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I don't have the habit of watching trailers or gameplay before buying a game. I tend to go by screens and genre tags. So, it was definitely a lack of proper research on my part. I didn't refund because I do enjoy this game but yeah, I expected and now I yearn for something different.
Someone I know mentioned Two Points Campus as the possible contender but it won't be released until 2022.
When this happens, you can unlock mana types through graduates, events, and interacting with the other factions on the map. The hamster/gerbil thing is a super important part of managing the game. There are also generic classrooms of a school type that can be unlocked with gold.
School houses are also a great way to manage getting the combo education you need from graduates. When creating a house, you can prioritize and restrict education. Then throw a bunch of students into the house to achieve the goal. New houses can be unlocked through the gold option. Most common way I've done it is by the event that asks about scholarships for new students. One pays 75 for two +5 student cards, another is 75 gold for werewolf cards, and with the correct kingdom relationship you get a single student card and a new house card.
Yeah I already knew about those things, the problem was that I really did get the rooms I needed way too late, I'd get artifacts, utilitarian rooms, pets, but no teaching rooms... and the requirements were quite high for the graduations, I didn't generate enough mana during the game => not enough efficiency in the needed rooms => not teaching fast enough the students for them to reach the requirements.
What I didn't know at the time is that we can roll a guaranteed set of 3 generic teaching rooms from the merchant for a fixed amount of gold, so if you need a generic teaching room in particular to get started, it's probably the best way to get one.
I completed the game at 100% on max difficulty today, but I really don't feel like replaying it in the future. I would've wished for more in-depth focus on successfully managing/optimizing the school, rather than constantly dealing with RNG for even building it in the first place.
Little tips... You will always get the objective to generate mana. Pick the one you're currently set up to make. Like you may only get 3 or 4 of the 5 types... Don't pick the one you have none of.
When you first start a new school don't place any specialized classes (the basic classes are fine to place and you should always be picking them out of your first draws if given the chance to.) until you're given the choose 1 of 3 "Graduate X amount of Y students" quest. Then only places the ones needed for that quest. Any others that are outside of the quests "type" can be placed for that sweet sweet mana. Again don't pick one that have types of magic you have no way to make. (I get RNG is RNG)
EX. Grad 20 Werewolfs - Beast Magic and Assassination - Only place the Stable and Assassination Classroom. Don't place any other Nature or Shadow room (besides the basic rooms) until the quest is complete. Make sure you have a class that has priority on Shadow and Nature and everything else tuned off. Quest will be done in no time.
When the specialization quest it done drop everything down and do whatever from there.
Honestly PA would actually translate really well to a magic school / school system if they made a second game haha!
Just got frustrated here and there, because many times I felt like I was punished not because of my own mistakes, but because of bad RNG, and the lack of propers tools for managing the school. I still played ~27 hours in total and completed it 100%.
And I already know and played a ♥♥♥♥♥♥♥ of building games, like RimWorld and Prison Architect as mentioned. So I guess I'm a bit spoiled, and from the start I just had expectations not in line with what the game had to offer.
Admittedly in the first half an hour, I was also put off at the lack of control, I almost refunded the game completely before deciding I'll give it another try and now I've sunk almost 50 hours into it
It seems to be a common issue that the game isn't what a lot of people expect it to be, I mean the term "management" alone is used a lot, but majority have a different idea of what that means in comparison to what the game presents itself as
I like the game as is, but there really are a lot of complaints that the game isn't what's advertised at face value.