enough shields/random passives that they should not be threatened until threat lvl 40 ish. This gives you time to build up a scroll count.
The strategy I employed was to reduce the number of enemies to one using the finger of death scroll. If I was running low on the finger of death scrolls I would use the celerity scrolls and reduce the number of opponents to two. I would avoid most useless battles unless I had an excess of the above scrolls. At the very high level of threat, I was forced to used celerity scrolls even on single enemy fights since the chance of one of my stunners dying was relatively high.
Of special note is that you should only do the 2nd dungeon run if you have two dark lord banners with rep above 80. This is because of the event that will push the dark lord back by 5% each
https://steamcommunity.com/sharedfiles/filedetails/?id=2522918266
That would make your average end-student have 0.5 × 20 = 10. If you stack that with the odd 5hp boost, a 25hp student seems far more useful than 10, while not being an insane boost. It'd get me 1, maybe 2 more battles?